userandererandrecancel
branchrust_reboot/main/save239cancel

82 Commits over 30 Days - 0.11cph!

10 Months Ago
Network++
10 Months Ago
CodeGen
10 Months Ago
Merge from main
10 Months Ago
Network++
10 Months Ago
▋▌▇▇▌▋▅ ▅██▋ ▇▅▄▌ ▉▉▍▆ (▋▅▇▆▆▋▍▅▋)
10 Months Ago
Force ocean fallback on metal (fixes occasional pink ocean in editor)
10 Months Ago
BaseVehicle and HotAirBalloon GetAngularVelocityServer fix
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
▄▆▇▆▋ ▍▅▄▄▋▊▆▌▄▉_▇█▆▉▅▋▅▇▌█▋▍ ▅▇▇ ▇▋▋▊▆_▄▆▍▄▌█▄▅▄▅▋▇ ▉▋ ▅▋▉▅▌▉▍▍ ▉▋ ▄▄▄▋▊█▍ █▆▋▉▄▉▅ / ▋▋▊▍▆ ▊▋▇█ ▇▅▊▋▉ ▍▄ ▇▅▊ ▅▍▋ ▇▇█▊▆▆ (▅▋▆▄▅▇█ ▄▌ ▍▊▍▄▊▊▋!) ▊▍▊█▉ ▆█ ███▆▍ ▇▇█▊▇▉▆▊▄ ▄▉█▅ ▍▅▇█▊▄▇ ▅▊▋▉▄▌▋▌▆▌▊ ▋▅ █▊▉█▄▊▉ (█▍▊▉ █▆ ▆▊▄▅▍▋▇▍▌▋▊ ▍▊▉▌ ▇▇▆█▋▆▊▆▉▌_█▄▉▌▅▍▅▄▋▉▄▌ ▅▌▌ █▆▊▍▍_▉▇▄▋▄▉█▅▊▍▊▇ █▇▉ ▊▌▄▊ ▋█▍▌▍ ▋▉▆▇▉ ▇▄▍▆ ▊▆▄▍▋ ▌▉▉▄▇▌▍ ▋▇▋ ▇▅▉▆▍▅▉▊)
10 Months Ago
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10 Months Ago
Ignore "Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported" log
10 Months Ago
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10 Months Ago
Fixed DudTimedExplosive briefly switching to world origin positon + network group when becoming dud
10 Months Ago
Fixed NRE edge case when TransformUtil.GetGroundInfo hit the ocean
10 Months Ago
Fixed broken river shader when water reflections were set to 0
10 Months Ago
Can no longer deploy deluxe christmas lights on doors (since they don't move with the door)
10 Months Ago
Merge from main
10 Months Ago
Fixed moonpool prevent building volumes now being too small
10 Months Ago
Fixed LightColor, SunRayColor and MoonRayColor ocean overrides not applying (shader-improvements regression)
10 Months Ago
Fixed underwater lab moonpool prevent build volumes reaching out of water
10 Months Ago
Skip dead vehicles in vehicle auth check (so anyone can pick up deployables from them)
10 Months Ago
Fixed sleeping bag deploy check being too strict on the tugboat
10 Months Ago
Network++
10 Months Ago
Force lighthouse to be at least 100 meters away from other monuments
10 Months Ago
Manifest
10 Months Ago
Fixed water pump placement issues (stating water too shallow when it wasn't)
10 Months Ago
Ocean is slightly less transparent when shallow
10 Months Ago
Increased effect of diving mask in deep water
10 Months Ago
Fixed another WaterSystem.Trace NRE on maps that don't have a water system
10 Months Ago
Added vehicle privilege child entity to tugboat (this is easy to reapply, so give me a shout in case anyone is getting a conflict with their local changes)
10 Months Ago
Vehicle auth system improvements
10 Months Ago
Fixed WaterSystem.Trace NRE on maps that don't have a water system
10 Months Ago
FallbackWater material tweaks
10 Months Ago
Vehicle auth system baseline
10 Months Ago
Server NRE fix
10 Months Ago
Water explosion tweak
10 Months Ago
Underwater / water surface explosion effect improvements
10 Months Ago
Underwater explosion effects for C4, satchel charge, F1 grenade and beancan grenade
10 Months Ago
Water explosion effects for all rocket types
10 Months Ago
Network++
10 Months Ago
Fixing various deployable placement issues on tugboat, most notably the delay / desync on the placed deployables
10 Months Ago
Fixed computer station deploy issues
10 Months Ago
Additional deployables on tugboat: chippy arcade, photoframes
10 Months Ago
Additional deployables on tugboat: sandbags, concrete barricade, computer station, fireworks, lantern, secret lab chair, small picture frames and wooden sign, spinner wheel, tuna light, drumkit, piano, xylophone, skull fire pit, skull trophy, beach chair, beach parasol, beach table, beach towel, twitch rivals trophy, hobo barrel, xmas lights, pookie bear
10 Months Ago
Undoing "Autoturret is powered when its parent has engine on" to be safe
10 Months Ago
No longer deployable on tugboat: shotguntrap, autoturret, flameturret
10 Months Ago
Merge from main
10 Months Ago
Fixed previous udnerwater "fog" fix not applying for submarine windows
10 Months Ago
Compile fix