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102 Commits over 153 Days - 0.03cph!

Yesterday
Put an upper cap in place for the amount of stacks to give out to prevent potential issues on modded
2 Days Ago
Fix not being able to stack C4s with different frequencies even after disabling RF
2 Days Ago
Take into account decay.scale convar value when calculating upkeep time/cost in TC UI
2 Days Ago
ItemModSwap respects max stack size (fixes getting overstacked fish meat when gutting with harvesting tea)
2 Days Ago
Fixed not being able to place barricades on sand dunes in giant excavator S2P excav, water well a, radtown
5 Days Ago
Update TC tool storage tooltip phrase
5 Days Ago
Include lastPlayerID in command block save / load
5 Days Ago
Don't apply item ownership when opening loot containers in invis
10 Days Ago
Prototype crosshair editor section in the options menu, lets you configure your crosshair with a live preview: https://files.facepunch.com/cipeaX/2025/August/13_16-47-NiftyUlyssesbutterfly.mp4
10 Days Ago
Holding a lit torch provides some warmth, comfort, and slowly dries wetness https://files.facepunch.com/cipeaX/2025/August/13_13-59-NeglectedGreatargus.mp4
11 Days Ago
Added crosshair codes. Can be generated from the current crosshair settings, and then easily loaded at a later time or shared with other people: https://files.facepunch.com/cipeaX/2025/August/12_13-59-FrankGrasshopper.mp4
12 Days Ago
WIP crosshair customization, added the following convars to control the appearance and behaviour of the crosshair: - mode: 0=static, always visible | 1=static, hidden during ADS | 2=dynamic, adjusts to accuracy, hidden during ADS - style: 0=full | 1=no dot | 2=only dot | 3=T-shape no dot | 4=T-shape with dot - color: 0=white | 1=green | 2=blue | 3=red | 4=yellow | 5=magenta | 6=cyan - dotsize: Size of center dot [0-5] - spacing: Distance of the outer lines to the center dot [0-3] - outline: Outline enabled [true/false] - outlinecolor: 0=black | 1=green | 2=blue | 3=red | 4=yellow | 5=magenta | 6=cyan Demo: https://files.facepunch.com/cipeaX/2025/August/11_19-02-AttractiveLacewing.mp4
12 Days Ago
merge from particlesystem_warnings_fix
19 Days Ago
merge from particlesystem_warnings_fix
19 Days Ago
R/W for 2 more obscure meshes
19 Days Ago
merge from particlesystem_warnings_fix
19 Days Ago
Try and use higher LODs in 2 cases
19 Days Ago
Enabled R/W on 31 meshes used by particle systems to fix warnings
24 Days Ago
merge from stringpool_warnings_investigation
24 Days Ago
merge from stringpool_warnings_investigation
25 Days Ago
merge from slot_pooling_fix
25 Days Ago
Moved up the root bone for: all double doors, garage door, fence gate, cell gate, ladder hatches, shop front Observed the string pool warnings were resolved for all of them in editor
25 Days Ago
Pass over the worst offender - siegetower - Assigned root bone, renamed duplicate bone names, fixed crazy scaled roof collider that caused huge impact effects, switched out some collider materials for more appropriate ones - Observed that all "unpooled bone name" warnings were gone in editor
25 Days Ago
merge from main
25 Days Ago
Fix fps.limitinmenu being applied while benchmarking
25 Days Ago
Also reset entity slots when spawning (future proofing)
26 Days Ago
merge from gpuinstancefix2
26 Days Ago
30 more gpu instancing fixes
26 Days Ago
Possibly fixed the ancient rare bug that makes doors unable to be picked up until a lock is placed and removed from them.
29 Days Ago
- Editor tool that finds prefabs with colliders that will spam "string pool, unpooled bone name" warnings when hit - found 45 cases - Editor tool to print out strings that would be newly added to string pool, without having to run the manifest, for testing - Convar to toggle suppressing stringpool warnings in the editor
31 Days Ago
Fix code lock item being marked a redirect of itself, introduced in 124930
31 Days Ago
Fix not being able to set a guest code after reskinning
31 Days Ago
WIP: Spraycan supports reskinning codelocks https://files.facepunch.com/cipeaX/2025/July/23_14-29-CruelTamarin.mp4
33 Days Ago
Add CollateTrainTracks procedural component so the train tracks work
36 Days Ago
Also allow shelves to be placed on: Half & low wall, door & window frame, tugboat
43 Days Ago
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
43 Days Ago
Fix some remaining doors and non-prefab entities S2P bandit camp, ranch, large barn
44 Days Ago
S2P outpost, bandit camp, fishing villages, stables, large oilrig
44 Days Ago
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45 Days Ago
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45 Days Ago
More static objects found in safezones that no longer flag attackers as hostile: Door and chair variants, sofa, elevator, phonebooth, refinery, slot machine, card table, blackjack table, more npc vending machines, toilet, mission container, shop front, big wheel, food crate.
52 Days Ago
Merge from main, resolve conflict in FPSLogger caused by 123804
53 Days Ago
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53 Days Ago
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54 Days Ago
New user-bindable marker commands: - `buttons.markcurrentpos` to place a marker at the players position on the map - `buttons.clearmarkers` to clear all map markers
58 Days Ago
Spraycan no longer loses condition while using `infiniteammo 1`
58 Days Ago
Merge from main
59 Days Ago
A bit more cleanup
59 Days Ago
Improve output formatting, use pooling
2 Months Ago
Fix a rare bug where F1 killing would start the 60s kill cooldown, but not actually kill the player. (could happen if the command is entered precisely while entering the incapacitated state)