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10,828 Commits over 3,867 Days - 0.12cph!

Yesterday
Fixed paddling pool water being invisible inside canyons
Yesterday
Shader fixes
Yesterday
Meta files
Yesterday
Script auto updates / compile fixes
Yesterday
manifest.json and packages-lock.json
Yesterday
TMP_ script changes
Yesterday
Add ProjectSettings/MultiplayerManager.asset to SCM
Yesterday
CurrentVersion.cs
Yesterday
ProjectVersion.txt
2 Days Ago
Fixed above ground pool water being invisible inside canyons
2 Days Ago
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6 Days Ago
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33 Days Ago
cave_small_hard terrain anchor fixes
33 Days Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
34 Days Ago
All paths (road / rail / powerline) avoid mountain topology
34 Days Ago
Added radius check to SpawnHandler.CharDistribution
34 Days Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
34 Days Ago
Removed lake and oasis from 3500 size maps
34 Days Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
34 Days Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
38 Days Ago
Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
38 Days Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
39 Days Ago
Merge from world_update_2
39 Days Ago
sponcoers
39 Days Ago
Merge from world_update_2
39 Days Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
39 Days Ago
Added larger radius terrain filter to avoid rivers to ice sheets
39 Days Ago
cave_large_medium terrain check fixes
39 Days Ago
Added second ocean topology pass after all cliffs have been spawned
39 Days Ago
Changed river splat from stones to gravel
39 Days Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
39 Days Ago
Subtracting 105196 (shore margin increase) due to several regressions
40 Days Ago
Merge from world_update_2
40 Days Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
40 Days Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
40 Days Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
40 Days Ago
TerrainCheckGeneratorVolumes takes an optional offset
40 Days Ago
Added TargetCountWorldSizeMultiplier to PlaceMonuments Reduced lake target count from 2 to 1 for small maps
40 Days Ago
Additional checks for ice sheets to avoid rivers
40 Days Ago
Fixed some additional oddities where rivers meet ocean
40 Days Ago
Fixed several GenerateOceanTopology oversights
40 Days Ago
Merge from hill_cliffs_splat
40 Days Ago
Merge from world_update_2
40 Days Ago
Added TerrainSplatRemove to all hill cliffs
40 Days Ago
TerrainSplatRemove
40 Days Ago
Fixed PlaceCliffsUniform not spawning below 0
41 Days Ago
Fixed airfield sometimes spawning too close to river
41 Days Ago
Fixed rivers being allowed to continue too long below ocean level, causing the ocean to flood large areas of the terrain
41 Days Ago
Fixed underwater specular on terrain
41 Days Ago
Prevent harbors and ferry terminal from spawning on top of rivers