10,605 Commits over 4,413 Days - 0.10cph!
Restoring this branch from yesterday I had to delete (sorry)
Merge from terrain_lowering_nms_large_cave
Restoring a bunch of commits from yesterday I had to delete (sorry)
Subtracting
150838 (reapplying new navmesh)
Merge from terrain_lowering_nms_large_cave (reapply)
Subtracting
150878 (new submesh subtract) i.e. reapplying new submesh
Skin bundle update (rebuilt on Unity 6)
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
Reapplying meta file changes
Subtracting meta files since there are 5000 merge conflicts with main from the new texture naming conventions
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Asset bundle test: Use full absolute path and platform-specific directory separator
Merge from editor_copytexture_error_spam_fix
Add copilot-instructions.md
Fixing ocean topology floodfill not reaching certain sections behind road crossings
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fpb-config: 2022.3.41f1 -> 6000.3.11f1
Fix for ocean topology missing around certain rivers
Cinemachine compile fixes
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Various code auto updates, part 6 (third party)
Various code auto updates, part 5
Various code auto updates, part 4
Various code auto updates, part 3
Various code auto updates, part 2
Various code auto updates, part 1
Amplify Shader Editor temp compile fix (this needs to be fixed properly if still in use)
TMP auto upgrade (this needs applying upstream)
Baseline (ProjectVersion, Packages, MultiplayerManager)