branchrust_reboot/main/save145cancel
20 Commits over 0 Days - ∞cph!
Enabled item condition on sleeping bags and ladders
Changed save file extension to .sav instead of .map.sav
Cave spikes are their own entity (required to preserve immortality and disabled decay after save load)
Wooden logs can be harvested for wood
All cacti can be harvested for cloth and cactus flesh (instead of only some)
Removed some tiny trees from the spawn table
Small trees give same wood per hit as large trees (still less wood overall)
Added pooling support to ores
Resources no longer occasionally spawn inside of each other
Ores in the arid biome are covered in sand ever so slightly (similar to snow on ores in the arctic biome)
Tweaked clutter rock scale so they're not as easily confused with collectible ores
Renamed junkpiletest to junkpile_a
Moved powerline poles to world layer
Military tunnel topology tweak (RUST-1516, RUST-1580)
Always enable prefab pool / prefab info debug modes in the editor
Doubled floor spike health (meh, I know)