usercipeaXcancel
reporust_rebootcancel

663 Commits over 426 Days - 0.06cph!

Today
merge from reset_groups_command
Today
merge from mortar_prototype
Today
Improve mortar uneven ground placement error
Yesterday
merge from main
Yesterday
Add spawn.reset_groups - just clears then fills all spawn groups, useful for spawn point testing
Yesterday
merge from automated_testing
Yesterday
Possibly fix some tests failing
Yesterday
merge from main
Yesterday
merge from interaction_toast_banned_fix
Yesterday
Better checks for when to display "Banned/Kicked from the server" in the interaction toast on disconnect
Yesterday
merge from automated_testing
Yesterday
Missed one
Yesterday
merge from automated_testing
Yesterday
Editor only codegen, codegen
Yesterday
merge from automated_testing
Yesterday
Compile fix
Yesterday
merge from automated_testing
Yesterday
testlist
Yesterday
merge from main
2 Days Ago
testlist
3 Days Ago
Further improvements to debug.drawcolliders - devDebugHighlight shader supports transparency, triggers and prevent building volumes are drawn slightly transparent and using a unique debug texture - All colliders get drawn with different colors according to the layer they are on, controlled by DrawCollidersConfig - can now immediately tell which layer something is on - Added convars to optionally hide triggers / prevent building volumes https://files.facepunch.com/cipeaX/2026/May/Unity_o3XpXSbFZr.mp4
3 Days Ago
Add support for drawing sphere and capsule colliders to debug.drawcolliders https://files.facepunch.com/cipeaX/2026/May/Unity_sVZltr5ha4.jpg
8 Days Ago
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026
8 Days Ago
Fix mortar mount vs pickup annoying interaction Don't require looking at the usable primary collider to show the mount menu for mortars, it only makes sense for ballistas/cannons
8 Days Ago
Codegen
9 Days Ago
Add version printout to the server log file, was only on client before
10 Days Ago
merge from mortar_prototype
10 Days Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
10 Days Ago
merge from custom_item_fixes
10 Days Ago
Fix items not stacking together after they've been part of a copypaste
10 Days Ago
merge from main
10 Days Ago
merge from mortar_prototype
10 Days Ago
Fix look rotation spam when in network range of a freshly placed mortar
10 Days Ago
▌ ▌█▊▉▌▍ ▊▊▆▌▇█ ▋▇▍▊▆█ ▊▋▄█▅▌ ▌▍ ▍▆▄▅ ▊▌▇▆▉ ▉▌█▅ ▉▇ ▄▄▋▉▋ ▆▉ ▋▅▉▆▊▉▋ ▇▆▌▊▌▍█▊▅▅ █▄▉▋▇▌ ▌▇▅█▄█▇ ▆▅▋ ██▌▉ █▅▌█▆
10 Days Ago
Add model component to mortar, should stop scaled impact effects
11 Days Ago
merge from console_quickjoin_fix
11 Days Ago
Re-set the interaction toast to "connecting" after disconnecting when switching server
11 Days Ago
merge from console_quickjoin_fix
11 Days Ago
Format
11 Days Ago
Fix error when trying to join another server while already connected Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
11 Days Ago
merge from main
11 Days Ago
Assign name and description keys to the base barrel and shelves items
14 Days Ago
Improve mortar deployment around players
15 Days Ago
testlist
15 Days Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
16 Days Ago
Codegen
16 Days Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
16 Days Ago
merge from weapon_refresh_salvaged_cleaver
16 Days Ago
Increase prototype fail chance to 25%
16 Days Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates