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693 Commits over 426 Days - 0.07cph!

Today
Compile fix
Today
merge from drawcolliders_improvements
Today
Codegen
Today
merge from main
Today
merge from barrel_conveyor_fix
Today
Fix forceShowInConveyorFilters not overriding redirect check Show industrial barrels too
Today
merge from main
Today
merge from spraycan_reskin_refactor 🎨
Today
Refactored the entire method / file now that reskinning is feature complete and all on the new system Clear steps, organized validation logic, comments, ripped out redundant stuff, etc. Allow reskinning while noclip flying
Yesterday
Add computer station reskinning Now preserves all the saved cctv codes and wire stays connected to the sub io entity, snapping to the new handle position Fix an NRE when trying to control drones on playground
Yesterday
merge from mfm (merge from main)
Yesterday
Merge from main Manually resolve merge hell in SprayCan.cs
Yesterday
testlist
Yesterday
Add autoturret reskinning Preserves loaded ammo, authlist, rc identifier and peacekeeper setting
Yesterday
Implement IO entity reskinning with the new system, will now always nicely adjust any connected wires / pipes to the new positions: https://files.facepunch.com/cipeaX/2026/May/21_01-08-RightBighorn.mp4
Yesterday
Fix a bug causing io lines to not update correctly when multiple storage adaptors on the same barrel have connections between themselves
Yesterday
Integrate item container and child item container preserving into the new system Re-implement entity children preserving, with attachments repositioning if their sockets shifted, child io entity also have their connected lines update correctly Fixes various current bugs with storage adaptors / door controllers when their parent is reskinned Make ceilinglight reskinnable again, will fix reskinning io entities themselves next Fix not being able to skin snowmobile back to default
3 Days Ago
Some renaming
3 Days Ago
Improve the building of the PreserveInfo
3 Days Ago
Initial wip on an attempt to refactor the beast that is SprayCan.ChangeItemSkin The idea is that entities handle things they need to persist through reskinning themselves via Preserve and Restore methods
3 Days Ago
merge from barrel_conveyor_fix
3 Days Ago
Fix barrels not showing up in conveyor filters since reskin support was added
4 Days Ago
merge from server_browser_description_loading_fix
4 Days Ago
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
4 Days Ago
merge from version_log_server
4 Days Ago
merge from traintunlightfixes
4 Days Ago
merge from cargoshipfixes
4 Days Ago
merge from terrain_lowering_nms_large_cave
4 Days Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
4 Days Ago
merge from main
8 Days Ago
merge from reset_groups_command
8 Days Ago
merge from mortar_prototype
8 Days Ago
Improve mortar uneven ground placement error
8 Days Ago
merge from main
8 Days Ago
Add spawn.reset_groups - just clears then fills all spawn groups, useful for spawn point testing
8 Days Ago
merge from automated_testing
8 Days Ago
Possibly fix some tests failing
8 Days Ago
merge from main
9 Days Ago
merge from interaction_toast_banned_fix
9 Days Ago
Better checks for when to display "Banned/Kicked from the server" in the interaction toast on disconnect
9 Days Ago
merge from automated_testing
9 Days Ago
Missed one
9 Days Ago
merge from automated_testing
9 Days Ago
Editor only codegen, codegen
9 Days Ago
merge from automated_testing
9 Days Ago
Compile fix
9 Days Ago
merge from automated_testing
9 Days Ago
testlist
9 Days Ago
merge from main
9 Days Ago
testlist