branchrust_reboot/main/hlod_componentcancel

35 Commits over 92 Days - 0.02cph!

1 Year Ago
Resetting at the start of each cull routine.
1 Year Ago
Tidy up
1 Year Ago
Stopping overlapping jobs
1 Year Ago
Tidied up renderer class and a setup a test.
1 Year Ago
Added static tile renderer classes
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Updated packages to latest, fixed errors from API changes, built to confirm it all works.
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Picking out changes
1 Year Ago
Build error fixes
1 Year Ago
Showing some gizmos to preview splits.
1 Year Ago
Exporting prefabs, loading them in game properly
1 Year Ago
Runtime ECS placement test.
1 Year Ago
Performing conversion as part of SceneToPrefab
1 Year Ago
Utils to clear out stuff that isn't needed post conversion
1 Year Ago
Merge from main
1 Year Ago
Quick runtime conversion test
1 Year Ago
Tidied up debug stuff
1 Year Ago
Now only one instance of each model type ends up in each sheet.
1 Year Ago
Better flattening...
1 Year Ago
Storing models used to make better use of UV space.
1 Year Ago
Merge from main
1 Year Ago
Generating an alpha cutout mask which removed a lot of artifacts.
1 Year Ago
Cleaned up the export routine a bit. Still a lot slowed than it needs to be but good enough.
1 Year Ago
Integrating baked meshes into the HLOD system
1 Year Ago
HLOD setup after conversion
1 Year Ago
Conversion utilities
1 Year Ago
Added packages
1 Year Ago
Added basic baking functionality
1 Year Ago
Progress...
1 Year Ago
Reverting scene change
1 Year Ago
Working stuff out...
1 Year Ago
Working out the basics...