8,596 Commits over 3,256 Days - 0.11cph!
Moved GMPublish to the latest version of the Steam API as well
* Fixed player poserparameters being desync on server after a model change
* Fixed player poserparameters being desync on server after a model change
Bumped steam.inf Patch Version
* Fixed buildcubemaps not writing built cubemaps to the .bsp
Attempted Linux build error fix
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Rollback Steamworks API update
* Fixed "point" scripted entities not returning correct class on client if transmitted
* Added cl_mouseenable to blocked command list
* Added a billion Vehicle functions ( About 35 )
Fixed gamemenucommand "engine" exploit.
* Fixed some sounds PAKcked into the .bsp crashing when loading
* Fixed some compressed sounds PAKcked into the .bsp failing to load
* Fixed player_changename game event not working
* GitSync
* Added Weapon.GetMaxClip1()
* Added Weapon.GetMaxClip2()
* Added Weapon.GetSlot()
* Added Weapon.GetSlotPos()