branchrust_reboot/main/timeofdaycancel
8 Commits over 0 Days - ∞cph!
Made atmosphere render in scene view even if the game view uses the atmosphere / aerial perspective image effect
Reverted GlobalFog to the default import (aerial perspective is now its own image effect)
Fixed water writing to depth on Windows
Time of Day update to 3.0.0 prerelase 4
Added native support for aerial perspective
Made aerial perspective depth calculation physically based
Allows for fog that is unrelated to aerial perspective
Combined sky and ground passes into a single pass