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JunkPile.SpawnInitial happens across multiple frames instead of all at once
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PackageVersion / FileVersion 2.4.1
Update README.md (build badge fix)
ProceduralMapTesting updates
Merge from train_tunnel_altitude_2
Added EnvironmentVolumeCheck to check if a prefab overlaps certain environment volumes and reject placement if it does
Added EnvironmentVolumeCheck to cliff_jutting to prevent them from overlapping the underground train tunnels
GenerateDungeonGrid stays within terrain bounds
Merge from train_tunnel_altitude_2
Fixed terrain around train tunnel above / below ground connection
Climate update (copying temperate parameters to jungle)
RustNative update (jungle biome has forest topology everywhere)
TerrainConfig update (copying temperate parameters to jungle)
RustNative update (jungle biome baseline)
Added jungle ClimateParameters
Added jungle biome to terrain backend and shaders
Merge from train_tunnel_altitude_2
Fixed terrain around train tunnel above / below ground connection
Merge from tick_limit_improvements
Better maxpacketspersecond_tick lag forgiveness
Merge from train_tunnel_altitude_2
Environment volume updates for the above ground / below ground transition pieces
Environment volume updates to better fit the shapes of the underground train tunnel segments
ProceduralMapRailSimple and ProceduralMapRoadSimple fixes
Subtracting
109845 (workshop normal fix)
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Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping
Removed Jarryd's interpolator SnapToEnd demo workaround
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
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Merge from indirect_instancing
Restoring ProjectSettings.asset
Merge from indirect_instancing
Merging .editorconfig from main/StandardCodeFormatting
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Fixed paddling pool water being invisible inside canyons
Script auto updates / compile fixes