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763 Commits over 457 Days - 0.07cph!

4 Hours Ago
New "Blocked by industrial piping" error when building is blocked by an industrial pipe (before it would say blocked by the entity the pipe is connected to, which could be far away) Phrases
4 Hours Ago
merge from clan_bugfixes
4 Hours Ago
Add UI section in the keybind settings, add clan menu and contacts menu bind options, move crafting menu option to it
4 Hours Ago
Enable clan name tag color accessibility option
5 Hours Ago
merge from main
Today
Compile fix
Today
merge from automated_testing
Yesterday
merge from main
Yesterday
Fix military silencer not spawning in loot
Yesterday
When opening the spraycan reskin menu, the currently applied skin object you are looking at is now greyed out, instead of always being accessible and confusing - works with wallpaper too https://files.facepunch.com/cipeaX/2026/June/17_19-28-ScratchyBass.mp4
Yesterday
Typo fix
Yesterday
Phrases
Yesterday
Further spraycan refactor progress Entities restrict whether they are in a valid state for reskinning by overriding CanBeReskinned / CanBeRedirectSwapped Unified the way the reskin error toasts are sent, added 2 more - getting toasts when a reskin failed is now more consistent vs just not being able to open the menu Fixed not seeing the amount of seconds you need to wait when trying to reskin a recently damaged entity Some cleanup, moved BaseEntity.Reskinning to its own file
2 Days Ago
merge from main
3 Days Ago
Add storage adaptor sorting to vending machines, fridges, wall cabinet They previously didn't support it since they aren't regular storage containers
3 Days Ago
merge from quarry_speed_fix
3 Days Ago
Set belt scroll speed multiplier to 0.63 so the speed of the belt visually matches the speed of the other rotating parts
3 Days Ago
Fix broken materials on the mining quarry top engine with LOD1
7 Days Ago
merge from vending_purchase_clamping_fix
7 Days Ago
Another vending machine clamping consistency fix
7 Days Ago
merge from main
8 Days Ago
merge from videoplayer_fix
8 Days Ago
Fix new mountable tests having the "Deployables" category, breaking deployable tests Minor cleanup, testlist
8 Days Ago
merge from main
8 Days Ago
merge from sprinting_footsteps_update
8 Days Ago
merge from player_corpse_no_buoyancy_assigned_fix
8 Days Ago
merge from bowless_crossbow
8 Days Ago
merge from parent_projectile_validation_on_default
8 Days Ago
merge from clothing_mannequin_wearable_fix
8 Days Ago
merge from vending_purchase_clamping_fix
8 Days Ago
merge from demo_window_auto_refresh
8 Days Ago
merge from pool_analyzer_non_caching_methods
8 Days Ago
The Demos window refreshes automatically when opened so you dont have to press the refresh button every time
8 Days Ago
Update Rust.CodeAnalyzer - bring back .editorconfig list as a secondary way of marking methods as non caching - fall back to allow tagging unity / third party methods that we can't easily add the attribute to, like GameObject.GetComponentsInChildren<T>(List<T>)
8 Days Ago
Apply amount clamping in the vending machine purchase UI on value changed instead of end edit to match how it was before the ui refresh
8 Days Ago
Fix 4 pool leaks that got flagged
8 Days Ago
Move the attribute to Facepunch.System so it can be used in more places Apply it to 42 more suitable methods across the project
8 Days Ago
merge from main
9 Days Ago
merge from water_splash_sound_fix
9 Days Ago
Restore movement sounds reference on the player model Fixes water impact splash sounds not playing
9 Days Ago
merge from spraycan_reskin_refactor
9 Days Ago
Fix an edge case of errors when reskinning snowmobiles after they were saveloaded Child entity (fuel tank, storage) spawn order can vary after a server restart, causing a mismatch when trying to restore inventories using the child indices - add fallback to match by just prefab id For extra safety add more logging, and a fallback for the fallback - should anything go wrong with restoring containers, drop any leftover items instead of leaking them
9 Days Ago
merge from main
9 Days Ago
merge from vending_mapmarker_pooling_fix
9 Days Ago
Fix a vending machine map marker pooling bug that causes markers to appear in wrong locations on the map when some are merged into clusters
9 Days Ago
Enable RW on all meshes currently used for collision in the apartments monument
9 Days Ago
testlist
9 Days Ago
merge from mfm2 (merge from main)
9 Days Ago
More manual fixes after merge
9 Days Ago
merge from main manually resolve Elevator and VendingMachine conflicts