8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux DS Build #125
Lower potential memory usage of replicated ConVar precache
Automated Linux Build #126
Automated Windows Build #126
Automated Linux DS Build #126
File library can now write png/jpg files
util.TableToJSON handles arrays properly
Removed angle/vector pool debug message
Automated Windows Build #127
Automated Linux DS Build #127
Automated Windows Build #128
Automated Linux Build #128
Automated Linux DS Build #128
Fixed GMPublish Linux link order
Added loading bar text when waiting for Steam auth
Automated Linux Build #129
Automated Windows Build #129
Automated Linux DS Build #129
Added command line option to cause BAssert to dump (Windows only)
I have faith in you, Linux DS
Automated Windows Build #130
That wasn't very cross platform of me.
Automated Linux Build #131
Automated Linux DS Build #131
Automated Windows Build #131
Automated Windows Build #132
Proper alpha blending for Awesomium panels.
Automated Windows Build #133
Automated Linux Build #133
Automated Linux DS Build #133
I forgot to enable the previous patch. Here we go again!
Automated Linux Build #134
Automated Windows Build #134
Automated Windows Build #135
Fixed a possible crash issue caused by global NW2Vars
Entity:GetNW2VarTable now returns the type associated with each value as well
Added bounds checking to render.GetScreenEffectTexture
Scripted NPCs and Nextbots now support the following clientside hooks: Initialize, Think, Draw and DrawTranslucent
Automated Windows Build #136
Automated Linux DS Build #136
Automated Windows Build #137
Awesomium changes only on Windows for now
Fix Linux / OSX builds
Automated Windows Build #138
Automated Linux Build #138
Added a default Draw hook to base_nextbot (whoops forgot about that detail sorry)
Automated Windows Build #139
* Bumped steam.inf version
* Increased model precache limit to its TF2 4000 limit
* Fixed buildcubemaps for real this time
Automated Windows Build #140
Automated Linux Build #140