branchrust_reboot/main/hlod_componentcancel

35 Commits over 92 Days - 0.02cph!

4 Years Ago
Resetting at the start of each cull routine.
4 Years Ago
Tidy up
4 Years Ago
Stopping overlapping jobs
4 Years Ago
Tidied up renderer class and a setup a test.
4 Years Ago
Added static tile renderer classes
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Updated packages to latest, fixed errors from API changes, built to confirm it all works.
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Picking out changes
4 Years Ago
Build error fixes
4 Years Ago
Showing some gizmos to preview splits.
4 Years Ago
Exporting prefabs, loading them in game properly
5 Years Ago
Runtime ECS placement test.
5 Years Ago
Performing conversion as part of SceneToPrefab
5 Years Ago
Utils to clear out stuff that isn't needed post conversion
5 Years Ago
Merge from main
5 Years Ago
Quick runtime conversion test
5 Years Ago
Tidied up debug stuff
5 Years Ago
Now only one instance of each model type ends up in each sheet.
5 Years Ago
Better flattening...
5 Years Ago
Storing models used to make better use of UV space.
5 Years Ago
Merge from main
5 Years Ago
Generating an alpha cutout mask which removed a lot of artifacts.
5 Years Ago
Cleaned up the export routine a bit. Still a lot slowed than it needs to be but good enough.
5 Years Ago
Integrating baked meshes into the HLOD system
5 Years Ago
HLOD setup after conversion
5 Years Ago
Conversion utilities
5 Years Ago
Added packages
5 Years Ago
Added basic baking functionality
5 Years Ago
Progress...
5 Years Ago
Reverting scene change
5 Years Ago
Working stuff out...
5 Years Ago
Working out the basics...