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613 Commits over 396 Days - 0.06cph!

Yesterday
merge from terrain_lower_fixes
Yesterday
Link up launch site height texture again S2P launch site, military tunnels
Yesterday
merge from s2p_terrain_fix
Yesterday
merge from main Keep source on launch site scene
Yesterday
Add a comment
Yesterday
merge from automated_testing
Yesterday
merge from physicsmaterial_stringpool_fix
Yesterday
Fix impact effect / stringpool warning spam issues
Yesterday
Possible fix for scene losing its reference to the height texture when running S2P with terrain lowering
Yesterday
Fix TestCooking item leaks
Yesterday
merge from main
Yesterday
merge from FireRate_Tooltip
Yesterday
merge from main
Yesterday
merge from radtown_1_lightstuff
Yesterday
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Yesterday
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Yesterday
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Yesterday
merge from main auto-resolve VendingMachine.cs and proto
5 Days Ago
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5 Days Ago
Replace tabs in spawn.report output (they confuse the new console)
6 Days Ago
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6 Days Ago
merge from weapon_refresh_salvaged_cleaver
6 Days Ago
merge from radtown_gate_pink_fix
7 Days Ago
Remove now empty entry in KillAllAnimals mission objective asset
7 Days Ago
Fix another reference to the old wolf in the trophy data
7 Days Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
7 Days Ago
merge from custom_item_fixes
7 Days Ago
Dropped item combining now runs the same checks as CanStack Fixes it combining different custom item names & icons and c4 frequencies
7 Days Ago
merge from lightfixture_refresh_recovery
7 Days Ago
merge from custom_item_fixes
7 Days Ago
Fix custom item icons / names not getting preserved when splitting a stack of items Prevent items with different custom icons / names from stacking together Fix regular icon being used instead of custom when dragging item from the splitter UI
8 Days Ago
Tiny rename
8 Days Ago
Fix cooking tests failing Improve the existing ones, add a note to expand in the future
8 Days Ago
Update wolf population asset with new convar
8 Days Ago
Add worldmodel component to binoculars worldmodel Add tree and default to workbenches deploy volume
8 Days Ago
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
8 Days Ago
merge from main
9 Days Ago
merge from weapon_refresh_binoculars
9 Days Ago
merge from DefWorkbenchupgrade_desc
9 Days Ago
merge from ziggurat_materials_fix
9 Days Ago
merge from roadsign_spawner_fix
9 Days Ago
merge from bag_corpse_health_fix
9 Days Ago
merge from deepsea_harvest_fix