242,997 Commits over 3,867 Days - 2.62cph!

10 Years Ago
Fixed unity script compilation errors after refactor.
10 Years Ago
Testing out monster area environment
10 Years Ago
Added extra directional anims
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Providers and peripheral implementations are now instantiated automatically in the host app domain.
10 Years Ago
- Cameras now automatically configure their effects based on graphics settings - Graphics settings are now applied to the current camera when changed in the options screen - Fixed crash with potential resolution changes when going from fullscreen to windowed
10 Years Ago
10 Years Ago
10 Years Ago
fixed corpse gathering issues
10 Years Ago
Subtracting changeset until I figure this one out
10 Years Ago
WIP
10 Years Ago
Merge from main
10 Years Ago
Tweaked some terrain atlas related texture import settings Updated amplify color
10 Years Ago
Movement changes for TENN15
10 Years Ago
All compilation errors fixed after big refactor, now to make sure it works.
10 Years Ago
Trimmed back functions related to graphics / audio capturing / playback to be cleanly re-implemented as necessary, fixed sound file loading.
10 Years Ago
Merge from main
10 Years Ago
Build bat files
10 Years Ago
Files for stable branch publishing
10 Years Ago
Updating stable branch to latest
10 Years Ago
Added .live-archive to ignore.conf
10 Years Ago
Refactored `GameAPI.Demo` to work with the new graphics and audio serialization scheme.
10 Years Ago
Refreshed texture atlas
10 Years Ago
Fixed bolt rifle doing shitty damage
10 Years Ago
Updated sand texture to latest version Updated snow texture to latest version Updated path texture placeholder to different placeholder (from main/roads)
10 Years Ago
Fixed stone half-height block skin being offset by 4 meters vertically
10 Years Ago
Updating stable branch to latest
10 Years Ago
Fixed c4 blowing up triggers (like the radius of the cupboard tool)
10 Years Ago
- Sub levels can now be completely disabled/enabled in the main scene when switching areas - Changed hierachy structure of 1-1 to support this. - Spawners now set their spawned entities as children so that they're handled when changing areas too
10 Years Ago
allow disabling of nametags
10 Years Ago
- Move graphics settings to their own component on GameManager - Graphics options screen now references the new GraphicsSettings component
10 Years Ago
Fixed static decor placement ignoring decor parameters and terrain anchors
10 Years Ago
Updated monument prefabs
10 Years Ago
- Added new AreaMonster scene to Scenes/Levels/Monster - Added Monster test level to travel menu
10 Years Ago
- Removed some old utility scripts - Moved all image effects to the new C# versions
10 Years Ago
Merge from main
10 Years Ago
Adding new standard image effects
10 Years Ago
10 Years Ago
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10 Years Ago
Added some anims. Set up player anims. Added some of the new player system. Hitbox system.
10 Years Ago
- Moved common items out of old UI screens and into the new root UI screen - Aligned screens when scrolling through the root tabs
10 Years Ago
Fixed NRE when building player corpse clothes Fixed not being able to use later slots 7+ in large storage box
10 Years Ago
[zombies] hud refreshes when a selected soldier is killed
10 Years Ago
[zombies] highlight gun selected soldier is planning to pick up
10 Years Ago
[zombies] can order soldiers to pick up guns
10 Years Ago
fixed the 3rd person muzzle flash position for a bunch of weapons
10 Years Ago
[zombies] label when hovering over gun
10 Years Ago
alternate skin for the horse
10 Years Ago
[zombies] guns on ground are highlighted when hovered over