userandrecancel

10,662 Commits over 4,566 Days - 0.10cph!

Yesterday
Change mac build to arm64-only
11 Days Ago
Workshop metal/smoothness tweaks and fixes (changed glossiness to smoothness and added warning when metal/smoothness is used)
21 Days Ago
Changed default render scale upscale mode to Catmull-Rom because it looks best Changed render scale upscale mode convar name from upscaleMode to renderScaleSampling
28 Days Ago
Merge from main
28 Days Ago
Don't allow staging clients to join release servers
52 Days Ago
Unfucking ifdefs
52 Days Ago
Enabled graphics jobs on Mac Switched graphics jobs to Split
2 Months Ago
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Change water treatment plant spawn priority to highest
3 Months Ago
Enforce more distance between rivers so they block less space for monuments
3 Months Ago
PlaceMonuments now pushes harder even for monuments that aren't highest priority, compromising both distance and, as a last resort, placement tier
3 Months Ago
Don't spawn canyons on maps below 4500 size
3 Months Ago
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Merge from main/PlayerMaintainedMonuments/powergrid
3 Months Ago
Put more effort into finding spawn positions for all monuments with the highest priority
3 Months Ago
Change powerplant spawn priority to highest
4 Months Ago
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Skin bundle update (fixes several skin icons not being loaded from the bundles)
5 Months Ago
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CLAUDE.md (redirects to .github/copilot-instructions.md)
5 Months Ago
Skin bundle update
5 Months Ago
Merge fixes
5 Months Ago
Merge from main