userandrecancel
branchrust_reboot/main/roadscancel

40 Commits over 0 Days - ∞cph!

10 Years Ago
Merge from main
10 Years Ago
Made roadside spawning generic Added more randomized bushes to the roadside
10 Years Ago
Added noise to path width Made bridge cost independent of slope
10 Years Ago
Added some coordinate noise before sampling the composite noise in the heightmap generation
10 Years Ago
Fixed roadside topology generation overriding previous topologies (is now an additive topology) Made fringe topology no longer imply grass splat (should probably be an additive topology as well at some point)
10 Years Ago
Merge from main
10 Years Ago
Prevented powerlines from spawning inside each other / rocks / monuments... Made powerlines not float midair if placed on slopes Removed powerlines from what will be bridges in the future
10 Years Ago
Updated player spawn rules
10 Years Ago
Updated rock prefabs
10 Years Ago
Updated monument scenes and prefabs
10 Years Ago
Moved more stuff to multi-topologies Added multi-biomes
10 Years Ago
Improved noise backend (3x faster, higher quality) Updated topology generation to new multi topology type Improved heightmap generation
10 Years Ago
Merge from main
10 Years Ago
Fixed static decor placement ignoring decor parameters and terrain anchors
10 Years Ago
Updated monument prefabs
10 Years Ago
Merge from main
10 Years Ago
Updated prefabs for multi-topologies
10 Years Ago
Fixed missing prefab reference in metal frame building scene Updated monument scene prefabs
10 Years Ago
Updated all monument scenes to connect to roads Added terrain to various monument scenes (now use auto height modifier and terrain anchor extraction) Added hangar, brick building and metal frame building to monument spawning
10 Years Ago
Updated road costmap generation to correctly deal with multi-topologies
10 Years Ago
Removed GetGeneralName
10 Years Ago
Made rocks set their topology additively
10 Years Ago
SpawnFilter can now filter for both allowed and required topology types
10 Years Ago
Made summit height value depend on latitude Prevented powerline poles from spawning on road by chance Fixed terrain modifier placement being slightly off
10 Years Ago
Added some scattered bushes to the roadside Made PathFinder reuse its visited map
10 Years Ago
Replaced old placeholder path texture with a color adjusted version of the new dirt texture (for now) Applied updated sand texture smoothness, specularity and height to atlas
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Improved path cost calculation and path smoothing Added the appropriate topology modifiers to land rock decorfor paths to avoid them
10 Years Ago
Fixed TerrainMap.ApplyFilter flooring the upper bound Moved coordinate normalization utility methods to TerrainMeta Exposed bridge height level in TerrainPath
10 Years Ago
Merge from main
10 Years Ago
Post-merge fix
10 Years Ago
Merge from main
10 Years Ago
Refactoring and optimization
10 Years Ago
Made spanning tree handle multiple passes in a nice way Added DecorUtil class (methods for easy spawning of decor) Added powerline placeholders to roadside Made roads generate cliff topology if required when modifying the terrain around them Improved edge fadeout of terrain map area modifiers
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Decor folder cleanup
10 Years Ago
Made procedural generation fully modular (for exact control over the step order) Made static decor and monument placement part of the modular procedural generation Simplified decor system (now only used for dynamic clientside clutter, as it should be)
10 Years Ago
Added max depth to PathFinder Added road and roadside topology