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786 Commits over 457 Days - 0.07cph!

20 Minutes Ago
merge from spraycan_reskin_refactor
23 Minutes Ago
Fix an edge case of errors when reskinning snowmobiles after they were saveloaded Child entity (fuel tank, storage) spawn order can vary after a server restart, causing a mismatch when trying to restore inventories using the child indices - add fallback to match by just prefab id For extra safety add more logging, and a fallback for the fallback - should anything go wrong with restoring containers, drop any leftover items instead of leaking them
1 Hour Ago
merge from main
2 Hours Ago
merge from vending_mapmarker_pooling_fix
2 Hours Ago
Fix a vending machine map marker pooling bug that causes markers to appear in wrong locations on the map when some are merged into clusters
5 Hours Ago
Enable RW on all meshes currently used for collision in the apartments monument
5 Hours Ago
testlist
5 Hours Ago
merge from mfm2 (merge from main)
5 Hours Ago
More manual fixes after merge
6 Hours Ago
merge from main manually resolve Elevator and VendingMachine conflicts
Today
merge from status_convar_fix
Today
merge from streamermode_fix
Today
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Today
Revert 153856
Today
merge from main
Yesterday
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Yesterday
merge from heli_crate_train_wagon_fix
Yesterday
Fix unloadable train wagon loot crates not becoming lootable after being saveloaded Fix loot panel name not changing when unloading
Yesterday
merge from main
Yesterday
Subtract 153827 "merge from streamermode_fix"
Yesterday
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Yesterday
Undo 153739 "subtract 153677 areacheck_parent_fix"
Yesterday
merge from streamermode_fix
Yesterday
merge from bradley_inactive_error_fix
Yesterday
merge from large_furnace_place_effect_fix
Yesterday
merge from spawngrid_spacing_fix
Yesterday
merge from catapult_ragdoll_error_fix
Yesterday
merge from spraycan_reskin_refactor
Yesterday
merge from pool_analyzer_non_caching_methods
2 Days Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
2 Days Ago
merge from main
2 Days Ago
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
5 Days Ago
Rename geolocation status convar to geo_status to stop it from hiding global.status
6 Days Ago
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6 Days Ago
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6 Days Ago
Disable only the nvidia reflex options if unsupported instead of the whole rendering settings container
6 Days Ago
Fix the "Destroying components immediately is not permitted during physics trigger/contact" server error when launching players with a catapult
6 Days Ago
Possibly fix the server error "Coroutine couldn't be started because the the game object 'assets/prefabs/npc/m2bradley/bradleyapc.prefab' is inactive!"
6 Days Ago
Fix "missing effectrecycle" warning when deploying large furnce It was using an incorrect place effect (just pointing to the enabled effect prefab), made a new deploy effect prefab using the originally intended large furnace deploy sound
7 Days Ago
Fix spawngrid only accepting integer spacing
7 Days Ago
Apply PoolAnalyzerNonCaching attribute to a bunch more methods that are used with pooled arguments and are known to not cache them - Vis.Entities, GamePhysics.Trace / Overlap etc. - Found and fixed two more (small) pool leaks Also found an existing PoolAnalyzer issue, flagging a false positive MissingFree when there's an early return inside a try and the finally contains the free. - Updated the analyzer to correctly catch this edge case, added some tests to confirm
7 Days Ago
merge from main
9 Days Ago
Fix electric furnace reskin not preserving attached storage adaptors Re-enable PreserveChildrenWhenReskinning but manually kill the child io entity so it gets recreated
9 Days Ago
Fix a IOEntity.Reskin_Restore NRE when reskinning to paintable window
9 Days Ago
merge from main
9 Days Ago
merge from excavator_light_fix
9 Days Ago
Fix static SimpleLight broken material on LOD1, further fix plight.backup.off S2P both oil rigs, sewer branch, harbor 1, excavator
9 Days Ago
merge from main
9 Days Ago
merge from pool_analyzer_non_caching_methods
9 Days Ago
Update Rust.CodeAnalyzer again - switched the way methods are marked to an attribute [PoolAnalyzerNonCaching] Mark all RPC method overloads with it Update Rust.SourceGenerator.Rpc to add it to the autogenerated RPC methods too