userandrecancel
branchrust_reboot/main/dungeon_despawn_fixcancel

5 Commits over 0 Days - ∞cph!

1 Year Ago
ClearAllEntitiesInRadius uses Vis.Entities
1 Year Ago
AnyPlayersInside uses BaseNetworkable.HasCloseConnections
1 Year Ago
ClearAllEntitiesInRadius checks IsValid ClearAllEntitiesInRadius doesn't set blockBagDrop on entities that are already destroyed Q: Is there a reason this cannot use Vis.Entities?
1 Year Ago
Optimization: Vector3.Distance -> sqrMagnitude
1 Year Ago
Fixed edge case where ClearAllEntitiesInRadius would not return entity list to pool