8,596 Commits over 3,256 Days - 0.11cph!
* Fixed 2 crash problems, 1 confirmed shadow related crash, one potential crash fix
* Added CSEnt.__tostring()
* Panel.OpenURL() no longer opens bad/blocked file extensions
* Fixed dangerous .vtf exploit(s)
* Fixed random shitty sprite texture SWEP crosshair ( Thanks Jvs )
* Fixed lightprobe and jpeg being able to override any file in Steam directory
* tonumber() no longer returns "NaN" and "inf" ( it returns nil instead ) - Thanks Willox
* GitSync
* Blocked gameui_show_dialog just in case
* Added support for L4D1 maps
* Added support for Static Prop Lumps v7, v8 ( L4D1 ) and v9 ( Portal 2 )
* Fixed Vehicle.IsBoosting crashing the game when used on a seat
* Removed Panel.OnMousePressed method, no idea why it exists, was alias of Panel.GotoTextStart
* Updated Orange Box .pcf particle system to the latest version
* Removed RawConsoleCommand
* Added buildcubemaps, voice_ and some snd_ commands to blocked cvar list
* Removed the 8192 .lua file limit for singleplayer. ( The limit still exists for multiplayer )
* Updated net_graph to latest version
* Updated sv_log(sdir) to the latest version ( Thanks Ley )
* file.Remove no longer can delete any file on your PC in menu state ( Thanks Ley )
* Fixed physenv.AddSurfaceData only working once per map
* Added ENT:FireAnimationEvent( origin, angles, int event, string options ) for "anim" type entities - return true to prevent the event from being handled by engine
* Added ENT:HandleAnimEvent( event, eventtime, cycle, type, options ) for "anim" type entities