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1,385 Commits over 549 Days - 0.11cph!

6 Hours Ago
Subtract 163953
6 Hours Ago
merge from main
Today
merge from rail_junction_improvements :railway_track:
Today
merge from typo_fixes
Today
merge from arrow_gibs_fix
Today
Improve rail junctions at procedural branchings and connections to monuments - Fixes branch junctions still rarely being impassable by train due to generating with more than the max of 10° tangent difference allowed by collation - Improves general smoothness of junctions, also fixing cases where they would start off onto the wrong side of the parent rail, then crossing right after, causing confusion when driving over them because you press LEFT but end up going RIGHT - Tries to untangle parallel tunnel entrance connections that sometimes like to cross over each other - falls back to doing nothing if it can't improve it Before | After: https://files.facepunch.com/cipeax/2026/September/example1.png https://files.facepunch.com/cipeax/2026/September/example2.png https://files.facepunch.com/cipeax/2026/September/example3.png
Yesterday
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Yesterday
merge from automated_testing
Yesterday
Fix landmine worldmodel outline
Yesterday
merge from main
Yesterday
merge from ent_nre_fix
Yesterday
merge from 2Cave2Furious
Yesterday
merge from arrow_collision_fix
2 Days Ago
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2 Days Ago
merge from BBQRadialMenu
2 Days Ago
merge from MetalDetector_WorldmodelBulb
2 Days Ago
merge from LightHouseReverbFix
2 Days Ago
merge from 3p_weapon_double_sounds_fix
2 Days Ago
merge from 2026_worldmodels
2 Days Ago
merge from wooden_loot_crate_gib_fix
2 Days Ago
merge from hqm_collectable_scale
2 Days Ago
merge from arrow_breaking_fix
2 Days Ago
merge from holsteredwep_chest_armour_fix
2 Days Ago
merge from locomotive_bell_fix
2 Days Ago
Delete the now unused physics material
2 Days Ago
Fix the locomotive bell sound being clientside only, now other players can hear it
2 Days Ago
merge from misc_error_cleanup
2 Days Ago
Improve warning when unable to connect to a radio station url instead of erroring RidableHorse.prefab
2 Days Ago
Remove "standard vis test" debug log when bradley targets non-players
2 Days Ago
Fix "calling kill but already destroyed" warnings when cargo ship drives through junkpiles
2 Days Ago
Add a pool attribute, fix some formatting
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
merge from cookingworkbench_stopping_fix
2 Days Ago
Refresh refrigeration status immediately when an item changes container, fixes the delay alltogether
2 Days Ago
merge from main
2 Days Ago
merge from automated_testing
2 Days Ago
Fix kick hazmat worldmodel outline
2 Days Ago
merge from main
3 Days Ago
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3 Days Ago
merge from cookingworkbench_stopping_fix
3 Days Ago
merge from smart_alarm_deployment_fix
3 Days Ago
Improve smart alarm deployment, can now be placed on top of more other deployables Fixed oversized bounds, removed unnecessary deploy volume, assigned physics material https://files.facepunch.com/cipeax/2026/September/08_19-57-OrangeSableantelope.jpg
3 Days Ago
Possible fix for an issue with cooking workbenches in the snow stopping to cook shortly after inserting refrigerated items and quickly starting the cooking process Transfer over the Refrigerated flag when splitting items, the spoiling work queue will still update it on the next tick anyway, but its a better initial state and fixes item stacks split off briefly becoming un-refrigerated before being updated, dirtying the inventory and stopping cooking
3 Days Ago
Fix animation test missing some animation events, fix a couple more cases that cause warnings ingame
3 Days Ago
merge from main
3 Days Ago
merge from ai_hotfixes_for_monument_blocker_patch
3 Days Ago
Subtract the subtract
3 Days Ago
merge from main
3 Days Ago
Subtract 163412 new_navmesh_fixes