userandrecancel

9,576 Commits over 4,505 Days - 0.09cph!

Yesterday
Change water treatment plant spawn priority to highest
6 Days Ago
Enforce more distance between rivers so they block less space for monuments
6 Days Ago
PlaceMonuments now pushes harder even for monuments that aren't highest priority, compromising both distance and, as a last resort, placement tier
6 Days Ago
Don't spawn canyons on maps below 4500 size
8 Days Ago
Merge from main/PlayerMaintainedMonuments/powergrid
8 Days Ago
Put more effort into finding spawn positions for all monuments with the highest priority
8 Days Ago
Change powerplant spawn priority to highest
57 Days Ago
Skin bundle update (fixes several skin icons not being loaded from the bundles)
2 Months Ago
CLAUDE.md (redirects to .github/copilot-instructions.md)
2 Months Ago
Skin bundle update
2 Months Ago
Merge fixes
2 Months Ago
Merge from main
2 Months Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
2 Months Ago
Merge from unity_6.3.15
2 Months Ago
Disabled automatic lightmap baking in all scenes (this can be overwritten in case of any conflicts in .unity files)
2 Months Ago
Meta files
2 Months Ago
Merge from main
3 Months Ago
Merge from PlayerRigUpdate2
3 Months Ago
Merge from main
3 Months Ago
Merge from preserve_player
3 Months Ago
Network++
3 Months Ago
Reapplying wiretool_reconnect_fix
3 Months Ago
Merge from main
3 Months Ago
Subtracting wiretool_reconnect_fix (don't want to network++ yet)
3 Months Ago
Merge from unity_6.3.15
3 Months Ago
Merge from main
3 Months Ago
Unity 6.3.15f1
3 Months Ago
Merge from unity_6.3.11
3 Months Ago
Merge fixes
3 Months Ago
Merge from main
3 Months Ago
Subtracting dont_bake_on_load
3 Months Ago
Restoring this branch from yesterday I had to delete (sorry)
3 Months Ago
Subtracting 150318
3 Months Ago
Subtracting 150367
3 Months Ago
Subtracting 150376
3 Months Ago
Subtracting 150380
3 Months Ago
Subtracting 150385
3 Months Ago
Subtracting 150388
3 Months Ago
Merge from terrain_lowering_nms_large_cave
3 Months Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
3 Months Ago
Subtracting 150838 (reapplying new navmesh)
3 Months Ago
Merge from terrain_lowering_nms_large_cave (reapply)
3 Months Ago
Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
3 Months Ago
Skin bundle update (rebuilt on Unity 6)
3 Months Ago
Merge from main
3 Months Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
3 Months Ago
Reapplying meta file changes
3 Months Ago
Merge from main
3 Months Ago
Subtracting meta files since there are 5000 merge conflicts with main from the new texture naming conventions
4 Months Ago
Asset bundle test: Use full absolute path and platform-specific directory separator