8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux Build #602
Automated Linux DS Build #602
Automated Windows Build #602
* OpenURL now works with about:blank
* <gamemode>.txt convars get the LUA_SERVER flag instead of GAME
Automated Linux Build #603
Automated Linux DS Build #603
Automated Windows Build #603
CMatRenderCallQueue allocations now use a fixed-size buffer
Removed ref-counting from render contexts
Removed all code that could dynamically create render contexts (unused anyway)
Automated Linux Build #604
Automated Linux DS Build #604
Automated Windows Build #604
Use memcpy for copying LightDesc_t objects in to shaderapi
Automated Linux Build #605
Automated Windows Build #605
Silence copybins_win32.bat
Automated Windows Build #606
CBaseLuaInterface::IsType won't call lua_type twice
Automated Linux Build #607
Automated Linux DS Build #607
Automated Windows Build #607
'Updated' dx9sdk to February 2010
Removed use of old DirectShow API from Hammer
Fixed hammer compilation issues
Automated Windows Build #608
Added $Group keyword to VPC, sets solution folder to place directory under in Visual Studio
Added garrysmod_tools to groups.vgc
Automated Linux Build #609
Automated Linux DS Build #609
Automated Windows Build #610
Automatically build garrysmod_tools (on Windows)
Automated Windows Build #611
Automated Linux Build #612
Automated Linux DS Build #612
Automated Windows Build #612
Automated Windows Build #613
Fixed debug builds
Replaced queued console-print vector/mutex with TSList
Automated Linux Build #614
Automated Linux DS Build #614
Automated Windows Build #614
* Clamped possible values of render.SetLightingMode to 0-2 to avoid crashes
* render.Capture's alpha channel is now always fully opaque
Automated Linux Build #615
Automated Windows Build #615
Automated Windows Build #616