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10,939 Commits over 3,959 Days - 0.12cph!

4 Days Ago
Added position / rotation information to debugboatissue
4 Days Ago
Jungle avoids even more transition areas from temperate to other biomes
5 Days Ago
Merge from jungle_ruins
5 Days Ago
Merge from jungle_biome/jungle_foliage
5 Days Ago
Merge from jungle_ruins
5 Days Ago
Merge from main
5 Days Ago
Fixed various spawn population filters
5 Days Ago
Jungle has forest splat Jungle has alt topology (including nearby forest / forestside areas to prefer deciduous trees next to jungle, looks slightly less odd) Jungle avoids transition areas from temperate to other biomes
5 Days Ago
Monument biome filter adjustments
5 Days Ago
Jungle ruins S2P
5 Days Ago
Moving jungle ruin prefabs to jungle_ruins spawn folder
6 Days Ago
Merge from train_tunnel_altitude_2
6 Days Ago
Merge from main
6 Days Ago
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11 Days Ago
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12 Days Ago
Merge from fast_debug_draw
12 Days Ago
Adding Hidden/DebugLine shader to always included shader list
19 Days Ago
Skin bundle update (part 2)
19 Days Ago
Skin bundle update (part 1)
19 Days Ago
Merge from rotation_parent_fix_2
21 Days Ago
Merge from main
27 Days Ago
Merge from train_tunnel_altitude_2
27 Days Ago
Fixed more cases of some underground train tunnel triggers sticking out of terrain
27 Days Ago
Merge from primitive
27 Days Ago
Disable projectile refraction on projectiles with noGravity set (AutoTurret)
28 Days Ago
Merge from primitive
28 Days Ago
Speed up slow projectiles fired from AutoTurret to minimize delay
28 Days Ago
Reapplying 109698
28 Days Ago
Merge from menu_friends_list
28 Days Ago
Merge from menu_friends_list
28 Days Ago
Compile fixes
32 Days Ago
Merge from train_tunnel_altitude_2
32 Days Ago
Fixed cases of some underground train tunnel triggers peaking out of terrain
32 Days Ago
Fixed underwater labs colliding with underground train tunnels at the new altitude
32 Days Ago
Merge from primitive
32 Days Ago
Merge from bowturret
32 Days Ago
Merge from primitive (few merge conflicts in this one)
32 Days Ago
Rearranging to hopefully get a better merge diff
32 Days Ago
Delay damage and impact effect on BaseProjectile.ServerUse by projectile travel time if it's more than 200ms
33 Days Ago
Fixed Projectile.noheadshots not resetting when a projectile is pooled (old bug, the only issue from this I could find is relatively minor: the parameter could leak from authoritative projectiles into effect projectiles of the same type, causing incorrect visuals for effect projectiles; thankfully it could not leak the other way around) Moved the reset of some variables from Effect.Init to Effect.Clear to avoid duplicating that code into all Effect.Init overloads Fixed missing reset of the new distanceOverride in one of the Effect.Init overloads, which caused it to leak from AutoTurret arrows into player arrows Moved effect projectile gravity bypass to Projectile.noGravity
34 Days Ago
Cherry picking 111833
34 Days Ago
Cherry picking 111833
34 Days Ago
Subtracting previous shoreVector fuckery
34 Days Ago
Fixed TerrainTexturing.Instance not being updated in Setup()
34 Days Ago
Merge from train_tunnel_altitude_2
34 Days Ago
Merge from train_tunnel_altitude
34 Days Ago
Added EnvironmetnVolumeCheck to cliff_coastal
35 Days Ago
Merge from train_tunnel_altitude
35 Days Ago
Merge from primitive
35 Days Ago
Merge from main