branchrust_reboot/main/dungeon_despawn_fixcancel
5 Commits over 0 Days - ∞cph!
ClearAllEntitiesInRadius uses Vis.Entities
AnyPlayersInside uses BaseNetworkable.HasCloseConnections
ClearAllEntitiesInRadius checks IsValid
ClearAllEntitiesInRadius doesn't set blockBagDrop on entities that are already destroyed
Q: Is there a reason this cannot use Vis.Entities?
Optimization: Vector3.Distance -> sqrMagnitude
Fixed edge case where ClearAllEntitiesInRadius would not return entity list to pool