repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

5 Years Ago
Stop bots from hitting themselves + simplify IsPartOfShooter now that we don't use motor colliders anymore
5 Years Ago
Fix coroutine error when bot players die during a server tick where they also shoot
5 Years Ago
Reduced drug dealer HP from 1500 to 1000.
5 Years Ago
Added limit to payphone number length
5 Years Ago
Fixes proxy player recoil/shake, which weren't being applied to eye direction. CharacterEys script is now also on proxy players. Unfortunately this fix is pretty much useless for now since characters currently don't animate up/down aim while shooting.
5 Years Ago
Extra script for dealer AI. Didn't end up using it.
5 Years Ago
Give drugs as an editor bonus item by default, and more cash
5 Years Ago
Flipped the door hinges on row house 2, so that players will naturally tend to exit out the front, instead of out the back
5 Years Ago
Fix pistol descriptions
5 Years Ago
Shoppe, icons etc.
5 Years Ago
Another switcheroo
5 Years Ago
m4 switcheroo
5 Years Ago
Cloned pistol and m4 and made lower tier versions. Should probably switch them so that the low tier are the defaults though...
5 Years Ago
Added fall damage
5 Years Ago
...
5 Years Ago
Kicking new connections where the IP already exists.
5 Years Ago
Added #if SERVER
5 Years Ago
Dealers now return to their spots after being bumped out (by vehicles usually)
5 Years Ago
Had a user report on discord of NPCs seemingly failing to path after being blocked in with vehicles, and subsequently unblocked. Have done various tests and everything seems to be working well, so this commit is just adding a little extra visual debug info.
5 Years Ago
Fixed error that occurred when helicopters that were purchased from the shop flew past the edge of the map.
5 Years Ago
Testmap_smaller edit
5 Years Ago
Helicopter spawn point for testmap_smaller
5 Years Ago
...
5 Years Ago
Editing / tidy for base component prefabs.
5 Years Ago
Fixed heli collider layers, which fixes heli character vis issues.
5 Years Ago
Flickering, generally buggy character vis was caused by CullVisibleCharacters also checking triggers - for instance the interaction trigger capsule on characters. Unfortunately there is no QueryTriggerInteraction parameter for RaycastCommand, which we use for character vis checks. Instead, I've changed the global default to not query triggers, which disables trigger queries in RaycastCommand, and then combed through all existing physics commands to make sure they've got the right tigger setting (since many were using QueryTriggerInteraction.UseGlobal).
5 Years Ago
Merge
5 Years Ago
Some minor general cleanup
5 Years Ago
merge
5 Years Ago
sidewalk lod0 and lod1 and edges rework
5 Years Ago
Addressables testing
5 Years Ago
Merge my interaction refactor + deposit limit increase
5 Years Ago
Refactored interactions. Should fix the null CurrentInteractor bug, and simplifies things overall.
5 Years Ago
Increase daily bank deposit limit to 15000
5 Years Ago
Merge the latest from Main
5 Years Ago
tweaks
5 Years Ago
.
5 Years Ago
merge
5 Years Ago
merge
5 Years Ago
Deleted a load of old files, fixed up LODs etc. on defaults. Rebaked defaults using the tool.
5 Years Ago
fix?
5 Years Ago
Generated shit
5 Years Ago
Cleaning
5 Years Ago
.
5 Years Ago
price adjustment
5 Years Ago
merge
5 Years Ago
Minor helicopter edit
5 Years Ago
Increase helicopter drag a bit
5 Years Ago
More serer/client check on drug dealer
5 Years Ago
Drug dealers now handle corp merges