10,580 Commits over 4,383 Days - 0.10cph!
Fixing ocean topology floodfill not reaching certain sections behind road crossings
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fpb-config: 2022.3.41f1 -> 6000.3.11f1
Fix for ocean topology missing around certain rivers
Cinemachine compile fixes
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Various code auto updates, part 6 (third party)
Various code auto updates, part 5
Various code auto updates, part 4
Various code auto updates, part 3
Various code auto updates, part 2
Various code auto updates, part 1
Amplify Shader Editor temp compile fix (this needs to be fixed properly if still in use)
TMP auto upgrade (this needs applying upstream)
Baseline (ProjectVersion, Packages, MultiplayerManager)
Enabled LZ4 high compression
Fixed ocean topology in launch site, potentially other monuments
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Fixed issue when meshes with and without uv2 channel were combined in the same batch
Foundation corner conditional model checks
Foundation corner sockets
Added ModelConditionTest_FoundationCornerLeft and ModelConditionTest_FoundationCornerRight
Adding back a PaintableReactiveTarget script that's just inheriting from ReactiveTarget and is otherwise empty, with the old GUID, so if some random build references that GUID it's valid (possibly the worst hack in all of Rust, thanks asset bundles)
Updating entity labels (probably does nothing but PaintableReactiveTarget no longer exists)
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again