userandrecancel

10,592 Commits over 4,383 Days - 0.10cph!

6 Days Ago
Merge from main
6 Days Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
7 Days Ago
Reapplying meta file changes
7 Days Ago
Merge from main
7 Days Ago
Subtracting meta files since there are 5000 merge conflicts with main from the new texture naming conventions
10 Days Ago
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23 Days Ago
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27 Days Ago
Asset bundle test: Use full absolute path and platform-specific directory separator
27 Days Ago
Merge from main
27 Days Ago
Merge from editor_copytexture_error_spam_fix
27 Days Ago
Add copilot-instructions.md
27 Days Ago
ignore.conf update
28 Days Ago
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29 Days Ago
Fixing ocean topology floodfill not reaching certain sections behind road crossings
36 Days Ago
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36 Days Ago
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36 Days Ago
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36 Days Ago
Merge from main
36 Days Ago
fpb-config: 2022.3.41f1 -> 6000.3.11f1
37 Days Ago
Fix for ocean topology missing around certain rivers
42 Days Ago
Cinemachine compile fixes
42 Days Ago
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42 Days Ago
CurrentVersion.cs
42 Days Ago
Meta files
42 Days Ago
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42 Days Ago
Various code auto updates, part 6 (third party)
42 Days Ago
Various code auto updates, part 5
42 Days Ago
Various code auto updates, part 4
42 Days Ago
Various code auto updates, part 3
42 Days Ago
Various code auto updates, part 2
42 Days Ago
Various code auto updates, part 1
42 Days Ago
Amplify Shader Editor temp compile fix (this needs to be fixed properly if still in use)
42 Days Ago
TMP auto upgrade (this needs applying upstream)
42 Days Ago
Baseline (ProjectVersion, Packages, MultiplayerManager)
43 Days Ago
Subtracting 146007 and 145999 (tunnel_netgroup_fix)
55 Days Ago
Enabled LZ4 high compression
55 Days Ago
Fixed ocean topology in launch site, potentially other monuments
57 Days Ago
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57 Days Ago
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Merge from main
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