repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

8 Years Ago
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8 Years Ago
Automated Windows Build #638
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8 Years Ago
Automated Linux Build #639
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8 Years Ago
Automated OSX Build #639
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8 Years Ago
Automated Linux DS Build #639
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8 Years Ago
Automated Windows Build #639
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8 Years Ago
Automated Linux Build #640
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Automated Linux DS Build #640
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Automated OSX Build #640
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8 Years Ago
Automated Windows Build #640
8 Years Ago
Fixed crash in CFourWheelVehiclePhysics::IsEngineDisabled when internal vehicle is null Fixed crash in CModelRender::UpdateStaticPropColorData Fixed (badly) division by zero in CTextureAllocator::GetTextureRect
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8 Years Ago
Automated Linux Build #641
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8 Years Ago
Automated Linux DS Build #641
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Automated OSX Build #641
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Automated Windows Build #641
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Updated language files
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8 Years Ago
Automated Windows Build #642
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8 Years Ago
Automated Windows Build #643
8 Years Ago
Some groundwork for .properties support in addons
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8 Years Ago
Automated Linux Build #644
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Automated Linux DS Build #644
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Automated OSX Build #644
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8 Years Ago
Automated Windows Build #644
8 Years Ago
No longer passing Ray_T to CStudioRenderContext::AddDecal (it's aligned, render queue says no) Added CMatRenderCallQueue::Allocate, CMatRenderCallQueue::Reference for allocating render data
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8 Years Ago
Automated Linux Build #645
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8 Years Ago
Automated Linux DS Build #645
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8 Years Ago
Automated OSX Build #645
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8 Years Ago
Automated Windows Build #645
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Full merge from /main
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8 Years Ago
Automated Linux Build #5
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Automated Linux DS Build #5
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Automated OSX Build #5
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8 Years Ago
Automated Windows Build #5
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8 Years Ago
Automated Linux Build #646
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8 Years Ago
Automated Linux DS Build #646
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8 Years Ago
Automated OSX Build #646
8 Years Ago
8 Years Ago
Make sure IMaterial functions cannot crash the game when used on null materials (even tho there should not be any null materials)
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8 Years Ago
Automated Linux Build #647
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8 Years Ago
Automated Linux DS Build #647
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8 Years Ago
Automated OSX Build #647
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8 Years Ago
Automated Windows Build #647
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8 Years Ago
Automated Linux Build #648
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8 Years Ago
Automated Linux DS Build #648
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8 Years Ago
Automated OSX Build #648
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8 Years Ago
Automated Windows Build #648