userandrecancel
branchrust_reboot/main/dungeon_despawn_fixcancel

5 Commits over 0 Days - ∞cph!

2 Years Ago
ClearAllEntitiesInRadius uses Vis.Entities
2 Years Ago
AnyPlayersInside uses BaseNetworkable.HasCloseConnections
2 Years Ago
ClearAllEntitiesInRadius checks IsValid ClearAllEntitiesInRadius doesn't set blockBagDrop on entities that are already destroyed Q: Is there a reason this cannot use Vis.Entities?
2 Years Ago
Optimization: Vector3.Distance -> sqrMagnitude
2 Years Ago
Fixed edge case where ClearAllEntitiesInRadius would not return entity list to pool