userandrecancel
branchrust_reboot/main/building_system_3cancel

47 Commits over 30 Days - 0.07cph!

7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Fixed possible race condition when building splits / merges were deferred
7 Years Ago
Fixed building merge not sending out network updates for building blocks that changed their IDs
7 Years Ago
Building privilege extends out for 10 meters around a building
7 Years Ago
FIxed NRE on decay entities without decay component
7 Years Ago
Tweaked wall secondary stability socket volumes Added neighbour socket to low (1/3) walls
7 Years Ago
Prevent half height offset wall stacking
7 Years Ago
Adjusted neighbour sockets for roof side conditional models to properly work with half height walls
7 Years Ago
Added one missing half wall deploy volume
7 Years Ago
Rust.Data.dll
7 Years Ago
Merge from main
7 Years Ago
Updated conditional model test of the bottom roof piece
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Removed occluder meshes from half wall building block (no longer required, don't cherry pick this)
7 Years Ago
Removed occluder meshes from building blocks (no longer required, cherry pick this)
7 Years Ago
Removed BuildPrivilegeTrigger from cupboard (no longer required)
7 Years Ago
Removed some super old obsolete "WorldItem_" components (all unused)
7 Years Ago
Removed PlaceSourceObjects procedural component (obsolete for a long time)
7 Years Ago
New entity socket finder checks all player building layers + the crater layer
7 Years Ago
Removed socket handle components (no longer required)
7 Years Ago
Removed construct vision trigger (no longer required)
7 Years Ago
Merge from main
7 Years Ago
Fixed proximity issue on foundations with walls
7 Years Ago
Manifest
7 Years Ago
Roofs now occupy the wall socket at their bottom end Made ConstructionSocket.DoPlacement all nice
7 Years Ago
Eliminated the need for client side building socket colliders (better performance with building plan / deployable in hand)
7 Years Ago
Added Building.GetDominatingBuildingPrivilege
7 Years Ago
Manifest
7 Years Ago
Adjusted building block order in the radial menu
7 Years Ago
Added half height walls (needs new models)
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Foundations can be attached to other foundations with a half height offset Foundation and floor placement guides no longer jitter when attaching them to other foundations or floors
7 Years Ago
Additional building proximity checks
7 Years Ago
Rust.Data.dll
7 Years Ago
Merge from main
7 Years Ago
New building proximity checks to counteract wallstacking / honeycombing exploits
7 Years Ago
Merge from main
7 Years Ago
Sockets / constructions can check if they can connect to other sockets / constructions at a simulated position and rotation (before placement) Eliminated ConstructionLink, NeighbourLink and StabilityLink special cases (now all using EntityLink)
7 Years Ago
Merge from main
7 Years Ago
Building ID save / load happens in DecayEntity instead of BuildingBlock
7 Years Ago
Merge from main
7 Years Ago
Building privilege is emitted by all building blocks that are connected to a tool cupboard
7 Years Ago
Only move building to new ID if it was split, not whenever block is removed When placing block, refresh building ID only if connected blocks mismatch
7 Years Ago
Update building ID when buildings are merged / split Added extended building API to BuildingManager Added building ID to DecayEntity (for upkeep)