8,596 Commits over 3,256 Days - 0.11cph!
Merged changes to materialsystem and debug overlays
Automated Windows Build #341
Automated Windows Build #8
Automated Linux DS Build #341
Automated Linux DS Build #8
Mark some unused thread-related ConVars as hidden
Don't queue SetupBones calls for entities with a BuildBonePositions callback or bone manipulator
Fixed deadlock in render.RenderView
Increased size of render queue and added error message when it runs out of memory
Use render queue for Lua IMaterial setters/getters
Added actual error messages to CMatQueuedRenderContext::AllocVertices/CMatQueuedRenderContext::AllocIndices
CMaterialSystem::GMOD_FlushQueue only finishes current render job when necessary rather than every call (makes render.RenderView not super slow)
Disable queued decals & post-processing
CMaterialSystem::AllowThreading changes from upstream
Automated Linux Build #342
Automated Windows Build #342
Automated Linux DS Build #342
render.PushFilterMag/render.PushFilterMin now work with queued rendering
Swapped behaviour of render.PushFilterMag/render.PushFilterMin to do the right things
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Use queued IMaterialVar for all engine code rather than just Lua userdata - fixes matproxies with multicore rendering
* Added reload_legacy_addons console command
Automated Linux Build #343
Automated Windows Build #343
Automated Linux DS Build #343
Allow mathematical matproxies to execute & override entity alpha/color modulation during queued rendering
GitSync - TTT changes + DListView/DPropertySheet update
GitSync - more miniscule panel changes - DListView SetPaintBackgroun fix & DMenu.AddSpacer now uses skin for paint
Fixed rare use of stale ILuaInterface pointer in C_BaseEntity::RestoreLuaEntityTable (Engine Error: GetLuaTable != TABLE!)
Automated Linux Build #344
Automated Windows Build #344
Updated localization files
Automated Linux DS Build #344
Automated Windows Build #345
Automated Linux DS Build #345
Merge /mcore
Ignore value of mat_requires_rt_alloc_first in first call to EndRenderTargetAllocation
Automated Linux Build #346
Automated Windows Build #346
Automated Linux DS Build #346
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Automated Windows Build #347
Automated Linux DS Build #347
Automated Windows Build #348