8,596 Commits over 3,256 Days - 0.11cph!
Only cache replicated ConVars on client builds, god damnit
Automated Linux Build #115
Automated Windows Build #115
Automated Linux DS Build #115
Fix crash in CTraceFilterDoor::ShouldHitEntity when encountering invalid physics objects
Automated Linux Build #116
Automated Windows Build #116
Automated Linux DS Build #116
JavaScript exceptions now show file path and line number in console
Automated Windows Build #117
Automated Linux DS Build #117
ENTITY:SetHitboxSet silently fails on invalid input
Automated Linux Build #118
Automated Windows Build #118
Automated Linux DS Build #118
Added PANEL:SetDrawLanguageID
Improved padding of language IDs
Automated Linux Build #119
Automated Windows Build #119
Automated Linux DS Build #119
Main menu should no longer render above the console
Automated Linux Build #120
Automated Windows Build #120
Automated Linux DS Build #120
Outgoing net messages now use a static buffer
Fixed debug builds on Windows
Automated Linux Build #121
Automated Windows Build #121
Automated Linux DS Build #121
Fixed ai.GetScheduleID & ai.GetTaskID
Automated Linux Build #122
Automated Windows Build #122
Automated Linux DS Build #122
file.Exists performance improvement
Small fix for Lua error handler
Automated Linux Build #123
Automated Windows Build #123
Automated Linux DS Build #123
* gui.SetMousePos and input.SetCursorPos no longer work while the game is not focused
* system.HasFocus now also works on Linux and OSX ( needs testing ) on client
* GitSync
Automated Linux Build #124
Automated Windows Build #124
Break Windows builds in gmod again.
GMOD-specific fix to Windows debug builds.
Automated Windows Build #125