userbillfordcancel
branchrust_reboot/main/hlod_componentcancel
2 Months Ago
Resetting at the start of each cull routine.
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2 Months Ago
Tidy up
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2 Months Ago
Stopping overlapping jobs
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2 Months Ago
Tidied up renderer class and a setup a test.
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2 Months Ago
Added static tile renderer classes
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2 Months Ago
Merge from main
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2 Months Ago
Merge from main
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4 Months Ago
Updated packages to latest, fixed errors from API changes, built to confirm it all works.
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4 Months Ago
Merge from main
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4 Months Ago
Merge from main
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4 Months Ago
Picking out changes
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4 Months Ago
Build error fixes
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4 Months Ago
Showing some gizmos to preview splits.
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4 Months Ago
Exporting prefabs, loading them in game properly
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4 Months Ago
Runtime ECS placement test.
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4 Months Ago
Performing conversion as part of SceneToPrefab
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4 Months Ago
Utils to clear out stuff that isn't needed post conversion
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4 Months Ago
Merge from main
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4 Months Ago
Quick runtime conversion test
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5 Months Ago
Tidied up debug stuff
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5 Months Ago
Now only one instance of each model type ends up in each sheet.
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5 Months Ago
Better flattening...
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5 Months Ago
Storing models used to make better use of UV space.
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5 Months Ago
Merge from main
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5 Months Ago
Generating an alpha cutout mask which removed a lot of artifacts.
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5 Months Ago
Cleaned up the export routine a bit. Still a lot slowed than it needs to be but good enough.
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5 Months Ago
Integrating baked meshes into the HLOD system
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5 Months Ago
HLOD setup after conversion
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5 Months Ago
Conversion utilities
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5 Months Ago
Added packages
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5 Months Ago
Added basic baking functionality
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5 Months Ago
Progress...
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5 Months Ago
Reverting scene change
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5 Months Ago
Working stuff out...
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5 Months Ago
Working out the basics...
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