userandrecancel
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10,660 Commits over 4,566 Days - 0.10cph!

Yesterday
Changed default render scale upscale mode to Catmull-Rom because it looks best Changed render scale upscale mode convar name from upscaleMode to renderScaleSampling
8 Days Ago
Merge from main
8 Days Ago
Don't allow staging clients to join release servers
32 Days Ago
Unfucking ifdefs
32 Days Ago
Enabled graphics jobs on Mac Switched graphics jobs to Split
54 Days Ago
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Change water treatment plant spawn priority to highest
2 Months Ago
Enforce more distance between rivers so they block less space for monuments
2 Months Ago
PlaceMonuments now pushes harder even for monuments that aren't highest priority, compromising both distance and, as a last resort, placement tier
2 Months Ago
Don't spawn canyons on maps below 4500 size
2 Months Ago
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Merge from main/PlayerMaintainedMonuments/powergrid
2 Months Ago
Put more effort into finding spawn positions for all monuments with the highest priority
2 Months Ago
Change powerplant spawn priority to highest
3 Months Ago
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4 Months Ago
Skin bundle update (fixes several skin icons not being loaded from the bundles)
4 Months Ago
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CLAUDE.md (redirects to .github/copilot-instructions.md)
4 Months Ago
Skin bundle update
5 Months Ago
Merge fixes
5 Months Ago
Merge from main
5 Months Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
5 Months Ago
Merge from unity_6.3.15