userandrecancel
branchrust_reboot/main/ring_roadcancel

95 Commits over 61 Days - 0.06cph!

6 Years Ago
Updated procedural map decor placement filters to work with plain topology
6 Years Ago
Fixed plain topology terrain paint selection name
6 Years Ago
Ring road uses 8 anchor points instead of 4 (yields better shape on large maps, remains to be tested on small maps so I might fall back to 4 on those) Slightly reduced ring road iteration step size (again, better for larger maps)
6 Years Ago
Road meshes use their path normal instead of a smoothed normal Increased tessellation of road and river meshes
6 Years Ago
Forgotten file
6 Years Ago
Renamed wasteland topology to plain (doesn't imply biome / vegetation)
6 Years Ago
Another fix for the ring road on large maps
6 Years Ago
Renamed runway topology to wasteland
6 Years Ago
Fixed ring road on 6k maps
6 Years Ago
Merge from main
6 Years Ago
Cave target count is now 10
6 Years Ago
Large monument target count is now 7 (even on maps larger than 4k)
6 Years Ago
Merge from main
6 Years Ago
Can no longer build and deploy on roads (currently 3 wall heights vertically and 4 meters horizontally)
6 Years Ago
Only spawn prefab mountains on 5k maps or larger (4k maps need the free space to fit the new ring road + large monuments)
6 Years Ago
Added target count to monument placement scripts to avoid placing as many as possible on larger maps (TODO: needs configuring based on average 4k map monument counts)
6 Years Ago
Fixed TerrainPlacementMap starting out disabled
6 Years Ago
Prefab mountain updates
6 Years Ago
Roadside monument updates
6 Years Ago
PlaceMonumentsRoadside now checks TerrainPlacementMap (fixes rare edge cases where roadside monuments could overlap a road behind them)
6 Years Ago
Added RemoveChildObjectsAlongPath editor tool (useful to strip terrain anchors along path in roadside monument scenes)
6 Years Ago
Roadside monument updates
6 Years Ago
Moved gas station, supermarket and warehouse to roadside monument folder
6 Years Ago
Added ring road script and roadside monument script to procedural map scene
6 Years Ago
Merge from main
6 Years Ago
Give up when no solution can be found
6 Years Ago
Merge from main 44413
6 Years Ago
RoadTest scene update
6 Years Ago
Added "roadside" monument type and cleaned up TerrainPathConnect handling
6 Years Ago
Fixed road height on roadside monuments
6 Years Ago
Ring road / monument blocking uses TerrainPlacementMap instead of topology
6 Years Ago
Added TerrainPlacementMap (supports temporarily marking / blocking procedural placement positions without going through topologies)
6 Years Ago
Merge from main
6 Years Ago
Support for proper roadside monuments along the ring road
6 Years Ago
Fixed PathList overwriting existing topologies when adding its topology
6 Years Ago
Forgot to assign two-lane road material
6 Years Ago
Road test scene
6 Years Ago
Two-lane road test material
6 Years Ago
Progress
6 Years Ago
Two-lane road test textures
6 Years Ago
Progress
6 Years Ago
Progress
6 Years Ago
Progress
6 Years Ago
Backup
6 Years Ago
Backup