8,596 Commits over 3,256 Days - 0.11cph!
Fixed RebuildSpawnIcon() not taking bodygroups into account
Entity.SetModelScale is now limited to +-400 on server (unclamped on client)
Fixed a crash issue with Vehicle.GetVehicleViewPosition
Vehicle.GetVehicleViewPosition's only argument is now optional ( defaults to 0 )
Fixed a few Vehicle functions returning garbage in certain cases ( GetVehicleViewPosition, GetPassengerSeatPoint, GetWheelContactPoint )
Move the "Trying to send with no players" warning of net library send functions to developer 1
Restore material order in the Materials Tool UI
Git:
* Dragginig/Resizing DFrame as a child element now works properly
* Consistent caching between Entity.GetEyeTraceNoCursor and Entity.GetEyeTrace
util.SpriteTrail no longer crashes the game if you do not give the material ".vmt" extension.
util.SpriteTrail no longer silently fails halfway through when not given a color.
fixed RoundFloatToInt / physgun snapping
new vaudio_speex builds - voice chat is compatible with main
Player.Kick no longer fails with reasons too long (cuts them off now at 512)
Fixed kick reasons being cutoff at 256 (now cutoff at 512)
Adding missing Library folder
Fix for PushTableFromTrace compile errors
Added missing map icons ( test commit )
gl_util.cpp was outdated for some reason, updated it to the latest version
Updated gmod_lua_macros.h to latest version
HL:S GMan now uses HL:S model
HL:S GMan now uses proper blood type
Fixed attachments & added shell ejection for all CS:S world models. Adjusted reload sounds on SG552 view model and fixed shell ejection on SG550 view model.
I will add recompiled models after the update goes live though.