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839 Commits over 487 Days - 0.07cph!

42 Minutes Ago
merge from cui_fadeout_fix
45 Minutes Ago
Possible fix for CUI fadeout not working
Today
merge from triggerbase.ontriggerenter_nre
Yesterday
Fix items being movable into the vending machine inventory of the rentable shop while the purchase menu is open
2 Days Ago
Phrases
2 Days Ago
Codegen
3 Days Ago
Fix an edge case with legacy skins (workshop id 0) incorrectly appearing as selected
3 Days Ago
Fix failing container corpse test for bed testlist
3 Days Ago
merge from main
3 Days Ago
merge from clan_bugfixes
3 Days Ago
merge from main
3 Days Ago
merge from apartment_complex_monument
3 Days Ago
merge from demo_compat_convar_default
3 Days Ago
merge from raid_window_map_widget_fix
3 Days Ago
merge from softcore_bed_corpse_respawn
3 Days Ago
Points for running excavator go to the clan who last accessed the diesel fuel storage (before if clan 1 countered clan 2 and inserted more diesel to keep it running, the points would keep going to clan 2)
3 Days Ago
Add score event for using a red keycard (5 points)
3 Days Ago
Add score event for destroying the patrol helicopter (50 points)
3 Days Ago
Clan points balance pass - Removed scores for killing players in other clan, destroying tool cupboards - Removed score penalties for for being killed by player in another clan, killing unarmed players - Destroying bradley 10 -> 50 - Looting a hackable crate 5 -> 10 - Running excavator 10 -> 3 (its per diesel fuel consumed) - Looting an elite crate 10 -> 5
3 Days Ago
merge from main
3 Days Ago
Fix playground entities not immortal S2P apartment complex
4 Days Ago
merge from shopfront_stringpool_warning_fix
4 Days Ago
Fix stringpool warning spam when hitting metal shopfront Fix interaction collider incorrect physics material
4 Days Ago
Fix roundabout and swings not immortal + marking players as hostile Fix the rotation not being initialized correctly on the client
4 Days Ago
merge from clan_bugfixes
4 Days Ago
merge from ballisticlegSFX
5 Days Ago
Fix patrol heli being able to crash at apartment complex, S2P
5 Days Ago
Fix apartment complex missing map display phrase
7 Days Ago
merge from spraycan_reskin_refactor
7 Days Ago
All skin pickers now grey out and mark the currently applied skin, added to repair bench and crafting menu Uses the same style as in the charm picker General cleanup https://files.facepunch.com/cipeaX/2026/June/26_21-18-RemarkableAcornbarnacle.mp4
7 Days Ago
merge from main
9 Days Ago
Added a regular furnace to the medium apartment
9 Days Ago
merge from apartment_complex_monument
9 Days Ago
S2P apartment complex Fix compile for jake
9 Days Ago
Make apartment bathtub mountable Use the beach chair pose Manifest Add to medium and large apartment bathrooms Wouldn't have been releasable without this https://files.facepunch.com/cipeaX/2026/June/24_23-16-ZanyArchaeocete.jpg
9 Days Ago
merge from bathtub_mountable
9 Days Ago
merge from automated_testing
9 Days Ago
Fix single plant pot using a concave mesh collider (introduced on decorative plants branch) testlist
9 Days Ago
Fix cooking tests failing for the stove
9 Days Ago
merge from main
9 Days Ago
Add static research table and repair bench to the apartment complex lobby, positions subject to change S2P
9 Days Ago
Get rid of mailbox number font size override, not needed anymore
10 Days Ago
S2P apartment complex testlist
10 Days Ago
merge from main
10 Days Ago
Add custom loot panel title "Mailbox of room <room number>" to the apartment mailboxes, was easy to send mail to the wrong one by accident Phrases
10 Days Ago
Make the mailbox number font size slightly smaller if its a 3 digit room number
10 Days Ago
Fully reordered / renamed all rooms across the apartment complex Numbers make more sense, organized everything in the prefab Did the same for all the mailboxes, and disabled 2 unused mailbox entities
10 Days Ago
merge from main
10 Days Ago
merge from charity_plushies_fixes
10 Days Ago
merge from water_ssr_scaling_fix