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11,000 Commits over 4,018 Days - 0.11cph!

4 Days Ago
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
5 Days Ago
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
12 Days Ago
Applying some properties that were modified in Procedural Map scene to the World Setup prefab Keep at least 50m distance from harbors to other monuments (fixes harbor spawning too close to jungle swamp)
12 Days Ago
SpawnPopulationBase.DeleteEntities logs warning if it encounters a destroyed gameobject or an invalid entity instead of throwing an exception
13 Days Ago
Train tunnel entrance bunker terrain anchor fixes
16 Days Ago
Merge from jungle_update
16 Days Ago
Merge from main
17 Days Ago
Applying 118767 to the correct spawn prefab (avoid river, lake, swamp, road, rail topology for player spawns) TODO: Find out why we have spawn.v3 and spawn.procmap.v3
17 Days Ago
Fixed vine trees spawning too close to roads, rails and rivers
17 Days Ago
Fixed some rock formations not spawning in jungle biome
17 Days Ago
Added jungle ore populations (needs balancing)
17 Days Ago
Fixed ancient bug in DensitySpawnPopulation that led to much more respawn attempts being required when filling the populations (similar to what changeset 118962 did for character spawns)
17 Days Ago
Remove ai.move and world.cache from Procedural Map editor startup parameters as it's a pain for testing world gen
17 Days Ago
Fixed AmbientLightLOD.ChangeLOD skipping an update if only targetIntensity changed, not the distance (problematic if triggered by LightGroupAtTime)
17 Days Ago
Added jungle biome to ore node spawn filter
17 Days Ago
Fixed SpawnHandler.CharacterSpawn.TopologyNot filter not working if cutoff is set to 0 (fixes spawning inside rivers) Added additional exact spawn filter check when picking player spawn position in case quadtree resolution doesn't suffice
19 Days Ago
Avoid river, lake, swamp, road, rail topology for player spawns
19 Days Ago
MaterialConfig supports jungle biome
19 Days Ago
Facepunch.Rust.Analytics.Azure.GetBiome has jungle biome
19 Days Ago
ClimateOverlay has jungle biome
19 Days Ago
Compile fix
19 Days Ago
MovementSoundTrigger.DoPrepare now logs an error instead of a warning MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
31 Days Ago
Changeset 117626 optimizations (river / rail / road intersections)
33 Days Ago
Fixed some rail / road / river intersection issues
33 Days Ago
River source improvements
33 Days Ago
River source prefab minor fixes
33 Days Ago
Rivers scale up their width faster
33 Days Ago
Fixed many large rivers not getting placed due to bug in river end topology check
33 Days Ago
Jungle river reeds (reusing old assets for now)
33 Days Ago
River generation improvements
33 Days Ago
Include jungle biome in world config
34 Days Ago
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
34 Days Ago
RustNative update (jungle biome improvements) Jungle biome now works on all map sizes Jungle biome now less torn apart (mostly one continuous area) Jungle biome now larger overall
34 Days Ago
drawcolliders now works in demos
37 Days Ago
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37 Days Ago
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41 Days Ago
Additional fixes for Metal API
45 Days Ago
Fixed incorrect PremiumClientCache refresh delay
46 Days Ago
Client update fix
46 Days Ago
Added some missing shaders to always included shaders
46 Days Ago
Merge from jungle_update
46 Days Ago
Merge from main/premium_servers/manual_refresh
46 Days Ago
Merge from main
46 Days Ago
Client compile fix
46 Days Ago
Server compile fix
46 Days Ago
Merge from main
46 Days Ago
Steam upload files for aux05
47 Days Ago
Merge from main
48 Days Ago
Accept any rivers that end in the jungle biome beyond the typical max river count Reduced min distance between rivers a bit
48 Days Ago
Merge from main