1,471 Commits over 549 Days - 0.11cph!
Fix corrupt scientist2 prefab
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merge from Crossbow_Arrow_Fix
merge from countby_command
merge from automated_testing
merge from minigun_ammo_reload_fix
Fix minigun ammo count not updating when reloading it inside a box
Fix the reload option being visible when already at max ammo capacity
Animal fence (+graveyard fence) category Misc -> Construction
Fix being able to recycle milky and creamy teas since it makes no sense
Fix biofuel generator stringpool warnings
Stricter angle placement
Fix spoiled produce not compatible
merge from animal_fencing_v2
merge from Livestock_animals
merge from automated_testing
Fix machete worldmodel outline, add error message if theres stale entity type names in the testlist
Fix shields and diving tanks not showing up in the backpack slot in the loadout UI
merge from loadout_backpack_slot_fix
Fix composters getting bricked when splashed by water
merge from composter_sprinkler_fix
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Fix wool worldmodel outline not working, the transform was getting deleted due to the renderer being collapsed
Added a test checking for this issue
Added a "select all" button to the test runner window
merge from main
fix conflict in ConversationData, bumped VehiclePadRepaired condition type
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Fix through collider wrong layer, breaking groundwatch
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merge from improved_event_saveloading
Fix an edge case where oil rigs would start radiation even though the locked crate was still untouched
Check saved locked crate has been hacked when restarting radiation during force reset after server restart
merge from vending_fontsize_fix
Fix a fontsize inconsistency in the vending machine purchase UI
merge from single_door_controller_reskin_fix
Fix incorrect rotation being used for reskin child entity repositioning, causing door controllers to rotate 90 degrees on single doors
Add regression test
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merge from pillbox_collision_fix
merge from boat_powerdown_fix
merge from unnecessary_item_condition
merge from simpleupgrade_convert
Refactor some of SimpleUpgrade to reuse the logic from the reskin system
Fixes door controllers on external gates not being preserved nicely when upgraded, also just a lot cleaner code
Fix player boat power down mechanic sometimes not working when lowering sails and quickly jumping off, causing the boat to drive away on its own
Includes some tests
Disable condition on a bunch of items that don't need it and can never lose it during gameplay
(Diving mask, crate & barrel costumes, prisoner hood, sunglasses, geiger counter, metal detector, rf pager, mobile phone)
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