userandrecancel
branchrust_reboot/main/procgen7cancel

45 Commits over 0 Days - ∞cph!

10 Years Ago
Post-merge fixes
10 Years Ago
Merge from main
10 Years Ago
Updated monument scenes with the improved terrain anchor generator
10 Years Ago
Unified TerrainModifierGenerator and TerrainModifierGeneratorFade
10 Years Ago
More hill noise improvements Added separate detail noise Increased the number of dune noise octaves
10 Years Ago
Updated monument scenes with the improved terrain modifier generators
10 Years Ago
Merge from main
10 Years Ago
Removed some unused code Improved terrain modifier generators
10 Years Ago
Made the terrain anchor check determine the ideal object placement height from all of its anchors Added extension method to apply decor components pre-instantiation Greatly improvement monument spawn position finding
10 Years Ago
Tweaked topology dilation destination masks
10 Years Ago
Replaced hill noise with a nicer-looking, more noisy variant
10 Years Ago
Fixed possible warning in tangent calculation when aligning decor
10 Years Ago
Added more descriptive procedural component loading statuses
10 Years Ago
Merge from main
10 Years Ago
Fixed various cases where the river mesh could overlap itself
10 Years Ago
Added crystals to spawning Tweaked crystal materials and prefab settings
10 Years Ago
Unified tree mesh and decor modifiers
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Added refresh to tree mesh script context menu Added offset to tree mesh Added timings to all prefab refresh options
10 Years Ago
Cliff tweaks
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Tweaked DecorComponent seed handling Tweaked cliffs Improved randomness of SeedRandom.Sign
10 Years Ago
Changed rock material adjustments from Start to Awake
10 Years Ago
Made all per-object decor randomizations fully modular
10 Years Ago
Experimenting with a new rock tinting technique (for smooth biome transitions)
10 Years Ago
Cliff tweaks
10 Years Ago
Updated riverside and roadside spawn filters
10 Years Ago
Moar waterside rawks
10 Years Ago
Prefab updates
10 Years Ago
Path / bridge tweaks and fixes
10 Years Ago
Reduced minimum distance between two rad towns
10 Years Ago
Fixed the cause of a metric ton of road network generation weirdness Only generate roads of a certain length, discard super short ones
10 Years Ago
Added cliff prototypes Added three static decor placement types (white noise, value noise and uniform)
10 Years Ago
Only generate rivers of a certain length, discard super short ones
10 Years Ago
Reduced maximum allowed path slope from 35 degrees to 30 degrees
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Refactored static decor placement (now uses noise octaves instead of shitty blob clustering) Tweaked lake and island shape
10 Years Ago
Properly separated ocean and lake topologies Fixed players sometimes spawning next to lakes Fixed lighthouses sometimes spawning on lakes Fixed lakeside decor sometimes spawning next to ocean
10 Years Ago
Subtracted changeset 6468
10 Years Ago
Merge from main
10 Years Ago
Fixed forestside topology getting incorrectly flagged as roadside topology