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1,145 Commits over 518 Days - 0.09cph!

Today
merge from ocean_sim_waterlevel_trace_fix
Today
More player boat building fixes to not assume oceanlevel is at 0 Fix hull placement, boat creation, deployable height limit
Yesterday
merge from ocean_sim_waterlevel_trace_fix
Yesterday
Boat building station deployment works with env.oceanlevel != 0 Allowed setting env.oceanlevel to negative values, whats the worst that could happen...
Yesterday
merge from main
Yesterday
merge from HAB_armour_damage
Yesterday
Enable RW on HAB armor gibs HAB armor now plays an effect when equipped, placeholder sound for now Switch HAB door to chainlink door sounds instead of metal Now need to hold E for 3 seconds to put on the armor instead of instant, prevents misclicks
Yesterday
Remove huge debug cube from water pipe access point
2 Days Ago
merge from Monument_Blocker_Balance
2 Days Ago
S2P mil tuns, silo, large oil
2 Days Ago
Run clean entity labels
2 Days Ago
merge from heavy_helmet_crafting
2 Days Ago
Increased crafting cost for the heavy pot helmet: 1 -> 2 sheet metal 4 -> 8 hqm
2 Days Ago
merge from submarine_looting_fix
2 Days Ago
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot - Added blockLooting field on base mountables
2 Days Ago
merge from improved_event_saveloading
2 Days Ago
Proto
2 Days Ago
merge from main
2 Days Ago
Make sure to still restart oil rig radiation on server restart if the force reset fails
3 Days Ago
merge from main
3 Days Ago
Patrol heli, bradley, satellite crash sites get saved correctly instead of all crates disappearing when the server restarts - Enable saving on all of the crates and server gibs, the OnFire state persists - Converted satellite crates to the same LockedByEntCrate setup that heli and bradley use, got rid of TimedUnlootableCrate - Set all of the crate despawn time to 30 minutes from 60 (doesn't make sense for them to stick around longer than the gibs) - Fix heli crates landing on unloadable train wagons again (needed an extra fix now that they're saved)
3 Days Ago
Cargo ship no longer despawns its crates on server restart / does more loot cycles but randomly starts leaving inbetween - whole event should now saveload correctly - Saves the loot rounds that have passed, re-schedules the remaining correctly - Saves available spawn point indices so crates don't spawn on top of each other
3 Days Ago
Compile fix
3 Days Ago
Remove debug logs, slight cleanup + formatting
3 Days Ago
Hackable crate flag / visual fixes Skip puzzlereset alerts when force resetting after restart
3 Days Ago
merge from authorize_friend_lag_fix
3 Days Ago
Optimize SteamFriendsList.Refresh, fixing huge lag spikes when authorizing friends to turrets etc. when theres a lot of players in your team
3 Days Ago
Semi automatic pistol: - More damage falloff at range - HQM craft cost 4 -> 6
4 Days Ago
merge from main
4 Days Ago
Small oilrig converted
4 Days Ago
WIP Oil rigs no longer despawn all crates when the server restarts, large rig converted, small rig to go - Reworked the reset setup, attached a generator to the main reset so it can be saved, removed the smaller puzzleresets for each of the rooms - Puzzle now force-resets on server restart, unless there's players nearby - this also fixes getting killed while sleeping if you happened to be near any puzzle when the server goes down - Crates get saved so if you were in the middle of hacking the locked crate, it just continues after restart - Various other stuff to allow the puzzlereset to correctly find its reset entities and reset objects again afterwards - Puzzle itself saveloads references to spawned crates so it doesn't spawn duplicates on the next reset - ScientistBoatOilrigManager is no longer an entity (not needed) - Slight refactor, lots more cleanup to be done
4 Days Ago
merge from main, fix proto conflict
7 Days Ago
Fix corrupt hazmat suit item prefab
7 Days Ago
merge from Sculpture_SmartAlarm
7 Days Ago
merge from kriegchainsword_rack_fix
7 Days Ago
merge from Missing_clothing_worldmodels
7 Days Ago
merge from automated_testing
7 Days Ago
New automated test checking meshes used by monument blockers stage colliders are readable and don't import a material (will be stripped from server builds) Fix the 4 found issues
7 Days Ago
merge from main
7 Days Ago
S2P water treatment, in hopes of fixing broken PreparePrefabs in builds causing a bunch of issues
8 Days Ago
merge from ArrowRevamp :bow_and_arrow:
8 Days Ago
Reapply reduced network range on arrow.prefab Testlist
8 Days Ago
merge from main keep destination on some bow entities
8 Days Ago
merge from 2026_worldmodels
8 Days Ago
merge from medkit_sfx
8 Days Ago
merge from locked_water_bucket_fix
8 Days Ago
merge from store_image_descriptions_aug26
8 Days Ago
merge from flamethrowerpilot
8 Days Ago
merge from legacyfurnace_col_fix
8 Days Ago
merge from chainlink_fence_fix