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583 Commits over 396 Days - 0.06cph!

Today
Remove now empty entry in KillAllAnimals mission objective asset
Today
Fix another reference to the old wolf in the trophy data
Today
Add null check to fix a NPCShopKeeper.Greeting NRE
Today
merge from custom_item_fixes
Today
Dropped item combining now runs the same checks as CanStack Fixes it combining different custom item names & icons and c4 frequencies
Today
merge from lightfixture_refresh_recovery
Today
merge from custom_item_fixes
Today
Fix custom item icons / names not getting preserved when splitting a stack of items Prevent items with different custom icons / names from stacking together Fix regular icon being used instead of custom when dragging item from the splitter UI
Yesterday
Tiny rename
Yesterday
Fix cooking tests failing Improve the existing ones, add a note to expand in the future
Yesterday
Update wolf population asset with new convar
Yesterday
Add worldmodel component to binoculars worldmodel Add tree and default to workbenches deploy volume
2 Days Ago
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
2 Days Ago
merge from main
3 Days Ago
merge from weapon_refresh_binoculars
3 Days Ago
merge from DefWorkbenchupgrade_desc
3 Days Ago
merge from ziggurat_materials_fix
3 Days Ago
merge from roadsign_spawner_fix
3 Days Ago
merge from bag_corpse_health_fix
3 Days Ago
merge from deepsea_harvest_fix
3 Days Ago
Fix not being able to harvest / clone plants on a boat while in the deep sea
3 Days Ago
Fix health info showing up for sleeping bag / towel corpses Stronger override for all container corpses instead of relying on ShowHealthInfo
3 Days Ago
Reenable all roadsign spawners - they were mistakenly saved as disabled in recent months (127266 / 140558), causing no roadsigns to spawn in monuments after they were S2Ped S2P outpost, junkyard, powerplant, satellite dish, sewer branch, military tunnels, fishing village a, water well b & c
3 Days Ago
Merge from main Keep source on directory conflicts, viewmodel.prefab auto-merged
6 Days Ago
merge from /mfm (merge from main)
6 Days Ago
Codegen, proto gen Manifest
6 Days Ago
Merge from main Keep source on generated stuff Keep main version of ParticleTestMap Merge automatically: Sceneloader.Monuments.cs, engine.json, InvisibleVendingMachine.cs Bump ApartmentRoom proto to 227 to avoid id collision with Workbench
6 Days Ago
merge from fix_manifest_errors
6 Days Ago
Remove extra model component on pistol_semiauto.a.m15.entity
6 Days Ago
merge from main
7 Days Ago
merge from sceneloader_improvements
7 Days Ago
Order fix so its more like before
7 Days Ago
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8 Days Ago
testlist
8 Days Ago
merge from fix_forceaddtoteam
8 Days Ago
Fix another edge case with forceaddtoteam causing errors
9 Days Ago
merge from weapon_refresh_salvaged_cleaver
9 Days Ago
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
10 Days Ago
Remove a rogue closing parenthesis in copypaste reply
10 Days Ago
merge from egghunt_top_rewards_fix
10 Days Ago
Fix top egg collector reward being lost when the players inventory is full Fix some pool leaks
10 Days Ago
S2P all floating cities, to fix a missing material
13 Days Ago
merge from sethealth_fix
13 Days Ago
Fix debug.sethealth only working with integers, improve feedback
13 Days Ago
merge from harbor_build_block_preview_fix
13 Days Ago
merge from planter_reskin_water_fix
13 Days Ago
Fix planter boxes not receiving water after being reskinned via spray can
13 Days Ago
merge from server_browser_refresh_fix
13 Days Ago
Fix refreshing the community tab in the server browser duplicating listings in the modded tab
14 Days Ago
Restore water wheel reference to its sounds to fix NRE spam