userandrecancel
reporust_rebootcancel

10,657 Commits over 4,536 Days - 0.10cph!

Yesterday
Unfucking ifdefs
Yesterday
Enabled graphics jobs on Mac Switched graphics jobs to Split
23 Days Ago
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36 Days Ago
Change water treatment plant spawn priority to highest
41 Days Ago
Enforce more distance between rivers so they block less space for monuments
41 Days Ago
PlaceMonuments now pushes harder even for monuments that aren't highest priority, compromising both distance and, as a last resort, placement tier
42 Days Ago
Don't spawn canyons on maps below 4500 size
43 Days Ago
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43 Days Ago
Merge from main/PlayerMaintainedMonuments/powergrid
43 Days Ago
Put more effort into finding spawn positions for all monuments with the highest priority
43 Days Ago
Change powerplant spawn priority to highest
2 Months Ago
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3 Months Ago
Skin bundle update (fixes several skin icons not being loaded from the bundles)
3 Months Ago
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CLAUDE.md (redirects to .github/copilot-instructions.md)
3 Months Ago
Skin bundle update
4 Months Ago
Merge fixes
4 Months Ago
Merge from main
4 Months Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
4 Months Ago
Merge from unity_6.3.15
4 Months Ago
Disabled automatic lightmap baking in all scenes (this can be overwritten in case of any conflicts in .unity files)
4 Months Ago
Meta files
4 Months Ago
Merge from main