8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux Build #320
Automated Windows Build #320
Automated Linux DS Build #320
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Automated Windows Build #321
Automated Linux DS Build #321
Fixed crash in CNetChan::SetMaxBufferSize when current buffer has > 4000 bytes of data
Automated Linux Build #322
Automated Windows Build #322
Merge fix for CNetChan::SetMaxBufferSize
Automated Windows Build #6
Automated Linux DS Build #322
Automated Linux DS Build #6
- render.RedownloadAllLightmaps now updates lighting on static props as well
- Fixed a rare case where NPCs could become invisible after noclipping into them
- Fixed vehicles (and some flying NPCs) being completely silent if they spawned outside of the client's PAS
- Fixed not being able to create more than one font with different scanline sizes but otherwise identical parameters
Automated Linux Build #323
Automated Windows Build #323
Automated Linux DS Build #323
CLuaShared::LoadFile_FromDataTable now works properly with any path identifier
Clientside autorefresh now finds root Lua file on its own (doesn't rely on serverside AddCSLuaFile placement)
Automated Linux Build #324
Automated Windows Build #324
Automated Linux DS Build #324
CLuaShared::LoadFile_FromDataTable for GAME path now works without files actually existing in the filesystem
Fixed infinite loop in autorefresh caused by circular include() calls
Automated Linux Build #325
Automated Windows Build #325
Automated Linux DS Build #325
* Fixed a regression with SWEPs not being able to reload/SWEP:Think not working after switcing to an empty SWEP
* Fixed sorting by name in file.Find being reversed ( default behavior is unchanged )
Automated Linux Build #326
Automated Windows Build #326
Automated Linux DS Build #326
Steam invite/join support for p2p listen servers
Automated Windows Build #327
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Automated Linux Build #328
Automated Windows Build #328
Automated Linux DS Build #328
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Automated Windows Build #329
Automated Linux DS Build #329
Fixed crouch jumping causing the screen to sometimes flicker
Automated Linux Build #330