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894 Commits over 487 Days - 0.08cph!

2 Hours Ago
merge from demo_browser_search
2 Hours Ago
Added a search bar to the demo browser window
Today
update skin list
Today
Make nest hat a wolf headdress skin too
Today
Set up all of the lunar new year animal masks as skins of the wolf headdress, so you can reskin between them
Today
merge from automated_testing
Today
Jukebox collider convex + RW Bar stools disable researchable Dartboard assign place effect manifest + testlist
Today
merge from main
Yesterday
Hackable crates correctly saveload their state (timer progress, whether its been looted, etc.) Some cleanup on the script
Yesterday
merge from main
2 Days Ago
merge from vehicle_emojis
2 Days Ago
Improved emoji search in chat - Can search for items with their display name (had to guess their shortname before), works in different languages - Emoji autocomplete now also works with Contains instead of just StartsWith
2 Days Ago
Fix car and chassis vehicle items having whitespace in their shortname - its bad and breaks using them as emojis in chat Changing shortnames is cursed but these are only used for the f1 vehicle tab and I've applied the FreezeItemId tag so the id will stay the same
3 Days Ago
merge from vehicle_emojis
3 Days Ago
Allow vehicle icons to be used as emojis in chat https://files.facepunch.com/cipeax/2026/July/14_18-56-CriminalZenaida.png
3 Days Ago
Fix one more collision issue
3 Days Ago
merge from main
3 Days Ago
Resolved more CanvasRenderer warnings
3 Days Ago
Codegen
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
merge from minifridge_reskin_fix
3 Days Ago
Fix reskinning mini fridge not preserving storage adaptor
4 Days Ago
merge from automated_testing
4 Days Ago
New automated test checking all Gibbable components for mesh colliders that are missing RW All pass as expected
4 Days Ago
merge from fix_realmed_remove_warning
4 Days Ago
Fix RealmedRemove warnings on small ramp and advent calendar
4 Days Ago
merge from automated_testing
4 Days Ago
Exclude monument prefabs from the tests in TestMeshes, saves a decent chunk of time to not scan these big prefabs, its also unnecessary since any colliders inside them will already be scanned as part of other prefabs
4 Days Ago
merge from tree_fence_collision_fix (fixes one more case)
4 Days Ago
Fix 8 collision meshes that import a material
4 Days Ago
New automated test that checks all collision meshes do not import a material as well (importing a material causes the mesh to be stripped from server builds) Found 10 cases of this issue across the project, confirmed ingame they have collision issues
4 Days Ago
merge from main
4 Days Ago
testlist
4 Days Ago
merge from main
4 Days Ago
merge from allplayerlist_dupe_fix
4 Days Ago
Fix allPlayerList returning duplicate entries if a player is sleeping and active
4 Days Ago
merge from UpkeepTerminal_TextNSound
4 Days Ago
merge from pool_fixes_july_26
4 Days Ago
merge from pool_fixes_july_26
4 Days Ago
merge from sewer_cave_box_fix
4 Days Ago
Delete a stray cardboard box in large sewer cave
5 Days Ago
Fix a few companion app pool leaks, flagged by adding the non caching attribute to broadcast methods
5 Days Ago
Fix all clan actions not returning their result protos to the pool
5 Days Ago
Fix DeepSeaManager.TeleportPassenger incorrect pooling Slight refactor, got rid of an unnecessary class and method
5 Days Ago
Fix pool leak in DisplayingBoxStorage
8 Days Ago
merge from apartment_s2p_spawner
8 Days Ago
Remove rogue disabled small apartment in the scene S2P apartment complex
8 Days Ago
merge from automated_testing
8 Days Ago
Fix small backpack broken world model outline Testlist