10,660 Commits over 4,566 Days - 0.10cph!
Changed default render scale upscale mode to Catmull-Rom because it looks best
Changed render scale upscale mode convar name from upscaleMode to renderScaleSampling
Don't allow staging clients to join release servers
thumb_up
10
thumb_down
12
Enabled graphics jobs on Mac
Switched graphics jobs to Split
▆ █▋▌▌▊ ▍▋▍▄ ▆█▆▉▍▄▌▉▄▌▋█▄▍▆█
▊ ▋▅▇▋▅▅ ▄▋█▆▇▊▅ ▆▆▉▅▉ ▉▊▅▊▅▇▌▅▆▋▋ ▊▍▇▇▍ ▊▊▋▉▌ ▅▇▊▌▊
▄ ▌▄▋ █▉▌▉▇▇▄▄▊▊▅▇▇▆██ ▆█▅▅▄▍
▋ ▋▆▋▅▆▉ ▉▊▅▊▅▍▇▇▉█ ▊▅▄█▄ ▌▆▊▍█▊▄▄██ ▉▍▍▌ ▉▅▊▆▄▊▍▌▊▋▉▅▆▋▍▌█▄▉▋▍▄▄▅▋▌█▉▋▅▉▄▇█▄▆▍▍▍▋▄▍▉▍▇▇▇▇▅▉▄█▇▆▍▉▄██▅▅▇▅█▅▉▌▋▋▊▌▉▅▌▋▍█▅▋█▉▄▇▅▅▄▋▅▉█▅▉█▋▉▊
▆ ▌▅▅▋▊▆ ▄▆▄ █▋▍▋▆▋▅▋ ▄▌▄▆▇▅ ▇▄▍ ▌▆▊▇
▉ ▄▆▅▊▊█▌▌ ▊▆▌▄▊▋▌▋ ▍▅▉▆ ▄▇▇ ▍▄▋▇█ ▉▊▌▊ ▇▆▉▍█▉▅ ▍▌▌▉ ▄▇▄▅ ▌▄ █▌▍ ▆▆▉ ▋▍▅▉▌▅▇ ▇▄▇▅▋ █▅▌▇█▍▊▇▅ ▋▆▉▄ ▉▉▇▄▋
Change water treatment plant spawn priority to highest
Enforce more distance between rivers so they block less space for monuments
PlaceMonuments now pushes harder even for monuments that aren't highest priority, compromising both distance and, as a last resort, placement tier
Don't spawn canyons on maps below 4500 size
Merge from main/PlayerMaintainedMonuments/powergrid
Put more effort into finding spawn positions for all monuments with the highest priority
Change powerplant spawn priority to highest
▄ ▇▍▉█▆ ▍▌▊▇▇▊▌▉ ▉▇▍▍ ▄▅▅▆▅█▊▋▋▋▉▍██ ▌▅▌▍▌█▆▌ ▆▉ ▋▊▉▋
▋ ▋▉▍▄▋ ▉▋▅▍▉▇▊▆▅▌▌▉▋▉▉▆ ▄▆█▄█▇▆▇ ▄▇
▉ ▉▌▆▄▍▄▉▇ ▌█▌▊ ▇▇▍▇▆▌▋ █▍▋▍▇▇▊▅█▇▌▇▅▆
▉ ▍▆▉▌▍▇▌▉ ▌▊▆▇▊ ▊▉▊█▌▌▊▋▍▅ █▄▆▇▌▍▌ ▅▉█▊█ ▊▉▉▆▆ █▍█▋▉ ▍▍▅▍▉▇▆
█ ▊▊█▌▅ ▇▍▌▄ ▆▌█▊▊▅▍▉▉▅▊▆█
█ ██▄▊▅ ▌▉▇▆ ▊▉▌▅▆▉▉▍▉▆▅▋▌
▄ ▍█▄▋▆ █▆▆▅ ▌▅▍▊▋▊▉▄█▍▍▊▊ ▉▊█▉▋▆ ▉▆▋▄
▍ ▊▆▉█▉ ▇▆▌▉ ▄▉▊▇▆▇▋▇▇▆██▄
▄ ▌▇▍█▉ █▅▌▌ ▉▇▅▉▆█▌▉▇▋▅▊▇
▌ ▍▇▌▍▌ ▍▅▊▅ ▅▉▆▇▆▅▊▇▄▌▌▅▊
▉ ▄▆▉▉▊ ▍▍▋█ ▅▅▋▌▋█▊█▇▍▇▆▌
█ ▄▍▍▄▆ ▋▌█▉ ▇▇█▄▇▄▍▇▌▆▅▊▇
▉ ▉▍▌▄█ ▆▄▍▄ ▌▊▍▊▊█▊▅▄▆▍▇▋
Skin bundle update (fixes several skin icons not being loaded from the bundles)
▇ ▄▅▋▅█ ▅▊▉▅ ▇▄▌▄▊▌▄▉▌▅█▌▍
▋█ ▋▊▌▇▆ █▍▊█ ▍▋▊▄▅█▇▊█▋▍▍▄ █▊▅▍▇▇▍ ▌██▅▍ █▅▇ ▋▍▇▋
▅ ▄█▅▋█ ▇▍▌▊ ▇▊▄▅▋▉▌▄▇▉▆▍▊
CLAUDE.md (redirects to .github/copilot-instructions.md)
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)