branchrust_reboot/main/automated_testing/anim_testcancel
3 Commits over 31 Days - 0.00cph!
Fix 40+ cases of an animation event referencing a non-existant effect prefab, causing warnings ingame
Most old/unused/not needed so deleted the anim event, some pointing to incorrect folder
All tests pass, from now this can alert us if a new DoEffect event is not set up correctly
New automated test for animation events using DoEffect that point to prefabs that don't exist
finds 27 cases, will need to figure out what to do with them