repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

8 Years Ago
Test auto build trigger #3
8 Years Ago
Test #4
8 Years Ago
Upload both linux libawesomium binaries to Steam (why are there two?)
8 Years Ago
Merge toolset changes (VS2017, GCC4.8, clang) w/ C++11
8 Years Ago
Remove testing branch's Steamworks scripts
8 Years Ago
Entity.GetBoneCount, Entity.GetBoneParent and Entity.TranslateBoneToPhysBone will no longer return no value when they fail and will return -1 instead
8 Years Ago
GitSync - Small error fix for properties & html js error fix
8 Years Ago
LightCube_t copies full input data properly
8 Years Ago
Fix LuaJIT optimization flag on Windows builds
8 Years Ago
ISteamUGC addon mounting and downloading
8 Years Ago
Clear failed sound cache on level change
8 Years Ago
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8 Years Ago
Fixed wacky float -> double -> overflown int -> unsigned int screwing up clicker selections in Hammer
8 Years Ago
GitSync - Fixed Drive system inheritance, Fixed table.IsSequential being table.IsNumericKeys, Removed unused variables from the Stack class, removed CAP_INNATE_RANGE_ATTACK1 from weapon_base, Removed RENDER_GROUP_OPAQUE_ENTITY from code as it doesnt exist
8 Years Ago
CSEnt.__gc/CSEnt.Remove queue deletion until next frame
8 Years Ago
Update shader samplers after drawing background image for dupe icons
8 Years Ago
* GM:CreateClientsideRagdoll will now also be called for player clientside ragdolls.
8 Years Ago
Entity.SetSaveValue will no longer return no value on failure
8 Years Ago
impulse 200 no longer crashes without an active weapon
8 Years Ago
Bone manipulations on Clientside Models will work first try now
8 Years Ago
8 Years Ago
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8 Years Ago
Added "entity" as a valid tag for gmpublish and gmad
8 Years Ago
Minor tweaks to srcds workshop console output
8 Years Ago
Added "Effects" and "Entities" to addons menu, prettified the "Uninstall All/Selected" stuff a bit for easier translations
8 Years Ago
Slight Improvments to bone editors in Sandbox
8 Years Ago
Updated Language files
8 Years Ago
* Translate Edit Properties and rest of Properties * Explosion effect will no longer make sounds
8 Years Ago
Updated language files
bot
8 Years Ago
Automated Windows Build #16
8 Years Ago
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8 Years Ago
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8 Years Ago
Automated Linux Build #17
8 Years Ago
Automated Linux DS Build #17
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8 Years Ago
Automated OSX Build #17
bot
8 Years Ago
Automated Windows Build #17
8 Years Ago
* Entity.DispatchTraceAttack will now error and halt execution like expected when incorrect parameters are given * Entity.HasBoneManipulations, Entity.HasFlexManipulatior and Entity.GetBrushPlaneCount will no longer return no value in case of failure * Entity.GetFlexScale's will return 1 instead of 0 in a specific case where the function fails to get the actual flex scale (to match other fail case returns of this function) * Entity.GetBrushPlaneCount and Entity.GetBrushPlane will now work on brush entities
8 Years Ago
* Allow loading of BSPVERSION 21
8 Years Ago
Update Windows build scripts for build server
8 Years Ago
util.Trace* functions will no longer crash the game when used before the world is initialized (and will silently fail when used too soon)
8 Years Ago
More messing around trying to figure out the NoSteamAPI errors
8 Years Ago
Update support link for DirectX error message
8 Years Ago
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8 Years Ago
* Wait for SteamUser() for 10 seconds before displaying "No SteamUser" error. * Added SteamUGC() test with steps to fix on failure to load
8 Years Ago
Add support for PATCH and OPTIONS HTTP methods
8 Years Ago
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8 Years Ago
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8 Years Ago
Fixed infinite loop in clientside ents.FindInSphere when iterating over an entity that is marked for removal