8,596 Commits over 3,256 Days - 0.11cph!
Fixed a couple physgun exploits
Fixed Lua Color metatable
Fixed GM:OnReloaded being called more than once on most gamemodes
Added unbindall, unbind, m_yaw, m_pitch to blocked command list. Fixed zombine playermodel vmt.
Added gui.InternalKeyTyped(code)
Added safeguards for all gui.Internal* functions
GitHub sync for 29.06.2014
Ignore plasticscm bullshit
Clarify that you are supposed to install the Zeno Clash Model Pack for gmod.
Update npc_alyx icon, delete useless broken model.
Add missing snow footsteps
util.KeyValuesToTable and util.KeyValuesToTablePreserveOrder now accept a third parameter, set to true to preserve key case
vgui.LoadControlsFromFile/LoadControlsFromString now properly creates scripted panels
Improved vgui.LoadControlsFromString (no longer writes to a temporary file)
Fixed inaccurate text selection in RichText controls (gran fixed it!)
Updated build version in steam.inf
Obligatory hotfixes
Fixed plugin_load not working at all
Fixed players being removed when sitting on a vehicle parented to another entity
Fixed render.CapturePixels crashing when used on render targets
Fixed Weapon:CallOnClient crashing when called on a weapon owned by a NPC
Fixed non-ASCII characters being removed from player names
Fixed tabs in RichText selection
Removed _restart from blocked concommand list
Fixed minor issue in entity parenting
Reverted model scaling to its old broken behaviour... for now