branchrust_reboot/main/flare_optimizationscancel
49 Commits over 92 Days - 0.02cph!
Fixed dot scaling not working properly, rotation effect uses seed
Fix to stop CoverageQueries registering and unregistering too often.
Possible fix for a rare exception
Fixed issues with initial LOD when spawning and with handling OnParentDestroying
Run scene 2 prefab on compound and excavator
Fixed merge conflicts for helicopter prefabs
Run scene2prefab on multiple monuments to save prefab changes.
Take 4 lights into consideration when calculating ore flare light attenuation.
Removed BillboardViaShader property. Every flare is using it anyway.
Added siren flare cull component to prefabs
Component to LOD animations for siren flares
Tidyup, dynamic, find flare utils
Adjusted HDR Sphere materials.
Fixed issue with matrix calculations
Finished off shader, tidy up
Looking for properties on prefabs
Utils for finding prefab properties.
Shader work, moved main functions into a .cginc to be used with the orb shader.
CQF using ILOD + LODGrid to manage culling.
Removed non shader billboarding and rotation support.
Consolidated SimpleFlare and CoverageQueryFlare. Deleted unused Ore flare prefab.