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196 Commits over 214 Days - 0.04cph!

3 Hours Ago
Cherrypick 133467 "Editor tool to find and remove incorrect / leftover entity tags" My previous commit makes it so entities get their labels cleaned and applied correctly on every manifest run, but it doesn't clear the tags off entities that became non-entities at some point. For that (less common) case this manual tool that I made before can be used.
4 Hours Ago
Rewrite how entity labels are applied in BaseNetworkable DoPrepare, now also removes old incorrect entity labels. -> FIxes ~460 entity prefabs with wrong labels that no longer apply
Today
Fix craftable/workbench labels sometimes getting set incorrectly in ItemDefinition DoPrepare, introduced in 123697
Today
merge from boatspawner_nudge_fix
Today
Possible fix for the nudge fix not working
Today
merge from Project_Hammer
2 Days Ago
Editor tool to find missing worldmodel outlines, fix missing outlines for: Apple, CactusFlesh, TunaCan, HiveNuclei, AdvancedAntiRadTea, AdvancedHealingTea, AdvancedHealthTea, AdvancedOreTea, AdvancedScrapTea, AdvancedWoodTea, BasicAntiRadTea, BasicHealingTea, BasicHealthTea, BasicOreTea, BasicScrapTea, BasicWoodTea, CoolingTeal, HarvestingTea, PureAntiRadTea, PureHealingTea, PureHealthTea, PureOreTea, PureScrapTea, PureWoodTea, WarmingTea, largebackpack, smallbackpack, wm_twitch_rivals_flag, candy_cane, snowball, candycanes, electric_garland, gingermen, pinecones, polestar, tinsel, xmas_baubles, Potato, horse_dung_pile, horsedung, LargeMedkit
3 Days Ago
Allow enable_marker_teleport convar to be set from the server
3 Days Ago
Fix "converting to lowercase" warning when opening mute player dialog
3 Days Ago
Fixcars admin command now fuels up boat engines
8 Days Ago
Editor tool to find and remove incorrect / leftover entity tags
8 Days Ago
Restore broken Desert_Dwelling_double_A.prefab corrupted in 122570 on scientist_iteration branch. Fixes it randomly preventing server startup when trying to be spawned by abandoned military base
9 Days Ago
merge from boatspawner_nudge_fix
9 Days Ago
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9 Days Ago
merge from iceberg_icesheet_barricade_fix
9 Days Ago
Fix players nearby being teleported into the water below when a boat is purchased at fishing village For players to be "nudged" they now need to additionally intersect with a trigger instead of just being inside the nudge radius S2P fishing villages
10 Days Ago
Codegen
11 Days Ago
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11 Days Ago
Fix not being able to place barricades on icebergs, icesheets, shore ice when close to a monument
16 Days Ago
Include world layer in groundwatch
17 Days Ago
Trim input on crosshair import popup Increase char limit to 50 and change overflow mode
17 Days Ago
merge from main
20 Days Ago
merge from marker_teleport_reset_fix
20 Days Ago
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21 Days Ago
▉▊▄█▌▆ ▊▄▉▌▍▇▄▋▄▆▊ ▌▋▆▌ ██▉▉▇▊_▆▇▄▋▇▋_█▌▊▋█▅█▄ ▄▋▅▇█▋, ▉▍ ▅▇ ▆▍▇▅▅▆ █▌▉▉▇ ▋█ ▄▊▉▉▍ █▉▆▋▆ ▅▋▋▆ ▆▄▉ ▄▆▅▋▉█ █▇▋█▆▉ ▊▍▋▇▆▄▋ ▍▅ ▊▉▉▅ ▉▋▅▇▇▍ ▆▋ ▍█▅▉▋ ▉▆▅▆ ▅▄ ▇▊▄▆██ ▉▆ █▅▇█▋▊▉▍ ▋▆ ▄ ▇█▍▌▋█ ▊▋███▋▍ ▉█▆█▉ (█▋▌▌▊▋▉▉▄▇▍ ▅▊ █▍▅▋▉ ▇▋▇▋▌▋▄▋ ▍██▌▆▇▅█▆▉ ▅▉▌▅▇▅█ ▆▌ ▆▌▄▋▋▋)
22 Days Ago
merge from crosshair_allocs
22 Days Ago
Fix crosshair allocs
22 Days Ago
merge from door_canopen_saveload
22 Days Ago
Save and load canHandOpen, canNpcOpen and isSecurityDoor fields for doors. This should fix: - Some puzzles breaking after first server restart, allowing the doors to be opened without power (oil rigs, launch site) - Oil rig scientists losing the ability to open doors and push inside certain rooms after first server restart
24 Days Ago
merge from crosshair_customization
24 Days Ago
Fix import popup not being centered
24 Days Ago
Add `debug.print_topologies` command to print out which topologies are present at the location of the player
24 Days Ago
merge from crosshair_customization
24 Days Ago
Make the code in the export popup selectable
24 Days Ago
Implemented code review feedback, including - Swap cancel & action button positions - Put Crosshair settings above Interaction in the UI settings - Fix code being uppercased in the text field when exporting - Various smaller cleanup bits
25 Days Ago
Clicking anywhere outside the popup closes it
25 Days Ago
Improve responsiveness of crosshair popup
25 Days Ago
merge from main
25 Days Ago
merge from radtown_scene_select
25 Days Ago
Fix radtown not in editor scenes menu
27 Days Ago
Teleporting on the map via enable_marker_teleport while having the underground map layer selected will now attempt to teleport you to the deepest valid position (train tunnels, caves etc.). Falls back to regular behaviour.
28 Days Ago
Integrate crosshair code functionality into the settings menu UI. Buttons to import/export/reset crosshair with new custom popup dialogs: https://files.facepunch.com/cipeaX/2025/September/18_21-51-YellowSwallow.mp4
28 Days Ago
Add import/export/reset buttons under the preview crosshair Reset button loads default crosshair settings
28 Days Ago
merge from hackweek_crosshair_customization
28 Days Ago
merge from main
28 Days Ago
Fix crosshair being visible in main menu
29 Days Ago
Move up #IF CLIENT
29 Days Ago
merge from hackweek_crosshair_customization
29 Days Ago
Fix crosshair rendering below scope overlays