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10,889 Commits over 3,928 Days - 0.12cph!

4 Hours Ago
Merge from train_tunnel_altitude_2
4 Hours Ago
Fixed issues on world sizes that, when divided by 216 and rounded down, resulted in an even number
Today
Cherry picking 111563
Today
Editorconfig updates (end_of_line = lf, insert_final_newline = true, resharper_csharp_wrap_lines = false)
Today
Merge from train_tunnel_altitude_2
Today
Added ApplyEnvironmentVolumeChecks to SpawnHandler Added EnvironmentVolumeCheck component to divesites
Yesterday
DungeonGridInfo ClosestGridCell fix (missing WorldSpaceGrid RoundingMode)
Yesterday
WorldSpaceGrid alignment fixes
Yesterday
Merge from main
Yesterday
Removed Update Game Manifest (Fast) since it's bullshit Renamed Update Game Manifest to Update Game Manifest (Unoptimized)
Yesterday
Rust.cs formatting
Yesterday
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Yesterday
Merge from primitive_gm
Yesterday
ScriptableWorldConfig are now inside a Resources folder and loaded with Resources.LoadAll The problem in the original implementation is that it would have needed explicit bundle assignment, as nothing was referencing those assets in order to pull them into a bundle, this feels more robust and mirrors what we do in other places (like GameModeManifest)
Yesterday
Removed generate_oil_rigs convars since it was added to the wrong script (PlaceMonuments vs. PlaceMonumentsOffshore)
2 Days Ago
aux04 Steam upload files
3 Days Ago
Updated workspace to Unity 2022.3.55f1 (all builds have already been switched over)
3 Days Ago
Baseline
5 Days Ago
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7 Days Ago
JunkPile.SpawnInitial happens across multiple frames instead of all at once
8 Days Ago
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9 Days Ago
ProceduralMapTesting updates
10 Days Ago
Merge from train_tunnel_altitude_2
10 Days Ago
Added EnvironmentVolumeCheck to check if a prefab overlaps certain environment volumes and reject placement if it does Added EnvironmentVolumeCheck to cliff_jutting to prevent them from overlapping the underground train tunnels
11 Days Ago
GenerateDungeonGrid stays within terrain bounds
15 Days Ago
Merge from train_tunnel_altitude_2
15 Days Ago
Fixed terrain around train tunnel above / below ground connection
16 Days Ago
Climate update (copying temperate parameters to jungle)
16 Days Ago
RustNative update (jungle biome has forest topology everywhere)
16 Days Ago
TerrainConfig update (copying temperate parameters to jungle)
16 Days Ago
RustNative update (jungle biome baseline)
16 Days Ago
ProceduralMapEmpty fixes
16 Days Ago
Added jungle ClimateParameters
16 Days Ago
Added jungle biome to terrain backend and shaders
17 Days Ago
Merge from train_tunnel_altitude_2
17 Days Ago
Fixed terrain around train tunnel above / below ground connection
17 Days Ago
Merge from tick_limit_improvements
17 Days Ago
Better maxpacketspersecond_tick lag forgiveness
17 Days Ago
Merge from train_tunnel_altitude_2
18 Days Ago
Environment volume updates for the above ground / below ground transition pieces
18 Days Ago
Environment volume updates to better fit the shapes of the underground train tunnel segments
18 Days Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple fixes
18 Days Ago
Station prefab updates
18 Days Ago
35 Days Ago
Subtracting 109845 (workshop normal fix)
39 Days Ago
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39 Days Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
42 Days Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
42 Days Ago
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