userandrecancel
branchrust_reboot/main/save239cancel

82 Commits over 30 Days - 0.11cph!

3 Years Ago
Fixed underwater view distance adjustments via WaterOverlay not doing anything
3 Years Ago
Fixed NREs on concrete hatchet and pickaxe viewmodels
3 Years Ago
Water drink prompt tweaks
3 Years Ago
Fixed shoreline wave normals never being applied to ocean (should only be applied on highest quality) Fixed fallback normals not being applied to lakes / swamps
3 Years Ago
Fixed being unable to place wooden ladder on cargo ship
3 Years Ago
Fixed MotorRowboat incorrectly implementing InitShared (without calling into parent version) Fixed door stacking on tugboat (guide still shows as blue, but door cannot be placed)
3 Years Ago
Fixed nested child deployables on tugboat
3 Years Ago
DecayEntity fix on tugboat deployables
3 Years Ago
StabilityEntity tweak on tugboat deployables
3 Years Ago
GroundWatch fix on tugboat deployables
3 Years Ago
Cargo ship environment volume layer fix
3 Years Ago
Added water physics trigger to cargo ship (reusing existing environment volume)
3 Years Ago
Added environment volume to sewer branch (water physics issues)
3 Years Ago
Display waves even on lowest ocean quality (gameplay advantage if we don't do this)
3 Years Ago
CodeGen
3 Years Ago
Added water.scaled_time convar (works similarly to UseScaledTime toggle on the old water)
3 Years Ago
Compile fix
3 Years Ago
Disable LerpBetweenPointsBool batching toggle if entity is parented Disable OnSkinRefreshStart / OnSkinRefreshEnd batching toggle if entity is parented
3 Years Ago
Skip stability check if entity has a parent (fixed doors on tugboat breaking due to lack of stability)
3 Years Ago
Fixed being unable to place doors on tugboat
3 Years Ago
Actually allow deployment of autoturret on tugboat
3 Years Ago
AutoTurret is on when parent has engine on AutoTurret cannot be connected by wire if it has a parent
3 Years Ago
Marking several deployables as deployable on the tugboat: BBQ, bed, campfire, chair, fridge, furnace, storage boxes, locker, mixing table, repair bench, research table, rugs, shelves, guntrap, sleeping bag, sofa, table, workbenches, autoturret, flameturret
3 Years Ago
Fixed LODComponent.ToggleDynamic issues
3 Years Ago
Correctly mark all LODComponent as dynamic on parented entities
3 Years Ago
Replacing per-socket setDeployableAsParent with per-entity ForceDeployableSetParent override (to support free deployment without sockets)
3 Years Ago
Fixed ServerProjectile NRE when hitting water
3 Years Ago
Fixed WaterLevel ignoring water volumes and reverted fishing pole and water sockets to use WaterLevel
3 Years Ago
Projectile fixes (things I broke in 83834)
3 Years Ago
Fixed GamePhysics queries not handling WaterCollision triggers
3 Years Ago
Fixed several underwater projectile issues (speargun)
3 Years Ago
Fixed projectile water penetration on ocean