usercipeaXcancel
reporust_rebootcancel

1,799 Commits over 610 Days - 0.12cph!

Today
merge from distanceflaregammafix
Today
merge from vendingmarkers_fix
Today
merge from filestorage_cache_fix
Today
Fix two wearable pooling bugs introduced with 168691 - Night vision goggles getting stuck not working - NVG scientists suit eyes not glowing after having unloaded a head on a trophy with its suit (includes a slight refactor of WearableNotifyTrophyMounted.OnMounted to support pooling)
Today
Fix the content visuals of harbor containers sometimes floating when on cargo ship Add StripBatchingComponents so it removes the RendererBatch, fix StripComponents<T> not working on inactive children
Today
Guard a BasePlayer.SendPingsToClient NRE
Today
█ ▅▅▉ ▊▋▊▌▌▅▉█▄▇▉▊▄▉▍▇▉▆▇▆▆ ▅▋▍▊█▅▆▋▉ ▍▉▄ ▌▊▇█▄ ▌▊█▋ ▅ ▇▆▌▌▊▍ ▌▆▆▋▌▇ █▍ ▊▆█ ▄▇▊█▇▍▊▆▍▉▍▉▇▋ ▌▉▄█▋▋▉█▇ ▍▇▋▌▅ █▅█▋▌ █▉▅▅▊▍▆▅ ▊▋ ▇▍▋ ▌▍▄▌█ █▍ █▌▊ ▍▋▅▊▅▉▋ ▋▅▅▋▌▅▋ ██ ▉█▊ ▍▊▍▍▊▌▌ ▄ ▊▋▍▋▇ ▉▍▅██ ▆▄ ▊▌ ▄▆▌▍▄ ▌▇ ▇▄▍▉▋▍▍▄ ▋▉ ▌▇█ ▅▍▅▇▇ ▇▆▉▄▍ ▆▇▍▅▊ ▋ ▅▊▌▄▊▆ ▋▄▆▊▊▍▄ ▊▍█▋ ▆▋▄▄█▊ ▊▉▋▇ ▄▋▅▌▌▇▇ ▊▌▄▇▋▌▆ ▅▅▊▋ ▇▉ ▇▍▌▊▋█▉ ▊▋▍▅█▍ ▍▊▇ ▅▋▋ ▉▋▄▅██ █▍▌ ▌▇▍▍▅▆▄ ▅▍█▄▇▋▊▌▍ ▍▌▌▍▉▌▍▍▍ ▋▋ ▆▌▇▅▆▉▋▋▇▍▆ ▆▊▌▉▇▊ ▊▇▌▄▅▅ █▊▊▍▇▄ ▇▄▍██▋▇ ▉▆ ▌▌▄ ▍█▍▊▉▆ ▄▄█▆▆▉▍ ▋▅ ▊▍▉ ▊▉█▋▄ ▌▆▌▅▅▆▌█ ▌█ ▋▅▊ ▆▋▅▇▍▇▉ ▄▌█▉▋▊▊▊▋ ▅▇▊▅█ ▅█▊▄▍ ▋▊▌▇▄ ▅▊█ █▅ █▆▉▄▅▍▍▋ ▇█▉ ▉▆▋ ▋▅▅▍▆▄▇█▇ ▄▉▍▆▉▇█▄▅▆▉ ▆▍▌ ▉▄▉▅▋▇▊▇▆ ▇▅▊▍ ▍▋▆▇▋▍▍▉ ▉▆▋ █▇▍ ▇▇▆▋█
Today
Fix pooling bug causing io wires while actively using the wire tool to sometimes be thicc
Yesterday
Door.SetSwingDynamic NRE guards
Yesterday
merge from f1items_nre_fix
Yesterday
merge from gamepad_focus_nre
Yesterday
merge from get_networklodcell_fix
Yesterday
merge from drop_bind_fix
Yesterday
merge from pickupnotice_nre_fix
Yesterday
merge from LightHouse_Cratefix2
Yesterday
merge from bird_critters
Yesterday
merge from melee_nre_fix
Yesterday
▉▍▉▆▄▍▄ ▌▇▇▅ ▇▋▍▊██▊▆▆▇▌▌▍▅▉▄▅
Yesterday
merge from distanceflaregammafix
Yesterday
merge from laserstretching_fix
Yesterday
merge from npcencountertimer_fix
Yesterday
merge from nameplates_maxnameplates_hotfix
Yesterday
merge from netread_nre_fix
Yesterday
Regenerate settings preset defaults, fixes various outdated convars and max shadow quality being the default
Yesterday
Fix an unlocked locked crate showing the wrong time on the laptop screen after a restart
2 Days Ago
Restore alien costume sitem meta guid, changed in 167536 making it uncraftable
3 Days Ago
▋ ▉▄▌▇▋▋▊▄ ▋▇▊▊▆▇▉▋▅▌ ▆▍▍▅▉▊ ▍▅█▄▋▋▆▊▊ ▉█▍▆
3 Days Ago
Add some resources to seagull corpses
3 Days Ago
Persist the UID water mark across server restarts, eliminating the risk of ever reusing a net id of a killed entity
3 Days Ago
Further tweaks to uzi drop in hackable crates, avoid it spawning "on top" of the other guns, slightly cut bolty and lr weight to limit dilution Keep elite crate and underwater lab crate spawn the same but have it come with some ammo
4 Days Ago
Possibly fix NetRead.get_Position NREs
4 Days Ago
Fix salvaged hammer animation events path in editor (wrong slashes)
4 Days Ago
Fix drop item binds dropping the held item from your belt when in the inventory
4 Days Ago
merge from main
4 Days Ago
Use short prefab name for weapon in combatlog
4 Days Ago
merge from more_lod_optims
4 Days Ago
Guard OnAncestorParentChangedClient NRE
4 Days Ago
One more CullWhenInside iteration, the previous one could cause big delays in bushes updating in the jungle, due to all loaded bushes clogging the work queue Now: One grid for bushes, one grid for foundations, no work queue, no physics
4 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
Reapply harbor change
7 Days Ago
Fix harbors not spawning any crates when in tier 2 (mainly custom maps), S2P
8 Days Ago
Fix halloweenhunt pumpkin artifacting
8 Days Ago
Add IFlattenKeepsDescendants to PropSway, HideIfAiming and MeshTerrainRoot
8 Days Ago
merge from main
8 Days Ago
▋ ▆▅▆▊▍ ▄▋█▍ ▋▄▆▋▇▅▅▍█▄▌█▅▆▍▌▌▊▊██▊▅▉▉▅▄▋▍▉▅▊▊▅▌
8 Days Ago
█ ▅█▆ ▇▋▋ ▋▋▌█▄▊▉▉ ▇▆▇▄▊▍▍▋ ▇▉▌▋▄▋▆ ▇▍▉▆▊▉█▅ ▉▉▇▌▊▉█ ▇▉▆▊▊ ▌▍▍ ▌▌█▇▄▋█▍▋▍ ▉██▉▇▌▄▍ ▄▋ █▆▅▇▅▍▆ ▆▉▇▅█▇▄▊▇▅ ▆▇█▅ ▊▊▌▄▅▍▋▅▇ ▊ ▊▋▆▉▊▊▅▅ ▄▉▅█ ▇▌▅▅█▍▍ ▋▋ ▉▉▊ ▌▊▇▆ ▄▍█▅▅ ▋█▊▄▉ ▄▋ ▄▅▇▍▍▅▆▄▍ ▍▉▌▅▊ ▌▄▅▊▊▍▇▍▄▄ ▄▄▇▉▇▉ ▅▍▌ ▆▋▊▆▊▊▊▇ ▇▆▅█▉▍ ▉▍███▌▄█ ▄▄▆▌▌▌ ▊▊█▌ ▊▍▍ ▍▆▌▉▍ ▍▉▍▊▌▊▉ ▄▋▊ ▍▄▊ ▄▌▌▊▉ ▄▋▋▌▊▊▌ ▇▌▉▄ ▉▋▉▌█▍ ███▅▉▆▌ ▄▄▋▇▅▊ ▅▄▇▊ ▋▌▅▅▍▇▌ ▉▌▄▄▆▌▇ ▆▆ ▅▇▇▅▇▉ █▍▌▊▍ █▆▅▇ ▄▆ ▄▌▄ ▆▌▉ ▅▉▊▊▆▌ ▌▅█▅▌ █▌▊▅▆▆ ▇▆▆ ▇██ ▇▊▊▍▍ ▋█▅▍▇▋▆▊▋▌▅ ▅▍██▆▇▋█▇▅▌ ▉▋▄ ▉▆▋▅▆▄ ▊▌▌ █▍▄▍ ▅▅█▉▉ █▅▄▆▌ ▍▆▄▍▅▊▌ ▍▌█ ▌▌█▉██ ▋▉▆▅▍▉▅▇▉ ▇▍▊▆▅▉▄ ▆▇▌ ▍▆▄█▅▄█▄ ▊▄▇▊ ▌▄ ▄▊▉▋▅ ▍▇ ▄▊▇▋▋▆▊▋ ▌▌▉▅▊▉▆ ▊▅▄▅▉▉▉ ▆▆▋▄ ▉▅▉▄▆▄█ █▌ ▉▋▊█ ▋▋▇▋▆▋█▅ █▌▍█▊ ▄ ▇▋██ ▅▄▊▊█▅▋▊ ▉▊▆▋▊▍█ ▊▇▋ ▆▋▄█ ▆▌▄▇▉▊▉ ▄▄▊ ▇▅▉▊▌▄ ▇▅▍ ▊▆ ▌▍▋▆▍ ▍▄▊▊▉▊ █▊▋▋▉▅▉
8 Days Ago
Allow fog density convars to be sent from server again
9 Days Ago
more_lod_optims -> main
9 Days Ago
merge from bird_critters 🐦‍⬛