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branchrust_reboot/main/Water5cancel

28 Commits over 62 Days - 0.02cph!

37 Days Ago
Ocean surface clipping
42 Days Ago
Rendering fully with command buffers. Improved ocean surface clipping mask creation.
44 Days Ago
Ocean mesh LOD switching, fixed seams.
47 Days Ago
Parameter interpolation
48 Days Ago
Implemented clipmap meshing scheme with geo morphing.
52 Days Ago
More work on water clipping plane.
56 Days Ago
Messing with ocean camera clip rendering.
2 Months Ago
Split off some foam shader variables, sampling foam at different octaves to get a more varied spread.
2 Months Ago
Added much improved shoreline waves, attenuating deep ocean waves near the shoreline.
2 Months Ago
Foam particles
3 Months Ago
Testing computing points for particle effect spray.
3 Months Ago
Shoreline
3 Months Ago
Shoreline jank
3 Months Ago
Messing with shore waves.
3 Months Ago
Fixed SSRR
3 Months Ago
Multiple bug fixes with normals, spectrum interpolation, etc.
3 Months Ago
Depth + debugging.
3 Months Ago
Hooking up proper water shaders.
3 Months Ago
Basic underwater effects
3 Months Ago
More plugging in, tidying up, basic shader uses standard lighting to look a bit better for now.
3 Months Ago
Part of the way through hooking everything up properly...
3 Months Ago
Added a few settings, hooked up a basic shader to check everything is working as intended.
3 Months Ago
Added a bunch of scripts from my ocean experiments
3 Months Ago
Added job packages
3 Months Ago
Some more stripping down
3 Months Ago
More cleaning
3 Months Ago
Some more tidyup / comments etc.
3 Months Ago
Split up. added comments, tidied up WaterSystem class