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237 Commits over 245 Days - 0.04cph!

4 Days Ago
Pressing a vending machine marker on the map again while its store menu is open now closes it
4 Days Ago
When opening the tech tree, always start on the highest level page by default
5 Days Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
5 Days Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
6 Days Ago
Added `applygenes` admin command - applies a given gene sequence to the clone/seed in your hands
6 Days Ago
Improved the `fillwater` command - Now able to fill up deployed liquid container being looked at, in addition to items in the hotbar - Clears old contents before adding, so you don't get stuck with the wrong water - Able to fill up water bucket, provided its equipped - Added reply feedback + description, cleaned up the code
7 Days Ago
HBHF Sensor tests
7 Days Ago
Fix deleteentitiesbyshortname not replying correctly, improve feedback and add usage descriptions
8 Days Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
8 Days Ago
Command block tests
9 Days Ago
CargoShip.UpdateMovement NRE fix
15 Days Ago
merge from tax_convars_rename
15 Days Ago
Renamed workbench tax convars to prevent loading old values from server configs workbench1TaxRate -> workbenchTaxRate1 workbench2TaxRate -> workbenchTaxRate2 workbench3TaxRate -> workbenchTaxRate3
19 Days Ago
Add debug server command to send a convar to a client Fix the log that prints when the client blocks such commands not including the full command string
19 Days Ago
merge from elevator_power_qol
19 Days Ago
Remove leftover ItemModChildIO component on the elevator item
19 Days Ago
merge from main
20 Days Ago
Allow mummy mask in conveyor filters
21 Days Ago
merge from cargoship_cameras
21 Days Ago
Update network groups of cargo cameras inside the main cargoship movement update Fixes an issue where they stop working after cargo left its original spawn position
21 Days Ago
merge from main
22 Days Ago
Feedback changes
22 Days Ago
merge from main
22 Days Ago
Compile fix
22 Days Ago
Add one more camera, give all of them some more better names
22 Days Ago
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25 Days Ago
Lower abandoned cabins puzzle reset radius from 30m -> 20m (same as build block zone) to prevent sleepers getting killed inside their base
25 Days Ago
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26 Days Ago
Add 4 proof of concept cameras to the cargo ship
26 Days Ago
Setup to have cargo ship spawn its own static cctv cameras, defined by a point + rotation + point to look at Prevent the cameras inheriting cargos global network group
26 Days Ago
Rewrite how labels are set in ItemDefinition DoPrepare. No differences in the results, wasnt broken before, just less potential calls to the asset database
26 Days Ago
Cache entity types list and reuse instead of redoing it every time
27 Days Ago
Test run the manifest with my latest improvements, commit manifest file and changed .meta files This removed incorrect entity labels on 404 entities
27 Days Ago
Test run the entity label cleaner, removed leftover entity labels from 47 prefabs that are no longer entities
27 Days Ago
Also include cleaning leftover GlobalBroadcast labels in the tool
28 Days Ago
Large oilrig S2P (fixes old scientists spawning again after merge from main 134314)
28 Days Ago
Disable MarkAttackerHostile on two more entities
29 Days Ago
Disable MarkAttackerHostile on 20 static entitites found in floating cities
32 Days Ago
Fix bug that capped the amount of cameras you can add to a computer station at 256 characters of the combined identifiers, caused by the default max length when reading the joined bookmark string on the client. Bumped it to 1024 which should be more than enough for most situations.
32 Days Ago
merge from ferry_cameras
32 Days Ago
Assigned names to the 4 static cctv cameras at ferry terminal, they actually work now. S2P FERRYDOCK, FERRYUTILITIES, FERRYPARKING, FERRYLOGISTICS
32 Days Ago
Cherrypick 133467 "Editor tool to find and remove incorrect / leftover entity tags" My previous commit makes it so entities get their labels cleaned and applied correctly on every manifest run, but it doesn't clear the tags off entities that became non-entities at some point. For that (less common) case this manual tool that I made before can be used.
33 Days Ago
Rewrite how entity labels are applied in BaseNetworkable DoPrepare, now also removes old incorrect entity labels. -> FIxes ~460 entity prefabs with wrong labels that no longer apply
33 Days Ago
Fix craftable/workbench labels sometimes getting set incorrectly in ItemDefinition DoPrepare, introduced in 123697
33 Days Ago
merge from boatspawner_nudge_fix
33 Days Ago
Possible fix for the nudge fix not working
33 Days Ago
merge from Project_Hammer
35 Days Ago
Editor tool to find missing worldmodel outlines, fix missing outlines for: Apple, CactusFlesh, TunaCan, HiveNuclei, AdvancedAntiRadTea, AdvancedHealingTea, AdvancedHealthTea, AdvancedOreTea, AdvancedScrapTea, AdvancedWoodTea, BasicAntiRadTea, BasicHealingTea, BasicHealthTea, BasicOreTea, BasicScrapTea, BasicWoodTea, CoolingTeal, HarvestingTea, PureAntiRadTea, PureHealingTea, PureHealthTea, PureOreTea, PureScrapTea, PureWoodTea, WarmingTea, largebackpack, smallbackpack, wm_twitch_rivals_flag, candy_cane, snowball, candycanes, electric_garland, gingermen, pinecones, polestar, tinsel, xmas_baubles, Potato, horse_dung_pile, horsedung, LargeMedkit
35 Days Ago
Allow enable_marker_teleport convar to be set from the server