1,707 Commits over 579 Days - 0.12cph!
Scrap king building skin enabled in standalone
merge from livestock_petting
Remove the animal turning towards the player when petted, can get you stuck since they have colliders now
merge from first_join_default_skins_fix
Fixed the rock and torch you spawn with always being the default skin (instead of your selected one) the first time you joined a server in a wipe
merge from scrap_king_buildingskin_dlc
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Commit some texture .meta that keep popping up
merge from chickencoop_item_errors_fix
Fixed some item / container bugs, together they caused multiple rare errors when moving items from or destroying chicken coops, which also lead to the entity not getting killed correctly
- ItemContainer.Load now ignores slot reservations (if an item was in a valid slot before the restart, it should be after - slot reservations are only used to stop new items being placed)
- A failed Insert due to not finding a valid position now early exits before adding the item to the item list
- Item swaps into reserved slots now fail immediately instead of moving, then failing and reverting (the revert could fail and delete the item)
- Guard ItemContainer.Take against collecting items queued for removal which could lead to double free
Fix for SSAOComputePass error spam when switching scenes
merge from skull_trophy_fixes
Fix all four skull trophy variants looking the same
Fix skull trophies never updating their visuals (whether a skull is inside or not, and nighttime visuals)
Improve colliders across all variants since they are different sizes, add glass phys material to the jar variants
Fix graveyard fence col import settings
merge from vine_null_invoke_fix
merge from tv_error_spam_fix
Fix vine mountable "DeferredStopReplicatingPos invoke with null action" error
Happened after a server restart if a vine was saved while swinging
Fix vines not correctly resetting to their default state on server restart
Fix TravellingVendor.IsPlayerIgnored NRE spam
merge from prefab_hierarchy_flattening
Puzzle reset objects keeps parent instead of descendants, thats what it depends on
Train track splines keep descendants, fixes tunnel lights not working
DungeonBaseLink keeps descendants, fixes error when generating underwater labs
Socket flattening fixes
Socket_Base keeps its descendants, Socket_Specific_Female keeps its parent, SocketMod_Inside uses world position / rotation instead of local
merge from corpse_lootable_fix
Fix npc corpses being unlootable after a server restart
merge from 3p_idle_throw_grenades_fix
merge from Halloween_2026_update
merge from halloween2026DLC
merge from guide_mesh_optimisations
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Moved sub entity spawning of cargo ship, travelling vendor and pt boats from ServerInit to ServerInitPostNetworkGroupAssign
Fixes various "changed its network group to null" warnings when they spawned
merge from net_group_null_log_fix
Fix artifacting on cargo mapmarker
Cherrypick
167668 scarecrow error fix
meta files that keep appearing
Fix tropical3 terrain ref
Make leading still the default interaction before petting
merge from MiltunsBlockers
merge from 3p_cleaver_resize
merge from Item2FunCraftingMenu
merge from Livestock_animals