userandrecancel

12,518 Commits over 4,018 Days - 0.13cph!

2 Days Ago
Merge from jungle_update
2 Days Ago
Merge from main
3 Days Ago
Applying 118767 to the correct spawn prefab (avoid river, lake, swamp, road, rail topology for player spawns) TODO: Find out why we have spawn.v3 and spawn.procmap.v3
3 Days Ago
Fixed vine trees spawning too close to roads, rails and rivers
3 Days Ago
Fixed some rock formations not spawning in jungle biome
3 Days Ago
Added jungle ore populations (needs balancing)
3 Days Ago
Fixed ancient bug in DensitySpawnPopulation that led to much more respawn attempts being required when filling the populations (similar to what changeset 118962 did for character spawns)
3 Days Ago
Remove ai.move and world.cache from Procedural Map editor startup parameters as it's a pain for testing world gen
3 Days Ago
Fixed AmbientLightLOD.ChangeLOD skipping an update if only targetIntensity changed, not the distance (problematic if triggered by LightGroupAtTime)
3 Days Ago
Added jungle biome to ore node spawn filter
3 Days Ago
Fixed SpawnHandler.CharacterSpawn.TopologyNot filter not working if cutoff is set to 0 (fixes spawning inside rivers) Added additional exact spawn filter check when picking player spawn position in case quadtree resolution doesn't suffice
5 Days Ago
Avoid river, lake, swamp, road, rail topology for player spawns
5 Days Ago
MaterialConfig supports jungle biome
5 Days Ago
Facepunch.Rust.Analytics.Azure.GetBiome has jungle biome
5 Days Ago
ClimateOverlay has jungle biome
5 Days Ago
Compile fix
5 Days Ago
MovementSoundTrigger.DoPrepare now logs an error instead of a warning MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
17 Days Ago
Changeset 117626 optimizations (river / rail / road intersections)
19 Days Ago
Fixed some rail / road / river intersection issues
19 Days Ago
River source improvements
19 Days Ago
River source prefab minor fixes
19 Days Ago
Rivers scale up their width faster
19 Days Ago
Fixed many large rivers not getting placed due to bug in river end topology check
19 Days Ago
Jungle river reeds (reusing old assets for now)
19 Days Ago
River generation improvements
19 Days Ago
Include jungle biome in world config
20 Days Ago
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
20 Days Ago
RustNative update (jungle biome improvements) Jungle biome now works on all map sizes Jungle biome now less torn apart (mostly one continuous area) Jungle biome now larger overall
20 Days Ago
drawcolliders now works in demos
23 Days Ago
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23 Days Ago
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27 Days Ago
Additional fixes for Metal API
31 Days Ago
Fixed incorrect PremiumClientCache refresh delay
32 Days Ago
Client update fix
32 Days Ago
Added some missing shaders to always included shaders
32 Days Ago
Merge from jungle_update
32 Days Ago
Merge from main/premium_servers/manual_refresh
32 Days Ago
Merge from main
32 Days Ago
Client compile fix
32 Days Ago
Server compile fix
32 Days Ago
Merge from main
32 Days Ago
Steam upload files for aux05
33 Days Ago
Merge from main
34 Days Ago
Accept any rivers that end in the jungle biome beyond the typical max river count Reduced min distance between rivers a bit
34 Days Ago
Merge from main
34 Days Ago
Spawn 3 copies of ue_jungle_swap_a for now until we get more variants
37 Days Ago
Added refresh_foliage console command
37 Days Ago
38 Days Ago
Merge from main
38 Days Ago
Texture streaming workaround (make sure it's disabled at startup under any circumstances until the graphics qualities are loaded, so it's at most only changed once from disabled to enabled, never from enabled to disabled)