786 Commits over 457 Days - 0.07cph!
merge from spraycan_reskin_refactor
Fix an edge case of errors when reskinning snowmobiles after they were saveloaded
Child entity (fuel tank, storage) spawn order can vary after a server restart, causing a mismatch when trying to restore inventories using the child indices - add fallback to match by just prefab id
For extra safety add more logging, and a fallback for the fallback - should anything go wrong with restoring containers, drop any leftover items instead of leaking them
merge from vending_mapmarker_pooling_fix
Fix a vending machine map marker pooling bug that causes markers to appear in wrong locations on the map when some are merged into clusters
Enable RW on all meshes currently used for collision in the apartments monument
merge from mfm2 (merge from main)
More manual fixes after merge
merge from main
manually resolve Elevator and VendingMachine conflicts
merge from status_convar_fix
merge from streamermode_fix
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merge from heli_crate_train_wagon_fix
Fix unloadable train wagon loot crates not becoming lootable after being saveloaded
Fix loot panel name not changing when unloading
Subtract
153827 "merge from streamermode_fix"
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merge from streamermode_fix
merge from bradley_inactive_error_fix
merge from large_furnace_place_effect_fix
merge from spawngrid_spacing_fix
merge from catapult_ragdoll_error_fix
merge from spraycan_reskin_refactor
merge from pool_analyzer_non_caching_methods
Fixed not being able to reskin large furnace while there's storage adaptors attached
Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
Rename geolocation status convar to geo_status to stop it from hiding global.status
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Disable only the nvidia reflex options if unsupported instead of the whole rendering settings container
Fix the "Destroying components immediately is not permitted during physics trigger/contact" server error when launching players with a catapult
Possibly fix the server error "Coroutine couldn't be started because the the game object 'assets/prefabs/npc/m2bradley/bradleyapc.prefab' is inactive!"
Fix "missing effectrecycle" warning when deploying large furnce
It was using an incorrect place effect (just pointing to the enabled effect prefab), made a new deploy effect prefab using the originally intended large furnace deploy sound
Fix spawngrid only accepting integer spacing
Apply PoolAnalyzerNonCaching attribute to a bunch more methods that are used with pooled arguments and are known to not cache them - Vis.Entities, GamePhysics.Trace / Overlap etc.
- Found and fixed two more (small) pool leaks
Also found an existing PoolAnalyzer issue, flagging a false positive MissingFree when there's an early return inside a try and the finally contains the free.
- Updated the analyzer to correctly catch this edge case, added some tests to confirm
Fix electric furnace reskin not preserving attached storage adaptors
Re-enable PreserveChildrenWhenReskinning but manually kill the child io entity so it gets recreated
Fix a IOEntity.Reskin_Restore NRE when reskinning to paintable window
merge from excavator_light_fix
Fix static SimpleLight broken material on LOD1, further fix plight.backup.off
S2P both oil rigs, sewer branch, harbor 1, excavator
merge from pool_analyzer_non_caching_methods
Update Rust.CodeAnalyzer again - switched the way methods are marked to an attribute [PoolAnalyzerNonCaching]
Mark all RPC method overloads with it
Update Rust.SourceGenerator.Rpc to add it to the autogenerated RPC methods too