repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

bot
10 Years Ago
Automated Windows Build #36
10 Years Ago
Enabled a some EP2 Alyx stuff - Entering Jalopy, etc., Fixes d3_breen01 map getting stuck
bot
10 Years Ago
Automated Windows Build #37
bot
10 Years Ago
Automated Linux Build #37
bot
10 Years Ago
Automated Linux DS Build #37
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10 Years Ago
Automated OSX Build #37
10 Years Ago
* Fixed gravity gun not calling OnFailedPhysGunPickup on any entity * Fixed not being able to grab a Magnusson Device from Jalopy's back * Fixed Japoly's radar and added multiplayer support * Added ismatrix * Entity.RestartGesture() is not serverside only ( It never did anything on client ) * Entity.SetWeaponModel()'s Weapon argument is now optional * Added 2 new parameters for Entity.RestartGesture - autokill = true, addIfMissing = true * Added a bunch new functions for gesture/layered sequence stuff
bot
10 Years Ago
Automated Windows Build #38
10 Years Ago
Fix compile error
bot
10 Years Ago
Automated Linux Build #39
bot
10 Years Ago
Automated Windows Build #39
bot
10 Years Ago
Automated OSX Build #39
bot
10 Years Ago
Automated Windows Build #40
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10 Years Ago
Automated Windows Build #41
10 Years Ago
Goddamn Linux
bot
10 Years Ago
Automated Linux Build #42
bot
10 Years Ago
Automated OSX Build #42
bot
10 Years Ago
Automated Windows Build #42
10 Years Ago
Merged some vpcs, let's see what difference this makes
bot
10 Years Ago
Automated Linux Build #43
10 Years Ago
Undone
bot
10 Years Ago
Automated Windows Build #44
10 Years Ago
bot
10 Years Ago
Automated Windows Build #45
bot
10 Years Ago
Automated Linux Build #45
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10 Years Ago
Automated Linux DS Build #45
bot
10 Years Ago
Automated OSX Build #45
10 Years Ago
Improved AI player detection in multiplayer
bot
10 Years Ago
Automated Linux Build #46
bot
10 Years Ago
Automated Linux DS Build #46
bot
10 Years Ago
Automated Windows Build #46
10 Years Ago
* Added Vehicle.IsValid - returns whether the actual VEHICLE is valid or not * Added Vehicle.SetPos( vector ) - Actually working SetPos for vehicles * Updated internal Get_Vehicle to not let through invalid vehicles
bot
10 Years Ago
Automated Linux Build #47
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10 Years Ago
Automated Windows Build #47
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10 Years Ago
Automated OSX Build #47
10 Years Ago
▌▉▋█▍ ▅ ▉▆▋█ ▅▊▌█▄▅▊▄▆
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10 Years Ago
Automated Windows Build #48
bot
10 Years Ago
Automated Linux Build #48
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10 Years Ago
Automated Linux DS Build #48
bot
10 Years Ago
Automated OSX Build #48
10 Years Ago
* Fixed Vehicle.SetPos * Fixed unhandled usermessage 21 * Updated propdata.txt to contain Episodic stuff * Moved some files from garrysmod.vpk to fallbacks.vpk ( HLS gibs, Alyx Gun epsodic sounds ) * Removed soundscapes from fallbacks, they are all shipped in garrysmod.vpk now
bot
10 Years Ago
Automated Linux Build #49
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10 Years Ago
Automated OSX Build #49
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10 Years Ago
Automated Windows Build #49
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10 Years Ago
Automated Windows Build #50
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10 Years Ago
Automated Windows Build #51
bot
10 Years Ago
Automated Windows Build #52
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10 Years Ago
Automated Linux DS Build #52
10 Years Ago
* Added 6 missing silkicons * Added mapcycle.txt * Merged some minor engine changes
10 Years Ago
FIxit