repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

bot
10 Years Ago
Windows Build 607
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10 Years Ago
LinuxDS Build 719
10 Years Ago
Moved GMPublish to the latest version of the Steam API as well
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10 Years Ago
OSX Build 860
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10 Years Ago
Windows Build 608
10 Years Ago
* Fixed player poserparameters being desync on server after a model change
10 Years Ago
* Fixed player poserparameters being desync on server after a model change
10 Years Ago
Bumped steam.inf Patch Version
10 Years Ago
* Fixed buildcubemaps not writing built cubemaps to the .bsp
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10 Years Ago
Windows Build 609
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10 Years Ago
LinuxDS Build 721
10 Years Ago
Attempted Linux build error fix
10 Years Ago
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10 Years Ago
Windows Build 610
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10 Years Ago
LinuxDS Build 722
10 Years Ago
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10 Years Ago
Windows Build 611
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10 Years Ago
LinuxDS Build 723
10 Years Ago
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10 Years Ago
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10 Years Ago
Windows Build 612
10 Years Ago
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10 Years Ago
Linux Build 748
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10 Years Ago
Windows Build 613
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10 Years Ago
OSX Build 892
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10 Years Ago
LinuxDS Build 725
10 Years Ago
Rollback Steamworks API update
10 Years Ago
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10 Years Ago
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10 Years Ago
Windows Build 614
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10 Years Ago
OSX Build 893
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10 Years Ago
LinuxDS Build 726
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10 Years Ago
Linux Build 753
10 Years Ago
Bootil PR #17
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10 Years Ago
Windows Build 615
10 Years Ago
* Fixed "point" scripted entities not returning correct class on client if transmitted * Added cl_mouseenable to blocked command list * Added a billion Vehicle functions ( About 35 )
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10 Years Ago
Windows Build 616
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10 Years Ago
OSX Build 895
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10 Years Ago
LinuxDS Build 728
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10 Years Ago
Linux Build 755
10 Years Ago
Fixed gamemenucommand "engine" exploit.
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10 Years Ago
Windows Build 617
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10 Years Ago
Linux Build 756
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10 Years Ago
OSX Build 896
10 Years Ago
* Fixed some sounds PAKcked into the .bsp crashing when loading * Fixed some compressed sounds PAKcked into the .bsp failing to load * Fixed player_changename game event not working
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10 Years Ago
Windows Build 618
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10 Years Ago
OSX Build 897
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10 Years Ago
Linux Build 757
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10 Years Ago
LinuxDS Build 731
10 Years Ago
* GitSync * Added Weapon.GetMaxClip1() * Added Weapon.GetMaxClip2() * Added Weapon.GetSlot() * Added Weapon.GetSlotPos()