userandrecancel

10,659 Commits over 4,566 Days - 0.10cph!

3 Days Ago
Merge from main
3 Days Ago
Don't allow staging clients to join release servers
26 Days Ago
Unfucking ifdefs
26 Days Ago
Enabled graphics jobs on Mac Switched graphics jobs to Split
48 Days Ago
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59 Days Ago
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2 Months Ago
Change water treatment plant spawn priority to highest
2 Months Ago
Enforce more distance between rivers so they block less space for monuments
2 Months Ago
PlaceMonuments now pushes harder even for monuments that aren't highest priority, compromising both distance and, as a last resort, placement tier
2 Months Ago
Don't spawn canyons on maps below 4500 size
2 Months Ago
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Merge from main/PlayerMaintainedMonuments/powergrid
2 Months Ago
Put more effort into finding spawn positions for all monuments with the highest priority
2 Months Ago
Change powerplant spawn priority to highest
3 Months Ago
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Skin bundle update (fixes several skin icons not being loaded from the bundles)
4 Months Ago
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CLAUDE.md (redirects to .github/copilot-instructions.md)
4 Months Ago
Skin bundle update
4 Months Ago
Merge fixes
4 Months Ago
Merge from main
4 Months Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
4 Months Ago
Merge from unity_6.3.15
4 Months Ago
Disabled automatic lightmap baking in all scenes (this can be overwritten in case of any conflicts in .unity files)