branchrust_reboot/main/Water5cancel
28 Commits over 62 Days - 0.02cph!
Rendering fully with command buffers. Improved ocean surface clipping mask creation.
Ocean mesh LOD switching, fixed seams.
Implemented clipmap meshing scheme with geo morphing.
More work on water clipping plane.
Messing with ocean camera clip rendering.
Split off some foam shader variables, sampling foam at different octaves to get a more varied spread.
Added much improved shoreline waves, attenuating deep ocean waves near the shoreline.
Testing computing points for particle effect spray.
Messing with shore waves.
Multiple bug fixes with normals, spectrum interpolation, etc.
Hooking up proper water shaders.
More plugging in, tidying up, basic shader uses standard lighting to look a bit better for now.
Part of the way through hooking everything up properly...
Added a few settings, hooked up a basic shader to check everything is working as intended.
Added a bunch of scripts from my ocean experiments
Some more tidyup / comments etc.
Split up. added comments, tidied up WaterSystem class