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301 Commits over 306 Days - 0.04cph!

2 Days Ago
S2P both oil rigs Codegen
2 Days Ago
merge from naval_update keep source on the oilrig scenes
2 Days Ago
Made various auth commands work with boats / steering wheel such as ent auth, authcount, teleport2autheditem Fixed various inconsistencies, all of them should now work with all types of auth as youd expect Fixed entcount only working with steamid and not names Codegen
3 Days Ago
merge from naval_update
3 Days Ago
merge from sprinkler_vis_refactor
3 Days Ago
Remove mobile splashables from mobilePositions when deregistering
3 Days Ago
Set the new ramp colliders to wood material
4 Days Ago
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5 Days Ago
merge from slots_optimize
5 Days Ago
S2P Outpost
6 Days Ago
merge from clearinventory_clothingchanged_fix
6 Days Ago
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6 Days Ago
merge from custom_icon_pooling_fix
6 Days Ago
Fixed a pooling bug with custom item icons
9 Days Ago
Fixed a server only serialized field
9 Days Ago
merge from slots_optimize
9 Days Ago
Fix caboose slot machines being uninteractable Fix static caboose slot machines offset floating in the air
9 Days Ago
merge from main
23 Days Ago
Make resetstate remove the player from the advent calendar history
24 Days Ago
merge from naval_update
24 Days Ago
Swap to of the anchor colliders to metal where it makes sense Swap bbs interaction colliders to wood instead of concrete
24 Days Ago
Sail is now actually cloth instead of wood Made colliders a bit more accurate on the top
24 Days Ago
Fix a duplicate bone name on the cannon Swap interaction collider from box to sphere, fits better and stops bullets getting caught on the corners like before Fix incorrect material
24 Days Ago
Collider fixes for plank and ramp, assign wood material
24 Days Ago
Fixed some duplicate collider names on triangle ladder hatch
25 Days Ago
merge from commandblock_tests
25 Days Ago
Swap some expected's and actual's in TestHBHFSensor
25 Days Ago
Apply fixes from Flaviens shelf, regenerate testlist
25 Days Ago
merge from naval_update
25 Days Ago
Pass over all the boat blocks themselves Reset scaled colliders, resolve duplicate bone names, add model components as needed, ran manifest Fixes more offset / scaled / missing impact effects and stringpool warnings
25 Days Ago
Use collider cleanup tool to reset scaled transforms on all windows, embrasures, window bars, ladder hatches Should fix scaled impact effects and C4 getting stretched when stuck to their colliders
25 Days Ago
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26 Days Ago
Do the same for the death screen, button is hidden when deep sea is closed Always show the buttons if we are in the deep sea, even if closed
26 Days Ago
Only show the deep sea toggle map button if the deep sea is open
26 Days Ago
The "Follow player" map button now automatically switches to the correct view (deepsea/mainland)
27 Days Ago
Fix another Big Wheel NRE that could happen when the deep sea wipes
30 Days Ago
This can go I think
30 Days Ago
Fix snake not updating lifestory hits and animal kills Fix all new AI not updating lifestory hits
30 Days Ago
Couple test fixes
30 Days Ago
merge from main
30 Days Ago
merge from crosshair_button_release
30 Days Ago
Fix the crosshair preview buttons triggering on pressed instead of released
31 Days Ago
merge from hbhf_sensor_tests
31 Days Ago
Some more small fixes, regenerated testlist
31 Days Ago
Apply shelf from big Flav
31 Days Ago
merge from lastplayed_sorting_fix
31 Days Ago
Fix sorting by "last played" not working correctly in the server browser
32 Days Ago
merge from cargo_ladder_fix
32 Days Ago
Fixed not being able to get onto the two shorter ladders on the left side of cargo from a boat.
32 Days Ago
merge from entity_label_fixes 🏷️