userbillfordcancel
branchrust_reboot/main/flare_optimizationscancel
23 Days Ago
Merge from main
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23 Days Ago
Deleted temp utils etc.
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24 Days Ago
Excavator s2p
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24 Days Ago
Merge from main
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24 Days Ago
removed comments
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24 Days Ago
Run scene2prefab on multiple monuments to save prefab changes.
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24 Days Ago
Error fix
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24 Days Ago
Take 4 lights into consideration when calculating ore flare light attenuation.
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24 Days Ago
Removed BillboardViaShader property. Every flare is using it anyway.
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25 Days Ago
Added siren flare cull component to prefabs
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25 Days Ago
Component to LOD animations for siren flares
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25 Days Ago
setup update
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25 Days Ago
Shader updates
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25 Days Ago
dynamic prefabs
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25 Days Ago
Merge from main
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25 Days Ago
Set dynamic on prefabs
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25 Days Ago
Tidyup, dynamic, find flare utils
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26 Days Ago
Adjusted HDR Sphere materials.
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26 Days Ago
Using seed, dynamic LOD
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26 Days Ago
30 Days Ago
Fixed issue with matrix calculations
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30 Days Ago
Merge from main
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30 Days Ago
Finished off shader, tidy up
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33 Days Ago
Looking for properties on prefabs
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34 Days Ago
Shader tweak
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34 Days Ago
Utils for finding prefab properties.
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34 Days Ago
Merge from main
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36 Days Ago
Find flare utils
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37 Days Ago
Shader tweaks
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37 Days Ago
Shader property setup
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37 Days Ago
Shader work, moved main functions into a .cginc to be used with the orb shader.
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39 Days Ago
CQF using ILOD + LODGrid to manage culling.
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43 Days Ago
Merge from main
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44 Days Ago
Removed non shader billboarding and rotation support.
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44 Days Ago
Consolidated SimpleFlare and CoverageQueryFlare. Deleted unused Ore flare prefab.
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