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1,471 Commits over 549 Days - 0.11cph!

6 Hours Ago
Fix corrupt scientist2 prefab
Today
Codegen
Today
Compile fix
Today
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Today
merge from Crossbow_Arrow_Fix
Today
codegen
Today
merge from countby_command
Today
merge from automated_testing
Today
merge from minigun_ammo_reload_fix
Today
Formatting
Today
Fix minigun ammo count not updating when reloading it inside a box Fix the reload option being visible when already at max ammo capacity
Today
Animal fence (+graveyard fence) category Misc -> Construction Fix being able to recycle milky and creamy teas since it makes no sense
Today
Fix biofuel generator stringpool warnings Stricter angle placement Fix spoiled produce not compatible
Today
merge from main
Today
merge from animal_fencing_v2
Yesterday
merge from Livestock_animals
Yesterday
merge from automated_testing
Yesterday
Fix machete worldmodel outline, add error message if theres stale entity type names in the testlist
Yesterday
merge from main
2 Days Ago
Fix shields and diving tanks not showing up in the backpack slot in the loadout UI
2 Days Ago
merge from loadout_backpack_slot_fix
2 Days Ago
Fix composters getting bricked when splashed by water
2 Days Ago
merge from composter_sprinkler_fix
3 Days Ago
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3 Days Ago
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3 Days Ago
Fix wool worldmodel outline not working, the transform was getting deleted due to the renderer being collapsed Added a test checking for this issue Added a "select all" button to the test runner window
3 Days Ago
Post merge fixes
3 Days Ago
merge from main fix conflict in ConversationData, bumped VehiclePadRepaired condition type
3 Days Ago
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4 Days Ago
Fix through collider wrong layer, breaking groundwatch
4 Days Ago
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4 Days Ago
merge from improved_event_saveloading
4 Days Ago
Fix an edge case where oil rigs would start radiation even though the locked crate was still untouched Check saved locked crate has been hacked when restarting radiation during force reset after server restart
4 Days Ago
merge from main
4 Days Ago
merge from vending_fontsize_fix
4 Days Ago
Fix a fontsize inconsistency in the vending machine purchase UI
4 Days Ago
merge from single_door_controller_reskin_fix
4 Days Ago
Fix incorrect rotation being used for reskin child entity repositioning, causing door controllers to rotate 90 degrees on single doors Add regression test
4 Days Ago
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4 Days Ago
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4 Days Ago
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4 Days Ago
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5 Days Ago
merge from pillbox_collision_fix
5 Days Ago
merge from boat_powerdown_fix
5 Days Ago
merge from unnecessary_item_condition
5 Days Ago
merge from simpleupgrade_convert
5 Days Ago
Refactor some of SimpleUpgrade to reuse the logic from the reskin system Fixes door controllers on external gates not being preserved nicely when upgraded, also just a lot cleaner code
5 Days Ago
Fix player boat power down mechanic sometimes not working when lowering sails and quickly jumping off, causing the boat to drive away on its own Includes some tests
5 Days Ago
Disable condition on a bunch of items that don't need it and can never lose it during gameplay (Diving mask, crate & barrel costumes, prisoner hood, sunglasses, geiger counter, metal detector, rf pager, mobile phone)
5 Days Ago
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