branchrust_reboot/main/material_biome_improvementscancel
2 Commits over 0 Days - ∞cph!
MaterialSetup includes inactive children when IncludeChildren is enabled
EnvironmentVolume overrides for BiomeBisuals and MaterialConfig
MaterialConfig can now specify shader toggles (only supported for some)
MaterialSetup has includeChildren flag to apply to all child renderer components instead of just the renderer on the same game object