70 Commits over 1,249 Days - 0.00cph!
Windows system info tweak
Create texture cache read / write streams in binary mode
Added load_texture_from_cache and save_texture_to_cache
Manual Linux Build (Ubuntu 14.04.5)
More memory management fixes
Flip textures vertically on load because Unity
Support for non-power-of-two source textures
Added texture loading, mipmap creation and texture compression in native code (thread safe)
Changed MTU from 1430 to 1400 (compatibility)
Linked sqlite3 on OSX
Added sqlite3.c to build on Windows and Linux
Don't expose SQLite directly by manually adding code to it, instead wrap it in a single C++ file
Fixed SQLite on OSX (and quite possibly Linux)
Reverted composite noise to work in normalized space, scale the result by amplitude
Jordan noise tweak
Updated composite noise header file
Changed noise implementation
Updated noise generator to double precision
Trying FloatStrict (even though it shouldn't make a difference with SSE register math?)
Reverted mathf to use cmath sqrt again
Added -fpmath=sse to Linux and OSX to get proper 32bit and 64bit values
Removed all cmath calls from noise for testing purposes
Removed SteamNative from build scripts
Fixed dylib linker names on OSX
Removed SteamNative from my copy script