userandrecancel
branchrust_reboot/prereleasecancel

68 Commits over 92 Days - 0.03cph!

8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Players in limbo (server join without a sleeper) are in group 1 (instead of null) Network++
8 Years Ago
NRE fix
8 Years Ago
Fixed delayed network group subscription when spawning as sleeper (caused delayed entity loading)
8 Years Ago
Merge from main
8 Years Ago
Disabled caves (postponed due to performance issues) Network++ Save++
8 Years Ago
Fixed RUST-1415
8 Years Ago
Merge from main
8 Years Ago
Disabled rain until we can actually make it not fall through everything
8 Years Ago
Fixed players who joined a server but haven't spawned yet being in a network group and subscribed to surrounding network groups The "subscriptions" console command can now also be called on the server (returns group subscription state from the server) Made a few more warnings developer > 0 and added additional warnings for networking group subscription states
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Enabled player model pooling by default (testing)
8 Years Ago
Fixed power substation scenes missing SceneToPrefab tag
8 Years Ago
Improved Scene2Prefab preprocessing
8 Years Ago
Log warning when moving entity to group we are not subscribed to Only log group subscription warnings if developer > 0
8 Years Ago
Pause editor when Steam initialization failed
8 Years Ago
Client keeps track of subscribed network groups, warns when something fishy happens Network++
8 Years Ago
OSX FacepunchSteamworksAPI fixes
8 Years Ago
ignore.conf
8 Years Ago
More CSProj fuckery
8 Years Ago
Merge from main Network++
8 Years Ago
Scene2Prefab (monuments and dungeons are now using flat hierarchies for performance) Network++ Save++
8 Years Ago
Scene2Prefab hierarchy flattening does not remove empty child objects of entities
8 Years Ago
Enabled hierarchy flattening in all dungeon / monument scenes
8 Years Ago
Scene2Prefab can opt out of automatic hierarchy flattening
8 Years Ago
Made Scene2Prefab a bit faster Nicer progress bar for Scene2Prefab
8 Years Ago
Flatten dungeon prefabs on export (performance)
8 Years Ago
Fixed cave_small_easy scene merge fuckup
8 Years Ago
AmbientLightLOD uses LOD grid for better load balancing, less stress on the dynamic LOD manager
8 Years Ago
Merge from main Network++
8 Years Ago
Network++
8 Years Ago
Compile fix
8 Years Ago
Merge from main
8 Years Ago
Fixed broken sky dome prefab connections in all maps
8 Years Ago
Crystal meshes are read / write at runtime (RUST-1272)
8 Years Ago
Fixed underground water tower on HapisIsland (RUST-1268)
8 Years Ago
Fix for RUST-1263
8 Years Ago
Manifest
8 Years Ago
Prepare prefabs
8 Years Ago
Increased max wiring distance of powerlines
8 Years Ago
Some more descriptive error messages
8 Years Ago
Fixed SavasIsland throwing errors and corrupting its save with duplicate ore nodes (RUST-1271)
8 Years Ago
Set up decor / grass / spawn correctly on SavasIsland
8 Years Ago
Merge from main
8 Years Ago
Don't place bus stop / power substations when a road is merging into another road Some more distance between the last pylon and the power substation Network++
8 Years Ago
Fixed bus stops spawning inside monument topology (too close to or inside monuments) Network++
8 Years Ago
More cleanup
8 Years Ago
Cleanup