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136 Commits over 184 Days - 0.03cph!

6 Hours Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
Today
Include a version number (4 bits) to make future crosshair code changes easier and allow us to keep compatibility with old codes Switch to base 62 to ensure only alphanumeric characters are used
3 Days Ago
Revert accidentally touched file
3 Days Ago
merge from more_options
3 Days Ago
3 Days Ago
Crosshair codes were getting too long with the new options -> rewrite it to use bit packing - tightly pack all options into 6 bytes before b64 encoding instead of using a string A short "RUST-AlDFQ-yED" can now hold all information of the now 9 crosshair parameters - Set default values to be as close to the looks of the previous crosshair as possible - Cleanup
4 Days Ago
Switch out outer reticle parts to lines, add convar and slider to change width and length
4 Days Ago
Make the reticle a prefab since its used in two places now Improve looks of the outline of the center dot (just use a slightly bigger circle behind it instead of an actual outline)
4 Days Ago
When in dynamic mode, give the preview crosshair a pulsing animation and block changes to scaling
5 Days Ago
Fix static mode always visible ignoring client.crosshair Fix settings preview crosshair updating dynamically Add tooltip mention that spacing doesn't do anything in dynamic mode
5 Days Ago
Hook up all the convars so far to the options menu Switch to colour dropdowns for the colour settings Set/fix all phrases correctly with the new system, adhering to convention Move main crosshair enable/disable toggle into the new section Simplify / rename a few crosshair variables, add one more color option
5 Days Ago
merge from main
6 Days Ago
merge from stringpool_warnings_investigation
6 Days Ago
Attempt #2 to take into account decay.scale convar value when calculating upkeep time/cost in TC UI
6 Days Ago
merge from main
7 Days Ago
merge from icelake_barricade_fix2
7 Days Ago
Apply icelake barricade fix on new branch
7 Days Ago
merge from rails_barricade_fix2
7 Days Ago
Forgot trainyard
7 Days Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
7 Days Ago
Cherrypick 129429
7 Days Ago
Generate proto
7 Days Ago
merge from main
9 Days Ago
Fix issues with `catapult.reload` admin command Previously passing "5" to load a player didn't work correctly with multiple catapults in the world as well as some other minor inconveniences Add descriptions
9 Days Ago
New `debug.fillmounts` command - spawns and mounts a player on every mount point in a radius for testing https://files.facepunch.com/cipeaX/2025/September/06_21-05-CharmingCanine.mp4
9 Days Ago
Add admin convar `enable_marker_teleport` - if set to true, right clicking on the map will teleport you to that location instead of placing a marker
9 Days Ago
Bear now harvests for 20 meat instead of 19
10 Days Ago
Fix not being able to place barricades on ice lakes when too close to another monument S2P ice lakes
11 Days Ago
merge from hackweek_crosshair_customization/settings_editor
11 Days Ago
12 Days Ago
Restore stomped killbees command
15 Days Ago
Apply 129057 on new branch
15 Days Ago
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18 Days Ago
Block spray can reskinning of ceilinglight
19 Days Ago
Apply the stringpool fix to ~20 more entities
20 Days Ago
merge from main
20 Days Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
20 Days Ago
Fix not being able to place barricades on train tracks when near/in a monument
24 Days Ago
Put an upper cap in place for the amount of stacks to give out to prevent potential issues on modded
25 Days Ago
Fix not being able to stack C4s with different frequencies even after disabling RF
25 Days Ago
Take into account decay.scale convar value when calculating upkeep time/cost in TC UI
25 Days Ago
ItemModSwap respects max stack size (fixes getting overstacked fish meat when gutting with harvesting tea)
25 Days Ago
Fixed not being able to place barricades on sand dunes in giant excavator S2P excav, water well a, radtown
28 Days Ago
Update TC tool storage tooltip phrase
28 Days Ago
Include lastPlayerID in command block save / load
28 Days Ago
Don't apply item ownership when opening loot containers in invis
33 Days Ago
Prototype crosshair editor section in the options menu, lets you configure your crosshair with a live preview: https://files.facepunch.com/cipeaX/2025/August/13_16-47-NiftyUlyssesbutterfly.mp4
33 Days Ago
Holding a lit torch provides some warmth, comfort, and slowly dries wetness https://files.facepunch.com/cipeaX/2025/August/13_13-59-NeglectedGreatargus.mp4
34 Days Ago
Added crosshair codes. Can be generated from the current crosshair settings, and then easily loaded at a later time or shared with other people: https://files.facepunch.com/cipeaX/2025/August/12_13-59-FrankGrasshopper.mp4
35 Days Ago
WIP crosshair customization, added the following convars to control the appearance and behaviour of the crosshair: - mode: 0=static, always visible | 1=static, hidden during ADS | 2=dynamic, adjusts to accuracy, hidden during ADS - style: 0=full | 1=no dot | 2=only dot | 3=T-shape no dot | 4=T-shape with dot - color: 0=white | 1=green | 2=blue | 3=red | 4=yellow | 5=magenta | 6=cyan - dotsize: Size of center dot [0-5] - spacing: Distance of the outer lines to the center dot [0-3] - outline: Outline enabled [true/false] - outlinecolor: 0=black | 1=green | 2=blue | 3=red | 4=yellow | 5=magenta | 6=cyan Demo: https://files.facepunch.com/cipeaX/2025/August/11_19-02-AttractiveLacewing.mp4