12,675 Commits over 3,987 Days - 0.13cph!
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Additional fixes for Metal API
Fixed incorrect PremiumClientCache refresh delay
Added some missing shaders to always included shaders
Merge from main/premium_servers/manual_refresh
Steam upload files for aux05
Accept any rivers that end in the jungle biome beyond the typical max river count
Reduced min distance between rivers a bit
Spawn 3 copies of ue_jungle_swap_a for now until we get more variants
Added refresh_foliage console command
Texture streaming workaround (make sure it's disabled at startup under any circumstances until the graphics qualities are loaded, so it's at most only changed once from disabled to enabled, never from enabled to disabled)
Added jungle swamps to World Setup prefab
Fixed several sound trigger references on new jungle foliage
Jungle foliage prefab DoPrepare
Added position / rotation information to debugboatissue
Jungle avoids even more transition areas from temperate to other biomes
Merge from jungle_biome/jungle_foliage
Fixed various spawn population filters
Jungle has forest splat
Jungle has alt topology (including nearby forest / forestside areas to prefer deciduous trees next to jungle, looks slightly less odd)
Jungle avoids transition areas from temperate to other biomes
Monument biome filter adjustments
Moving jungle ruin prefabs to jungle_ruins spawn folder
Merge from train_tunnel_altitude_2
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Merge from fast_debug_draw
Adding Hidden/DebugLine shader to always included shader list
Skin bundle update (part 2)
Skin bundle update (part 1)
Merge from rotation_parent_fix_2
Merge from train_tunnel_altitude_2