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754 Commits over 457 Days - 0.07cph!

Today
Rename geolocation status convar to geo_status to stop it from hiding global.status
Today
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Today
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Today
Disable only the nvidia reflex options if unsupported instead of the whole rendering settings container
Today
Fix the "Destroying components immediately is not permitted during physics trigger/contact" server error when launching players with a catapult
Yesterday
Possibly fix the server error "Coroutine couldn't be started because the the game object 'assets/prefabs/npc/m2bradley/bradleyapc.prefab' is inactive!"
Yesterday
Fix "missing effectrecycle" warning when deploying large furnce It was using an incorrect place effect (just pointing to the enabled effect prefab), made a new deploy effect prefab using the originally intended large furnace deploy sound
Yesterday
Fix spawngrid only accepting integer spacing
Yesterday
Apply PoolAnalyzerNonCaching attribute to a bunch more methods that are used with pooled arguments and are known to not cache them - Vis.Entities, GamePhysics.Trace / Overlap etc. - Found and fixed two more (small) pool leaks Also found an existing PoolAnalyzer issue, flagging a false positive MissingFree when there's an early return inside a try and the finally contains the free. - Updated the analyzer to correctly catch this edge case, added some tests to confirm
Yesterday
merge from main
4 Days Ago
Fix electric furnace reskin not preserving attached storage adaptors Re-enable PreserveChildrenWhenReskinning but manually kill the child io entity so it gets recreated
4 Days Ago
Fix a IOEntity.Reskin_Restore NRE when reskinning to paintable window
4 Days Ago
merge from main
4 Days Ago
merge from excavator_light_fix
4 Days Ago
Fix static SimpleLight broken material on LOD1, further fix plight.backup.off S2P both oil rigs, sewer branch, harbor 1, excavator
4 Days Ago
merge from main
4 Days Ago
merge from pool_analyzer_non_caching_methods
4 Days Ago
Update Rust.CodeAnalyzer again - switched the way methods are marked to an attribute [PoolAnalyzerNonCaching] Mark all RPC method overloads with it Update Rust.SourceGenerator.Rpc to add it to the autogenerated RPC methods too
4 Days Ago
Update Rust.CodeAnalyzer Brings an upgrade to the pool static analyzer, letting us mark certain methods as "non-caching" via .editorconfig - for example ClientRPC / ServerRPC are guaranteed to not cache or free pooled arguments. Doing so tells MissingFree to keep analyzing after calls to that method (instead of treating the pooled variable as escaped). This found 6 pool leaks which are also fixed in this commit (inside BasePlayer-Spectating, BasePlayer-MapInfo, DisplayingBoxStorage, GrowableEntity-Server, WireTool, IndustrialConveyor).
4 Days Ago
merge from shelves_fixes
4 Days Ago
merge from hackweek_map_incomplete_dl_fix
4 Days Ago
merge from nvidia_reflex_support_check_fix
4 Days Ago
merge from static_instruments_offset_fix take source on floating city prefabs
5 Days Ago
Fix static xylophone and drumkit being offset in monuments after they were converted to prefab variants in 142496 and 142494 Manually restore their old positions in Music_Stage and Casino Barge prefabs S2P Outpost + Floating Cities
7 Days Ago
merge from resourcedispenser_allocs
7 Days Ago
Delete a bunch of old useless assertions that allocate
7 Days Ago
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7 Days Ago
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7 Days Ago
Some SprayCan null checks to fix client errors when multiple players are reskinning at once
7 Days Ago
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8 Days Ago
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8 Days Ago
merge from spraycan_reskin_refactor
8 Days Ago
Minor cleanup Move CanBuild check further down Fix spray fail response logging to console of the whole net group Remove rundant codelock parent field Disallow reskinning turrets if not authed Disallow reskinning Busy doors Prevent potential error when reskinning io with mismatched slot counts
8 Days Ago
merge from main
8 Days Ago
merge from resourcedispenser_allocs
8 Days Ago
Avoid double lookup
8 Days Ago
merge from main
8 Days Ago
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9 Days Ago
Subtract 152447 merge from unity_6.3.15/ddraw_text_spacing_fix
10 Days Ago
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10 Days Ago
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10 Days Ago
Re-run disable Bake on Scene Load for the cave
10 Days Ago
merge from terrain_lowering_nms_large_cave Stomp cave scene
10 Days Ago
merge from heli_crate_train_wagon_fix
10 Days Ago
merge from industrial_torch_weaponrack_setup
10 Days Ago
merge from bowless_crossbow
10 Days Ago
merge from excavator_light_fix
10 Days Ago
merge from industrial_dlc
11 Days Ago
Fixed a very rare bug - if patrol heli crashed on top of an unloadable train wagon, the heli crates would become locked and unlootable
11 Days Ago
Merge from PlayerRigUpdate2 Keep source on floating city scenes