userandrecancel
branchrust_reboot/main/entity_parentingcancel

18 Commits over 0 Days - ∞cph!

8 Years Ago
Player movement supports parenting Network lerp supports parenting
8 Years Ago
Added parenting trigger Added hovering test platform entity
8 Years Ago
Merge from main
8 Years Ago
Added rotation to test platform entity Fixed player controls being wrong when parent rotates
8 Years Ago
Test platform entity aligns to terrain normal Player controller inherits Y axis movement from parent
8 Years Ago
Don't kill player with parent, unparent and drop into the world instead
8 Years Ago
Fixed anti hack issues when parented Position in player ticks is now local space Added parent ID to player ticks, ignore positions from outdated parents
8 Years Ago
Cherry picking 28643 & 28644
8 Years Ago
Merge from main
8 Years Ago
Player rotation correctly follows parent on both client and server
8 Years Ago
Fixed ForcePositionTo issues (needs to be in world space)
8 Years Ago
Fixed light stutter in entity rotation due to Quaternion == comparison in SetNetworkRotation
8 Years Ago
Fixed slight camera jump when parenting / unparenting with parent that is rotated on the X / Z axis
8 Years Ago
Merge from main
8 Years Ago
Manifest
7 Years Ago
Fixed TimedExplosive sticking issues caused by outdated parenting hacks and extrapolation
7 Years Ago
Fixed network lerp warnings being logged even with lerp.debug disabled
7 Years Ago
Fixed incorrect entity position relative to parent when entities are received before their parent has been received