1,385 Commits over 549 Days - 0.11cph!
merge from rail_junction_improvements :railway_track:
merge from arrow_gibs_fix
Improve rail junctions at procedural branchings and connections to monuments
- Fixes branch junctions still rarely being impassable by train due to generating with more than the max of 10° tangent difference allowed by collation
- Improves general smoothness of junctions, also fixing cases where they would start off onto the wrong side of the parent rail, then crossing right after, causing confusion when driving over them because you press LEFT but end up going RIGHT
- Tries to untangle parallel tunnel entrance connections that sometimes like to cross over each other - falls back to doing nothing if it can't improve it
Before | After:
https://files.facepunch.com/cipeax/2026/September/example1.png
https://files.facepunch.com/cipeax/2026/September/example2.png
https://files.facepunch.com/cipeax/2026/September/example3.png
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merge from automated_testing
Fix landmine worldmodel outline
merge from arrow_collision_fix
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merge from MetalDetector_WorldmodelBulb
merge from LightHouseReverbFix
merge from 3p_weapon_double_sounds_fix
merge from 2026_worldmodels
merge from wooden_loot_crate_gib_fix
merge from hqm_collectable_scale
merge from arrow_breaking_fix
merge from holsteredwep_chest_armour_fix
merge from locomotive_bell_fix
Delete the now unused physics material
Fix the locomotive bell sound being clientside only, now other players can hear it
merge from misc_error_cleanup
Improve warning when unable to connect to a radio station url instead of erroring
RidableHorse.prefab
Remove "standard vis test" debug log when bradley targets non-players
Fix "calling kill but already destroyed" warnings when cargo ship drives through junkpiles
Add a pool attribute, fix some formatting
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merge from cookingworkbench_stopping_fix
Refresh refrigeration status immediately when an item changes container, fixes the delay alltogether
merge from automated_testing
Fix kick hazmat worldmodel outline
merge from cookingworkbench_stopping_fix
merge from smart_alarm_deployment_fix
Improve smart alarm deployment, can now be placed on top of more other deployables
Fixed oversized bounds, removed unnecessary deploy volume, assigned physics material
https://files.facepunch.com/cipeax/2026/September/08_19-57-OrangeSableantelope.jpg
Possible fix for an issue with cooking workbenches in the snow stopping to cook shortly after inserting refrigerated items and quickly starting the cooking process
Transfer over the Refrigerated flag when splitting items, the spoiling work queue will still update it on the next tick anyway, but its a better initial state and fixes item stacks split off briefly becoming un-refrigerated before being updated, dirtying the inventory and stopping cooking
Fix animation test missing some animation events, fix a couple more cases that cause warnings ingame
merge from ai_hotfixes_for_monument_blocker_patch
Subtract
163412 new_navmesh_fixes