userandrecancel

12,696 Commits over 3,959 Days - 0.13cph!

Today
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Yesterday
Merge from fast_debug_draw
Yesterday
Adding Hidden/DebugLine shader to always included shader list
9 Days Ago
Skin bundle update (part 2)
9 Days Ago
Skin bundle update (part 1)
9 Days Ago
Skin update
9 Days Ago
Merge from rotation_parent_fix_2
10 Days Ago
Merge from main
16 Days Ago
Merge from train_tunnel_altitude_2
16 Days Ago
Fixed more cases of some underground train tunnel triggers sticking out of terrain
17 Days Ago
Merge from primitive
17 Days Ago
Disable projectile refraction on projectiles with noGravity set (AutoTurret)
17 Days Ago
Merge from primitive
17 Days Ago
Speed up slow projectiles fired from AutoTurret to minimize delay
17 Days Ago
Reapplying 109698
18 Days Ago
Merge from menu_friends_list
18 Days Ago
Merge from menu_friends_list
18 Days Ago
Compile fixes
22 Days Ago
Merge from train_tunnel_altitude_2
22 Days Ago
Fixed cases of some underground train tunnel triggers peaking out of terrain
22 Days Ago
Fixed underwater labs colliding with underground train tunnels at the new altitude
22 Days Ago
Merge from primitive
22 Days Ago
Merge from bowturret
22 Days Ago
Merge from primitive (few merge conflicts in this one)
22 Days Ago
Rearranging to hopefully get a better merge diff
22 Days Ago
Delay damage and impact effect on BaseProjectile.ServerUse by projectile travel time if it's more than 200ms
23 Days Ago
Fixed Projectile.noheadshots not resetting when a projectile is pooled (old bug, the only issue from this I could find is relatively minor: the parameter could leak from authoritative projectiles into effect projectiles of the same type, causing incorrect visuals for effect projectiles; thankfully it could not leak the other way around) Moved the reset of some variables from Effect.Init to Effect.Clear to avoid duplicating that code into all Effect.Init overloads Fixed missing reset of the new distanceOverride in one of the Effect.Init overloads, which caused it to leak from AutoTurret arrows into player arrows Moved effect projectile gravity bypass to Projectile.noGravity
24 Days Ago
Cherry picking 111833
24 Days Ago
Cherry picking 111833
24 Days Ago
Subtracting previous shoreVector fuckery
24 Days Ago
Fixed TerrainTexturing.Instance not being updated in Setup()
24 Days Ago
Merge from train_tunnel_altitude_2
24 Days Ago
Merge from train_tunnel_altitude
24 Days Ago
Added EnvironmetnVolumeCheck to cliff_coastal
24 Days Ago
Merge from train_tunnel_altitude
24 Days Ago
Merge from primitive
24 Days Ago
Merge from main
27 Days Ago
Merge from train_tunnel_altitude_2
27 Days Ago
Fixed issues on world sizes that, when divided by 216 and rounded down, resulted in an even number
27 Days Ago
Cherry picking 111563
27 Days Ago
Editorconfig updates (end_of_line = lf, insert_final_newline = true, resharper_csharp_wrap_lines = false)
28 Days Ago
Merge from train_tunnel_altitude_2
28 Days Ago
Added ApplyEnvironmentVolumeChecks to SpawnHandler Added EnvironmentVolumeCheck component to divesites
28 Days Ago
DungeonGridInfo ClosestGridCell fix (missing WorldSpaceGrid RoundingMode)
28 Days Ago
WorldSpaceGrid alignment fixes
28 Days Ago
Merge from main
29 Days Ago
Removed Update Game Manifest (Fast) since it's bullshit Renamed Update Game Manifest to Update Game Manifest (Unoptimized)
29 Days Ago
Rust.cs formatting
29 Days Ago
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29 Days Ago
Merge from primitive_gm