branchrust_reboot/main/flare_optimizationscancel

49 Commits over 92 Days - 0.02cph!

11 Months Ago
Fixed dot scaling not working properly, rotation effect uses seed
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11 Months Ago
Fix to stop CoverageQueries registering and unregistering too often.
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11 Months Ago
Merge from main
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11 Months Ago
Possible fix for a rare exception
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11 Months Ago
Merge from main
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12 Months Ago
Potential fix for NRE
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12 Months Ago
Merge from main
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12 Months Ago
Merge from main
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12 Months Ago
Fixed issues with initial LOD when spawning and with handling OnParentDestroying
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12 Months Ago
Fixed issue causing NRE
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12 Months Ago
Merge from main
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12 Months Ago
Run scene 2 prefab on compound and excavator
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12 Months Ago
Fixed merge conflicts for helicopter prefabs
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12 Months Ago
Merge from main
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1 Years Ago
Merge from main
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1 Years Ago
Deleted temp utils etc.
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1 Years Ago
Excavator s2p
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1 Years Ago
Merge from main
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1 Years Ago
removed comments
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1 Years Ago
Run scene2prefab on multiple monuments to save prefab changes.
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1 Years Ago
Error fix
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1 Years Ago
Take 4 lights into consideration when calculating ore flare light attenuation.
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1 Years Ago
Removed BillboardViaShader property. Every flare is using it anyway.
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1 Years Ago
Added siren flare cull component to prefabs
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1 Years Ago
Component to LOD animations for siren flares
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1 Years Ago
setup update
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1 Years Ago
Shader updates
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1 Years Ago
dynamic prefabs
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1 Years Ago
Merge from main
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1 Years Ago
Set dynamic on prefabs
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1 Years Ago
Tidyup, dynamic, find flare utils
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1 Years Ago
Adjusted HDR Sphere materials.
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1 Years Ago
Using seed, dynamic LOD
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1 Years Ago
Tidy up
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1 Years Ago
Fixed issue with matrix calculations
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1 Years Ago
Merge from main
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1 Years Ago
Finished off shader, tidy up
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1 Years Ago
Looking for properties on prefabs
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1 Years Ago
Shader tweak
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1 Years Ago
Utils for finding prefab properties.
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1 Years Ago
Merge from main
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1 Years Ago
Find flare utils
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1 Years Ago
1 Years Ago
Shader property setup
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1 Years Ago
Shader work, moved main functions into a .cginc to be used with the orb shader.
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1 Years Ago
CQF using ILOD + LODGrid to manage culling.
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1 Years Ago
Merge from main
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1 Years Ago
Removed non shader billboarding and rotation support.
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1 Years Ago
Consolidated SimpleFlare and CoverageQueryFlare. Deleted unused Ore flare prefab.
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