8,596 Commits over 3,256 Days - 0.11cph!
Automated Linux DS Build #6
Automated Windows Build #6
render.GetRenderTarget will no longer push an invalid ITexture if there's no active rendertarget
Automated Linux Build #649
Automated Windows Build #649
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Automated Windows Build #650
Entity.Remove can no longer remove the world and crash the game while doing so
Automated Linux Build #651
Automated Linux DS Build #651
Automated Windows Build #651
Yet another ugly hack for TF2 map support - pl_cactuscanyon
Automated Linux Build #652
Automated Linux DS Build #652
Automated Windows Build #652
Support for CS:GO and Portal 2 maps ( No BSP version bypass just yet )
Automated Linux Build #653
Automated Linux DS Build #653
Automated Windows Build #653
Support for CS:GO nav meshes ( v16.1 )
Automated Linux Build #654
Automated Linux DS Build #654
Automated Windows Build #654
Bots can no longer be created before InitPostEntity fires ( because it crashes the server )
Automated Linux Build #655
Automated Linux DS Build #655
Automated Windows Build #655
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Automated Linux Build #656
Automated Linux DS Build #656
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Automated Windows Build #656
Automated Windows Build #657
Disabling some VPK code that is hitting an infinite loop
Automated Linux Build #658
Automated Linux DS Build #658
Automated Windows Build #658
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