userandererandrecancel
branchrust_reboot/main/roadscancel

40 Commits over 0 Days - ∞cph!

9 Years Ago
Merge from main
9 Years Ago
Made roadside spawning generic Added more randomized bushes to the roadside
9 Years Ago
Added noise to path width Made bridge cost independent of slope
9 Years Ago
Added some coordinate noise before sampling the composite noise in the heightmap generation
9 Years Ago
Fixed roadside topology generation overriding previous topologies (is now an additive topology) Made fringe topology no longer imply grass splat (should probably be an additive topology as well at some point)
9 Years Ago
Merge from main
9 Years Ago
Prevented powerlines from spawning inside each other / rocks / monuments... Made powerlines not float midair if placed on slopes Removed powerlines from what will be bridges in the future
9 Years Ago
Updated player spawn rules
9 Years Ago
Updated rock prefabs
9 Years Ago
Updated monument scenes and prefabs
9 Years Ago
Moved more stuff to multi-topologies Added multi-biomes
9 Years Ago
Improved noise backend (3x faster, higher quality) Updated topology generation to new multi topology type Improved heightmap generation
9 Years Ago
Merge from main
9 Years Ago
Fixed static decor placement ignoring decor parameters and terrain anchors
9 Years Ago
Updated monument prefabs
9 Years Ago
Merge from main
9 Years Ago
Updated prefabs for multi-topologies
9 Years Ago
Fixed missing prefab reference in metal frame building scene Updated monument scene prefabs
9 Years Ago
Updated all monument scenes to connect to roads Added terrain to various monument scenes (now use auto height modifier and terrain anchor extraction) Added hangar, brick building and metal frame building to monument spawning
9 Years Ago
Updated road costmap generation to correctly deal with multi-topologies
9 Years Ago
Removed GetGeneralName
9 Years Ago
Made rocks set their topology additively
9 Years Ago
SpawnFilter can now filter for both allowed and required topology types
9 Years Ago
Made summit height value depend on latitude Prevented powerline poles from spawning on road by chance Fixed terrain modifier placement being slightly off
9 Years Ago
Added some scattered bushes to the roadside Made PathFinder reuse its visited map
9 Years Ago
Replaced old placeholder path texture with a color adjusted version of the new dirt texture (for now) Applied updated sand texture smoothness, specularity and height to atlas
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Improved path cost calculation and path smoothing Added the appropriate topology modifiers to land rock decorfor paths to avoid them
9 Years Ago
Fixed TerrainMap.ApplyFilter flooring the upper bound Moved coordinate normalization utility methods to TerrainMeta Exposed bridge height level in TerrainPath
9 Years Ago
Merge from main
9 Years Ago
Post-merge fix
9 Years Ago
Merge from main
9 Years Ago
Refactoring and optimization
9 Years Ago
Made spanning tree handle multiple passes in a nice way Added DecorUtil class (methods for easy spawning of decor) Added powerline placeholders to roadside Made roads generate cliff topology if required when modifying the terrain around them Improved edge fadeout of terrain map area modifiers
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Decor folder cleanup
9 Years Ago
Made procedural generation fully modular (for exact control over the step order) Made static decor and monument placement part of the modular procedural generation Simplified decor system (now only used for dynamic clientside clutter, as it should be)
9 Years Ago
Added max depth to PathFinder Added road and roadside topology