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320 Commits over 306 Days - 0.04cph!

5 Days Ago
merge from vending_cluster_pool_leak_fix
5 Days Ago
Fix vending machine pool leak Vending machine map marker clusters were leaking a bunch of data every time you open the map
8 Days Ago
merge from main
10 Days Ago
Add a null check in TriggerParent.CheckAllParenting
10 Days Ago
merge from naval_update
10 Days Ago
Clear deep sea shore vector data client side for any players who manage to survive the deep sea wiping (admins in god mode) via RPC
10 Days Ago
Clear deep sea shore vector data server side when the deep sea closes
10 Days Ago
Apply the previous fix to the floating cities as well
10 Days Ago
Fixed the lag spikes + ocean disappearing frames when entering the deep sea (hope this doesn't break anything else)
12 Days Ago
merge from deployer_vm_3p_fix
12 Days Ago
Fix building plan appearing untextured in 3rd person when deploying certain items generic_deploy now uses the same setup / viewmodel as the regular planner
12 Days Ago
Remove Physics Projectile layer from all parenting triggers on all ghostship variants Was causing thrown grenades and C4 to freak out
12 Days Ago
merge from naval_update
12 Days Ago
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12 Days Ago
merge from SmallRamp_Deploy
12 Days Ago
Fix pool leak in TimedExplosive
12 Days Ago
merge from main
12 Days Ago
merge from naval_update
12 Days Ago
merge from lifestory_snake_fix
15 Days Ago
S2P both oil rigs Codegen
15 Days Ago
merge from naval_update keep source on the oilrig scenes
15 Days Ago
Made various auth commands work with boats / steering wheel such as ent auth, authcount, teleport2autheditem Fixed various inconsistencies, all of them should now work with all types of auth as youd expect Fixed entcount only working with steamid and not names Codegen
16 Days Ago
merge from naval_update
16 Days Ago
merge from sprinkler_vis_refactor
16 Days Ago
Remove mobile splashables from mobilePositions when deregistering
16 Days Ago
Set the new ramp colliders to wood material
17 Days Ago
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18 Days Ago
merge from slots_optimize
18 Days Ago
S2P Outpost
19 Days Ago
merge from clearinventory_clothingchanged_fix
19 Days Ago
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19 Days Ago
merge from custom_icon_pooling_fix
19 Days Ago
Fixed a pooling bug with custom item icons
22 Days Ago
Fixed a server only serialized field
22 Days Ago
merge from slots_optimize
22 Days Ago
Fix caboose slot machines being uninteractable Fix static caboose slot machines offset floating in the air
22 Days Ago
merge from main
36 Days Ago
Make resetstate remove the player from the advent calendar history
37 Days Ago
merge from naval_update
37 Days Ago
Swap to of the anchor colliders to metal where it makes sense Swap bbs interaction colliders to wood instead of concrete
37 Days Ago
Sail is now actually cloth instead of wood Made colliders a bit more accurate on the top
37 Days Ago
Fix a duplicate bone name on the cannon Swap interaction collider from box to sphere, fits better and stops bullets getting caught on the corners like before Fix incorrect material
37 Days Ago
Collider fixes for plank and ramp, assign wood material
37 Days Ago
Fixed some duplicate collider names on triangle ladder hatch
38 Days Ago
merge from commandblock_tests
38 Days Ago
Swap some expected's and actual's in TestHBHFSensor
38 Days Ago
Apply fixes from Flaviens shelf, regenerate testlist
38 Days Ago
merge from naval_update
38 Days Ago
Pass over all the boat blocks themselves Reset scaled colliders, resolve duplicate bone names, add model components as needed, ran manifest Fixes more offset / scaled / missing impact effects and stringpool warnings
38 Days Ago
Use collider cleanup tool to reset scaled transforms on all windows, embrasures, window bars, ladder hatches Should fix scaled impact effects and C4 getting stretched when stuck to their colliders