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655 Commits over 426 Days - 0.06cph!

24 Minutes Ago
merge from interaction_toast_banned_fix
26 Minutes Ago
Better checks for when to display "Banned/Kicked from the server" in the interaction toast on disconnect
46 Minutes Ago
merge from automated_testing
46 Minutes Ago
Missed one
51 Minutes Ago
merge from automated_testing
51 Minutes Ago
Editor only codegen, codegen
58 Minutes Ago
merge from automated_testing
58 Minutes Ago
Compile fix
1 Hour Ago
merge from automated_testing
1 Hour Ago
testlist
1 Hour Ago
merge from main
Today
testlist
Today
Further improvements to debug.drawcolliders - devDebugHighlight shader supports transparency, triggers and prevent building volumes are drawn slightly transparent and using a unique debug texture - All colliders get drawn with different colors according to the layer they are on, controlled by DrawCollidersConfig - can now immediately tell which layer something is on - Added convars to optionally hide triggers / prevent building volumes https://files.facepunch.com/cipeaX/2026/May/Unity_o3XpXSbFZr.mp4
Yesterday
Add support for drawing sphere and capsule colliders to debug.drawcolliders https://files.facepunch.com/cipeaX/2026/May/Unity_sVZltr5ha4.jpg
6 Days Ago
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026
6 Days Ago
Fix mortar mount vs pickup annoying interaction Don't require looking at the usable primary collider to show the mount menu for mortars, it only makes sense for ballistas/cannons
6 Days Ago
Codegen
7 Days Ago
Add version printout to the server log file, was only on client before
8 Days Ago
merge from mortar_prototype
8 Days Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
8 Days Ago
merge from custom_item_fixes
8 Days Ago
Fix items not stacking together after they've been part of a copypaste
8 Days Ago
merge from main
8 Days Ago
merge from mortar_prototype
8 Days Ago
Fix look rotation spam when in network range of a freshly placed mortar
8 Days Ago
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8 Days Ago
Add model component to mortar, should stop scaled impact effects
9 Days Ago
merge from console_quickjoin_fix
9 Days Ago
Re-set the interaction toast to "connecting" after disconnecting when switching server
9 Days Ago
merge from console_quickjoin_fix
9 Days Ago
Format
9 Days Ago
Fix error when trying to join another server while already connected Fix the interaction toast not updating to "connecting" state when pressed, causing issues when trying to spam-reconnect to a server
9 Days Ago
merge from main
9 Days Ago
Assign name and description keys to the base barrel and shelves items
12 Days Ago
Improve mortar deployment around players
13 Days Ago
testlist
13 Days Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
14 Days Ago
Codegen
14 Days Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
14 Days Ago
merge from weapon_refresh_salvaged_cleaver
14 Days Ago
Increase prototype fail chance to 25%
14 Days Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
16 Days Ago
merge from terrain_lower_fixes
16 Days Ago
Link up launch site height texture again S2P launch site, military tunnels
16 Days Ago
merge from s2p_terrain_fix
16 Days Ago
merge from main Keep source on launch site scene
16 Days Ago
Add a comment
16 Days Ago
merge from automated_testing
16 Days Ago
merge from physicsmaterial_stringpool_fix
16 Days Ago
Fix impact effect / stringpool warning spam issues