8,596 Commits over 3,256 Days - 0.11cph!
Automated Windows Build #638
Automated Linux Build #639
Automated Linux DS Build #639
Automated Windows Build #639
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Automated Linux Build #640
Automated Linux DS Build #640
Automated Windows Build #640
Fixed crash in CFourWheelVehiclePhysics::IsEngineDisabled when internal vehicle is null
Fixed crash in CModelRender::UpdateStaticPropColorData
Fixed (badly) division by zero in CTextureAllocator::GetTextureRect
Automated Linux Build #641
Automated Linux DS Build #641
Automated Windows Build #641
Automated Windows Build #642
Automated Windows Build #643
Some groundwork for .properties support in addons
Automated Linux Build #644
Automated Linux DS Build #644
Automated Windows Build #644
No longer passing Ray_T to CStudioRenderContext::AddDecal (it's aligned, render queue says no)
Added CMatRenderCallQueue::Allocate, CMatRenderCallQueue::Reference for allocating render data
Automated Linux Build #645
Automated Linux DS Build #645
Automated Windows Build #645
Automated Linux DS Build #5
Automated Windows Build #5
Automated Linux Build #646
Automated Linux DS Build #646
Make sure IMaterial functions cannot crash the game when used on null materials (even tho there should not be any null materials)
Automated Linux Build #647
Automated Linux DS Build #647
Automated Windows Build #647
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Automated Linux Build #648
Automated Linux DS Build #648
Automated Windows Build #648