8,596 Commits over 3,256 Days - 0.11cph!
Automated Windows Build #36
Enabled a some EP2 Alyx stuff - Entering Jalopy, etc., Fixes d3_breen01 map getting stuck
Automated Windows Build #37
Automated Linux Build #37
Automated Linux DS Build #37
* Fixed gravity gun not calling OnFailedPhysGunPickup on any entity
* Fixed not being able to grab a Magnusson Device from Jalopy's back
* Fixed Japoly's radar and added multiplayer support
* Added ismatrix
* Entity.RestartGesture() is not serverside only ( It never did anything on client )
* Entity.SetWeaponModel()'s Weapon argument is now optional
* Added 2 new parameters for Entity.RestartGesture - autokill = true, addIfMissing = true
* Added a bunch new functions for gesture/layered sequence stuff
Automated Windows Build #38
Automated Linux Build #39
Automated Windows Build #39
Automated Windows Build #40
Automated Windows Build #41
Automated Linux Build #42
Automated Windows Build #42
Merged some vpcs, let's see what difference this makes
Automated Linux Build #43
Automated Windows Build #44
Automated Windows Build #45
Automated Linux Build #45
Automated Linux DS Build #45
Improved AI player detection in multiplayer
Automated Linux Build #46
Automated Linux DS Build #46
Automated Windows Build #46
* Added Vehicle.IsValid - returns whether the actual VEHICLE is valid or not
* Added Vehicle.SetPos( vector ) - Actually working SetPos for vehicles
* Updated internal Get_Vehicle to not let through invalid vehicles
Automated Linux Build #47
Automated Windows Build #47
Automated Windows Build #48
Automated Linux Build #48
Automated Linux DS Build #48
* Fixed Vehicle.SetPos
* Fixed unhandled usermessage 21
* Updated propdata.txt to contain Episodic stuff
* Moved some files from garrysmod.vpk to fallbacks.vpk ( HLS gibs, Alyx Gun epsodic sounds )
* Removed soundscapes from fallbacks, they are all shipped in garrysmod.vpk now
Automated Linux Build #49
Automated Windows Build #49
Automated Windows Build #50
Automated Windows Build #51
Automated Windows Build #52
Automated Linux DS Build #52
* Added 6 missing silkicons
* Added mapcycle.txt
* Merged some minor engine changes