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595 Commits over 396 Days - 0.06cph!

Yesterday
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Yesterday
Replace tabs in spawn.report output (they confuse the new console)
3 Days Ago
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3 Days Ago
merge from weapon_refresh_salvaged_cleaver
3 Days Ago
merge from radtown_gate_pink_fix
4 Days Ago
Remove now empty entry in KillAllAnimals mission objective asset
4 Days Ago
Fix another reference to the old wolf in the trophy data
4 Days Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
4 Days Ago
merge from custom_item_fixes
4 Days Ago
Dropped item combining now runs the same checks as CanStack Fixes it combining different custom item names & icons and c4 frequencies
4 Days Ago
merge from lightfixture_refresh_recovery
4 Days Ago
merge from custom_item_fixes
4 Days Ago
Fix custom item icons / names not getting preserved when splitting a stack of items Prevent items with different custom icons / names from stacking together Fix regular icon being used instead of custom when dragging item from the splitter UI
5 Days Ago
Tiny rename
5 Days Ago
Fix cooking tests failing Improve the existing ones, add a note to expand in the future
5 Days Ago
Update wolf population asset with new convar
5 Days Ago
Add worldmodel component to binoculars worldmodel Add tree and default to workbenches deploy volume
5 Days Ago
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
5 Days Ago
merge from main
6 Days Ago
merge from weapon_refresh_binoculars
6 Days Ago
merge from DefWorkbenchupgrade_desc
6 Days Ago
merge from ziggurat_materials_fix
6 Days Ago
merge from roadsign_spawner_fix
6 Days Ago
merge from bag_corpse_health_fix
6 Days Ago
merge from deepsea_harvest_fix
6 Days Ago
Fix not being able to harvest / clone plants on a boat while in the deep sea
6 Days Ago
Fix health info showing up for sleeping bag / towel corpses Stronger override for all container corpses instead of relying on ShowHealthInfo
6 Days Ago
Reenable all roadsign spawners - they were mistakenly saved as disabled in recent months (127266 / 140558), causing no roadsigns to spawn in monuments after they were S2Ped S2P outpost, junkyard, powerplant, satellite dish, sewer branch, military tunnels, fishing village a, water well b & c
6 Days Ago
Merge from main Keep source on directory conflicts, viewmodel.prefab auto-merged
9 Days Ago
merge from /mfm (merge from main)
9 Days Ago
Codegen, proto gen Manifest
9 Days Ago
Merge from main Keep source on generated stuff Keep main version of ParticleTestMap Merge automatically: Sceneloader.Monuments.cs, engine.json, InvisibleVendingMachine.cs Bump ApartmentRoom proto to 227 to avoid id collision with Workbench
9 Days Ago
merge from fix_manifest_errors
9 Days Ago
Remove extra model component on pistol_semiauto.a.m15.entity
9 Days Ago
merge from main
10 Days Ago
merge from sceneloader_improvements
10 Days Ago
Order fix so its more like before
10 Days Ago
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11 Days Ago
testlist
11 Days Ago
merge from fix_forceaddtoteam
11 Days Ago
Fix another edge case with forceaddtoteam causing errors
12 Days Ago
merge from weapon_refresh_salvaged_cleaver
12 Days Ago
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good