branchrust_reboot/main/procgen7cancel
45 Commits over 0 Days - ∞cph!
Updated monument scenes with the improved terrain anchor generator
Unified TerrainModifierGenerator and TerrainModifierGeneratorFade
More hill noise improvements
Added separate detail noise
Increased the number of dune noise octaves
Updated monument scenes with the improved terrain modifier generators
Removed some unused code
Improved terrain modifier generators
Made the terrain anchor check determine the ideal object placement height from all of its anchors
Added extension method to apply decor components pre-instantiation
Greatly improvement monument spawn position finding
Tweaked topology dilation destination masks
Replaced hill noise with a nicer-looking, more noisy variant
Fixed possible warning in tangent calculation when aligning decor
Added more descriptive procedural component loading statuses
Fixed various cases where the river mesh could overlap itself
Added crystals to spawning
Tweaked crystal materials and prefab settings
Unified tree mesh and decor modifiers
Added refresh to tree mesh script context menu
Added offset to tree mesh
Added timings to all prefab refresh options
Tweaked DecorComponent seed handling
Tweaked cliffs
Improved randomness of SeedRandom.Sign
Changed rock material adjustments from Start to Awake
Made all per-object decor randomizations fully modular
Experimenting with a new rock tinting technique (for smooth biome transitions)
Updated riverside and roadside spawn filters
Path / bridge tweaks and fixes
Reduced minimum distance between two rad towns
Fixed the cause of a metric ton of road network generation weirdness
Only generate roads of a certain length, discard super short ones
Added cliff prototypes
Added three static decor placement types (white noise, value noise and uniform)
Only generate rivers of a certain length, discard super short ones
Reduced maximum allowed path slope from 35 degrees to 30 degrees
Refactored static decor placement (now uses noise octaves instead of shitty blob clustering)
Tweaked lake and island shape
Properly separated ocean and lake topologies
Fixed players sometimes spawning next to lakes
Fixed lighthouses sometimes spawning on lakes
Fixed lakeside decor sometimes spawning next to ocean
Subtracted changeset 6468
Fixed forestside topology getting incorrectly flagged as roadside topology