613 Commits over 396 Days - 0.06cph!
merge from terrain_lower_fixes
Link up launch site height texture again
S2P launch site, military tunnels
merge from s2p_terrain_fix
merge from main
Keep source on launch site scene
merge from automated_testing
merge from physicsmaterial_stringpool_fix
Fix impact effect / stringpool warning spam issues
Possible fix for scene losing its reference to the height texture when running S2P with terrain lowering
Fix TestCooking item leaks
merge from FireRate_Tooltip
merge from radtown_1_lightstuff
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merge from main
auto-resolve VendingMachine.cs and proto
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Replace tabs in spawn.report output (they confuse the new console)
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merge from weapon_refresh_salvaged_cleaver
merge from radtown_gate_pink_fix
Remove now empty entry in KillAllAnimals mission objective asset
Fix another reference to the old wolf in the trophy data
Add null check to fix a NPCShopKeeper.Greeting NRE
merge from custom_item_fixes
Dropped item combining now runs the same checks as CanStack
Fixes it combining different custom item names & icons and c4 frequencies
merge from lightfixture_refresh_recovery
merge from custom_item_fixes
Fix custom item icons / names not getting preserved when splitting a stack of items
Prevent items with different custom icons / names from stacking together
Fix regular icon being used instead of custom when dragging item from the splitter UI
Fix cooking tests failing
Improve the existing ones, add a note to expand in the future
Update wolf population asset with new convar
Add worldmodel component to binoculars worldmodel
Add tree and default to workbenches deploy volume
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
merge from weapon_refresh_binoculars
merge from DefWorkbenchupgrade_desc
merge from ziggurat_materials_fix
merge from roadsign_spawner_fix
merge from bag_corpse_health_fix
merge from deepsea_harvest_fix