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10,834 Commits over 3,867 Days - 0.12cph!

5 Days Ago
editorconfig update
6 Days Ago
Merging .editorconfig from main/StandardCodeFormatting
18 Days Ago
Skin bundles
18 Days Ago
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18 Days Ago
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23 Days Ago
Fixed paddling pool water being invisible inside canyons
23 Days Ago
Shader fixes
23 Days Ago
Meta files
23 Days Ago
Script auto updates / compile fixes
23 Days Ago
manifest.json and packages-lock.json
23 Days Ago
TMP_ script changes
23 Days Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
23 Days Ago
CurrentVersion.cs
23 Days Ago
ProjectVersion.txt
24 Days Ago
Fixed above ground pool water being invisible inside canyons
24 Days Ago
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27 Days Ago
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54 Days Ago
cave_small_hard terrain anchor fixes
55 Days Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
55 Days Ago
All paths (road / rail / powerline) avoid mountain topology
55 Days Ago
Added radius check to SpawnHandler.CharDistribution
55 Days Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
55 Days Ago
Removed lake and oasis from 3500 size maps
55 Days Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
56 Days Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
59 Days Ago
Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
59 Days Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
2 Months Ago
Merge from world_update_2
2 Months Ago
sponcoers
2 Months Ago
Merge from world_update_2
2 Months Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
2 Months Ago
Added larger radius terrain filter to avoid rivers to ice sheets
2 Months Ago
cave_large_medium terrain check fixes
2 Months Ago
Added second ocean topology pass after all cliffs have been spawned
2 Months Ago
Changed river splat from stones to gravel
2 Months Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
2 Months Ago
Subtracting 105196 (shore margin increase) due to several regressions
2 Months Ago
Merge from world_update_2
2 Months Ago
Various fixes for ProceduralMapEmpty, ProceduralMapRailSimple and ProceduralMapRoadSimple test maps
2 Months Ago
Increase ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
2 Months Ago
Adjusted cave terrain checks to enforce slightly more padding between the terrain surface and the caves (attempt to fix new cliffs sometimes reaching into caves)
2 Months Ago
TerrainCheckGeneratorVolumes takes an optional offset
2 Months Ago
Added TargetCountWorldSizeMultiplier to PlaceMonuments Reduced lake target count from 2 to 1 for small maps
2 Months Ago
Additional checks for ice sheets to avoid rivers
2 Months Ago
Fixed some additional oddities where rivers meet ocean
2 Months Ago
Fixed several GenerateOceanTopology oversights
2 Months Ago
Merge from hill_cliffs_splat
2 Months Ago
Merge from world_update_2
2 Months Ago
Added TerrainSplatRemove to all hill cliffs