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9,576 Commits over 4,505 Days - 0.09cph!

3 Days Ago
Change water treatment plant spawn priority to highest
9 Days Ago
Enforce more distance between rivers so they block less space for monuments
9 Days Ago
PlaceMonuments now pushes harder even for monuments that aren't highest priority, compromising both distance and, as a last resort, placement tier
9 Days Ago
Don't spawn canyons on maps below 4500 size
10 Days Ago
Merge from main/PlayerMaintainedMonuments/powergrid
10 Days Ago
Put more effort into finding spawn positions for all monuments with the highest priority
10 Days Ago
Change powerplant spawn priority to highest
59 Days Ago
Skin bundle update (fixes several skin icons not being loaded from the bundles)
2 Months Ago
CLAUDE.md (redirects to .github/copilot-instructions.md)
2 Months Ago
Skin bundle update
2 Months Ago
Merge fixes
2 Months Ago
Merge from main
2 Months Ago
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
2 Months Ago
Merge from unity_6.3.15
2 Months Ago
Disabled automatic lightmap baking in all scenes (this can be overwritten in case of any conflicts in .unity files)
2 Months Ago
Meta files
2 Months Ago
Merge from main
3 Months Ago
Merge from PlayerRigUpdate2
3 Months Ago
Merge from main
3 Months Ago
Merge from preserve_player
3 Months Ago
Network++
3 Months Ago
Reapplying wiretool_reconnect_fix
3 Months Ago
Merge from main
3 Months Ago
Subtracting wiretool_reconnect_fix (don't want to network++ yet)
3 Months Ago
Merge from unity_6.3.15
3 Months Ago
Merge from main
3 Months Ago
Unity 6.3.15f1
3 Months Ago
Merge from unity_6.3.11
3 Months Ago
Merge fixes
3 Months Ago
Merge from main
3 Months Ago
Subtracting dont_bake_on_load
3 Months Ago
Restoring this branch from yesterday I had to delete (sorry)
3 Months Ago
Subtracting 150318
3 Months Ago
Subtracting 150367
3 Months Ago
Subtracting 150376
3 Months Ago
Subtracting 150380
3 Months Ago
Subtracting 150385
3 Months Ago
Subtracting 150388
3 Months Ago
Merge from terrain_lowering_nms_large_cave
3 Months Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
3 Months Ago
Subtracting 150838 (reapplying new navmesh)
3 Months Ago
Merge from terrain_lowering_nms_large_cave (reapply)
3 Months Ago
Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
3 Months Ago
Skin bundle update (rebuilt on Unity 6)
4 Months Ago
Merge from main
4 Months Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
4 Months Ago
Reapplying meta file changes
4 Months Ago
Merge from main
4 Months Ago
Subtracting meta files since there are 5000 merge conflicts with main from the new texture naming conventions
4 Months Ago
Asset bundle test: Use full absolute path and platform-specific directory separator