branchrust_reboot/main/hlod_componentcancel

35 Commits over 92 Days - 0.02cph!

4 Months Ago
Resetting at the start of each cull routine.
comment
4 Months Ago
Tidy up
comment
4 Months Ago
Stopping overlapping jobs
comment
4 Months Ago
Tidied up renderer class and a setup a test.
comment
4 Months Ago
Added static tile renderer classes
comment
4 Months Ago
Merge from main
comment
4 Months Ago
Merge from main
comment
5 Months Ago
Updated packages to latest, fixed errors from API changes, built to confirm it all works.
comment
5 Months Ago
Merge from main
comment
5 Months Ago
Merge from main
comment
5 Months Ago
Picking out changes
comment
6 Months Ago
Build error fixes
comment
6 Months Ago
Showing some gizmos to preview splits.
comment
6 Months Ago
Exporting prefabs, loading them in game properly
comment
6 Months Ago
Runtime ECS placement test.
comment
6 Months Ago
Performing conversion as part of SceneToPrefab
comment
6 Months Ago
Utils to clear out stuff that isn't needed post conversion
comment
6 Months Ago
Merge from main
comment
6 Months Ago
Quick runtime conversion test
comment
6 Months Ago
Tidied up debug stuff
comment
6 Months Ago
Now only one instance of each model type ends up in each sheet.
comment
6 Months Ago
Better flattening...
comment
6 Months Ago
Storing models used to make better use of UV space.
comment
6 Months Ago
Merge from main
comment
6 Months Ago
Generating an alpha cutout mask which removed a lot of artifacts.
comment
6 Months Ago
Cleaned up the export routine a bit. Still a lot slowed than it needs to be but good enough.
comment
6 Months Ago
Integrating baked meshes into the HLOD system
comment
6 Months Ago
HLOD setup after conversion
comment
6 Months Ago
Conversion utilities
comment
6 Months Ago
Added packages
comment
6 Months Ago
Added basic baking functionality
comment
6 Months Ago
Progress...
comment
6 Months Ago
Reverting scene change
comment
7 Months Ago
Working stuff out...
comment
7 Months Ago
Working out the basics...
comment