259 Commits over 275 Days - 0.04cph!
merge from hbhf_sensor_tests
Some more small fixes, regenerated testlist
Apply shelf from big Flav
merge from lastplayed_sorting_fix
Fix sorting by "last played" not working correctly in the server browser
merge from cargo_ladder_fix
Fixed not being able to get onto the two shorter ladders on the left side of cargo from a boat.
merge from entity_label_fixes 🏷️
Run entity label clean tool
Run manifest
Commit 578 changed .meta files of prefabs that previously had incorrect entity labels, now fixed
Fix bug causing incorrect labels for some entities
merge from cargo_cam_rotation_fix
Simplify the way the cargo cameras get their rotation, it was stupid and only worked because the event always spawns cargo at the same initial rotation
Fix broken ptboat item to entity reference to make it spawnable from F1 menu
Fix invalid ptboat storage reference
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Boat planner can go into tc tool slots
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
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Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
Make sure placement error is correct for the deep sea build fix
Space station building skin added to upgrade_radius commands
Pressing a vending machine marker on the map again while its store menu is open now closes it
When opening the tech tree, always start on the highest level page by default
Fixed some tests, improved some tests, added some more tests
2 of them intentionally failing as they test current bugs
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
Improved the `fillwater` command
- Now able to fill up deployed liquid container being looked at, in addition to items in the hotbar
- Clears old contents before adding, so you don't get stuck with the wrong water
- Able to fill up water bucket, provided its equipped
- Added reply feedback + description, cleaned up the code
Fix deleteentitiesbyshortname not replying correctly, improve feedback and add usage descriptions
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before
- Fix the command not working from the server console
CargoShip.UpdateMovement NRE fix
merge from tax_convars_rename
Renamed workbench tax convars to prevent loading old values from server configs
workbench1TaxRate -> workbenchTaxRate1
workbench2TaxRate -> workbenchTaxRate2
workbench3TaxRate -> workbenchTaxRate3
Add debug server command to send a convar to a client
Fix the log that prints when the client blocks such commands not including the full command string
merge from elevator_power_qol
Remove leftover ItemModChildIO component on the elevator item
Allow mummy mask in conveyor filters
merge from cargoship_cameras
Update network groups of cargo cameras inside the main cargoship movement update
Fixes an issue where they stop working after cargo left its original spawn position
Add one more camera, give all of them some more better names
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Lower abandoned cabins puzzle reset radius from 30m -> 20m (same as build block zone) to prevent sleepers getting killed inside their base
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