branchrust_reboot/main/Water5cancel

28 Commits over 62 Days - 0.02cph!

3 Years Ago
Ocean surface clipping
3 Years Ago
Rendering fully with command buffers. Improved ocean surface clipping mask creation.
3 Years Ago
Ocean mesh LOD switching, fixed seams.
3 Years Ago
Parameter interpolation
3 Years Ago
Implemented clipmap meshing scheme with geo morphing.
3 Years Ago
More work on water clipping plane.
3 Years Ago
Messing with ocean camera clip rendering.
3 Years Ago
Split off some foam shader variables, sampling foam at different octaves to get a more varied spread.
3 Years Ago
Added much improved shoreline waves, attenuating deep ocean waves near the shoreline.
3 Years Ago
Foam particles
3 Years Ago
Testing computing points for particle effect spray.
3 Years Ago
Shoreline
3 Years Ago
Shoreline jank
3 Years Ago
Messing with shore waves.
3 Years Ago
Fixed SSRR
3 Years Ago
Multiple bug fixes with normals, spectrum interpolation, etc.
3 Years Ago
Depth + debugging.
3 Years Ago
Hooking up proper water shaders.
3 Years Ago
Basic underwater effects
3 Years Ago
More plugging in, tidying up, basic shader uses standard lighting to look a bit better for now.
3 Years Ago
Part of the way through hooking everything up properly...
3 Years Ago
Added a few settings, hooked up a basic shader to check everything is working as intended.
3 Years Ago
Added a bunch of scripts from my ocean experiments
3 Years Ago
Added job packages
3 Years Ago
Some more stripping down
3 Years Ago
More cleaning
3 Years Ago
Some more tidyup / comments etc.
3 Years Ago
Split up. added comments, tidied up WaterSystem class