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10,845 Commits over 3,897 Days - 0.12cph!

5 Days Ago
Subtracting 109845 (workshop normal fix)
9 Days Ago
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9 Days Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
12 Days Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
12 Days Ago
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12 Days Ago
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13 Days Ago
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16 Days Ago
Merge from indirect_instancing
16 Days Ago
Restoring ProjectSettings.asset
16 Days Ago
Merge from indirect_instancing
35 Days Ago
editorconfig update
36 Days Ago
Merging .editorconfig from main/StandardCodeFormatting
49 Days Ago
Skin bundles
49 Days Ago
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49 Days Ago
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49 Days Ago
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54 Days Ago
Fixed paddling pool water being invisible inside canyons
54 Days Ago
Shader fixes
54 Days Ago
Meta files
54 Days Ago
Script auto updates / compile fixes
54 Days Ago
manifest.json and packages-lock.json
54 Days Ago
TMP_ script changes
54 Days Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
54 Days Ago
CurrentVersion.cs
54 Days Ago
ProjectVersion.txt
54 Days Ago
Fixed above ground pool water being invisible inside canyons
54 Days Ago
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58 Days Ago
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3 Months Ago
cave_small_hard terrain anchor fixes
3 Months Ago
cave_medium_hard terrain anchor tweaks to prevent it spawning too close to river
3 Months Ago
All paths (road / rail / powerline) avoid mountain topology
3 Months Ago
Added radius check to SpawnHandler.CharDistribution
3 Months Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
3 Months Ago
Removed lake and oasis from 3500 size maps
3 Months Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
3 Months Ago
Subtracting 105130 and 105295 (obfuscation_build_fix)
3 Months Ago
Added BuildOptions.CleanBuildCache back to our build options (removed this previously to reduce build time, test if this fixes our random build issues)
3 Months Ago
TerrainSplatRemove skips mountain topology to avoid messing with canyon splats
3 Months Ago
Merge from world_update_2
3 Months Ago
sponcoers
3 Months Ago
Merge from world_update_2
3 Months Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
3 Months Ago
Added larger radius terrain filter to avoid rivers to ice sheets
3 Months Ago
cave_large_medium terrain check fixes
3 Months Ago
Added second ocean topology pass after all cliffs have been spawned
3 Months Ago
Changed river splat from stones to gravel
3 Months Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
3 Months Ago
Subtracting 105196 (shore margin increase) due to several regressions
3 Months Ago
Merge from world_update_2