userandrecancel

12,600 Commits over 3,867 Days - 0.14cph!

14 Days Ago
editorconfig update
15 Days Ago
Merging .editorconfig from main/StandardCodeFormatting
27 Days Ago
Skin bundles
27 Days Ago
Skin update
28 Days Ago
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28 Days Ago
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28 Days Ago
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32 Days Ago
Fixed paddling pool water being invisible inside canyons
32 Days Ago
Shader fixes
33 Days Ago
Meta files
33 Days Ago
Script auto updates / compile fixes
33 Days Ago
manifest.json and packages-lock.json
33 Days Ago
TMP_ script changes
33 Days Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
33 Days Ago
CurrentVersion.cs
33 Days Ago
ProjectVersion.txt
33 Days Ago
Fixed above ground pool water being invisible inside canyons
33 Days Ago
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36 Days Ago
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2 Months Ago
cave_small_hard terrain anchor fixes
2 Months Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
2 Months Ago
All paths (road / rail / powerline) avoid mountain topology
2 Months Ago
Added radius check to SpawnHandler.CharDistribution
2 Months Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
2 Months Ago
Removed lake and oasis from 3500 size maps
2 Months Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
2 Months Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
2 Months Ago
Copy monuments_scene from mac build server (scene bundles are not cross platform, see maps.bundle)
2 Months Ago
Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
2 Months Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
2 Months Ago
Merge from world_update_2
2 Months Ago
sponcoers
2 Months Ago
Merge from world_update_2
2 Months Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
2 Months Ago
Added larger radius terrain filter to avoid rivers to ice sheets
2 Months Ago
cave_large_medium terrain check fixes
2 Months Ago
Added second ocean topology pass after all cliffs have been spawned
2 Months Ago
Changed river splat from stones to gravel
2 Months Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
2 Months Ago
Subtracting 105196 (shore margin increase) due to several regressions
2 Months Ago
Merge from world_update_2
2 Months Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
2 Months Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
2 Months Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
2 Months Ago
TerrainCheckGeneratorVolumes takes an optional offset
2 Months Ago
Added TargetCountWorldSizeMultiplier to PlaceMonuments Reduced lake target count from 2 to 1 for small maps
2 Months Ago
Additional checks for ice sheets to avoid rivers
2 Months Ago
Fixed some additional oddities where rivers meet ocean
2 Months Ago
Fixed several GenerateOceanTopology oversights
2 Months Ago
Merge from hill_cliffs_splat