10,939 Commits over 3,959 Days - 0.12cph!
Added position / rotation information to debugboatissue
Jungle avoids even more transition areas from temperate to other biomes
Merge from jungle_biome/jungle_foliage
Fixed various spawn population filters
Jungle has forest splat
Jungle has alt topology (including nearby forest / forestside areas to prefer deciduous trees next to jungle, looks slightly less odd)
Jungle avoids transition areas from temperate to other biomes
Monument biome filter adjustments
Moving jungle ruin prefabs to jungle_ruins spawn folder
Merge from train_tunnel_altitude_2
▆▉▊▇▆▍ ▉▉▉▍▅▊▆ ▉▆▍▆▍▆ (▇▋█ ▇▋▉▊▄▍▅▅ ▋▋▉▅▋ ▋▍▇, ▍▉█▇ ▊▆▅▌▌ ▇█ ▅▉ ▅▍▌ ▍▌ ▆▌▋ ▉▌▉▇▇▅ ▇▅▅▋█▄ ▍▍▊ ▌▇▌)
▊▌▍▍▆ █▅▆ ▋▇█▇▆█▌▉▇ ▌▅▄▅ █▍ ▉▌█▅▆ ▆▊▌▇ ▅▉▊▊▆ ▊▍▆ ▌▅ "▅▆▍██▋▍▄▇▋" ▋▋▇▆▍█ ▅▌▇▌ ▄▅▉▅▆▊▋ ▆▇▋▍▌▅ ▍▇ ▊▉█
Merge from fast_debug_draw
Adding Hidden/DebugLine shader to always included shader list
Skin bundle update (part 2)
Skin bundle update (part 1)
Merge from rotation_parent_fix_2
Merge from train_tunnel_altitude_2
Fixed more cases of some underground train tunnel triggers sticking out of terrain
Disable projectile refraction on projectiles with noGravity set (AutoTurret)
Speed up slow projectiles fired from AutoTurret to minimize delay
Merge from menu_friends_list
Merge from menu_friends_list
Merge from train_tunnel_altitude_2
Fixed cases of some underground train tunnel triggers peaking out of terrain
Fixed underwater labs colliding with underground train tunnels at the new altitude
Merge from primitive (few merge conflicts in this one)
Rearranging to hopefully get a better merge diff
Delay damage and impact effect on BaseProjectile.ServerUse by projectile travel time if it's more than 200ms
Fixed Projectile.noheadshots not resetting when a projectile is pooled (old bug, the only issue from this I could find is relatively minor: the parameter could leak from authoritative projectiles into effect projectiles of the same type, causing incorrect visuals for effect projectiles; thankfully it could not leak the other way around)
Moved the reset of some variables from Effect.Init to Effect.Clear to avoid duplicating that code into all Effect.Init overloads
Fixed missing reset of the new distanceOverride in one of the Effect.Init overloads, which caused it to leak from AutoTurret arrows into player arrows
Moved effect projectile gravity bypass to Projectile.noGravity
Subtracting previous shoreVector fuckery
Fixed TerrainTexturing.Instance not being updated in Setup()
Merge from train_tunnel_altitude_2
Merge from train_tunnel_altitude
Added EnvironmetnVolumeCheck to cliff_coastal
Merge from train_tunnel_altitude