repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

10 Years Ago
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10 Years Ago
Automated Linux Build #19
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10 Years Ago
Automated Linux DS Build #19
10 Years Ago
* Fixed some soundscapes being removed when cleanin up the map
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10 Years Ago
Automated Windows Build #21
10 Years Ago
* Updated All NPC/AI weapons except for Crossbow * Increased precision of Integers for util.KeyValuesToTable
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10 Years Ago
Automated Windows Build #22
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10 Years Ago
Automated OSX Build #22
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10 Years Ago
Automated Linux Build #22
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10 Years Ago
Automated Linux DS Build #22
10 Years Ago
Fix swimming animations ( oops )
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10 Years Ago
Automated Windows Build #23
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10 Years Ago
Automated OSX Build #23
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10 Years Ago
Automated Linux Build #23
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10 Years Ago
Automated Linux DS Build #23
10 Years Ago
* Fixed combine mines not detecting players in Single Player ( And player in the last player slot in multiplayer ) * Fixed util.TraceLine and Entity:FireBullets not hitting player hitboxes outside of their hull if there is a prop behind said hitbox
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10 Years Ago
Automated Windows Build #24
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10 Years Ago
Automated OSX Build #24
10 Years Ago
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10 Years Ago
* GitSync
10 Years Ago
* Added new soundscript stuff from TF2 update & new map icons * Added CreateParticleSystem( Entity e, string eff, int PartAttachment, int EntAttachment = 0, Vector offset = 0 ) - returns CNewParticleEffect * Added CNewParticleEffect.IsValid() * Added CNewParticleEffect.SetControlPoint( int cpID, Vector offset ) * Added CNewParticleEffect.SetControlPointOrientation( int cpID, Vector fwd, Vector right, Vector up ) * Added CNewParticleEffect.SetSortOrigin( Vector origin ) * Added CNewParticleEffect.GetEffectName() - Returns string * Added CNewParticleEffect.StartEmission( bInfiniteOnly = false ) * Added CNewParticleEffect.StopEmission( bInfiniteOnly = false, bRemoveAllParticles = false, bWakeOnStop = false ) * Added CNewParticleEffect.GetOwner() - returns entity from CreateParticleSystem * Added CNewParticleEffect.AddControlPoint( int cpID, Entity ent, int PartAttachment, int EntAttachment = 0, Vector offset = 0 ) * Added CNewParticleEffect.StopEmissionAndDestroyImmediately()
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10 Years Ago
Automated Linux DS Build #24
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10 Years Ago
Automated Windows Build #25
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10 Years Ago
Automated OSX Build #25
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10 Years Ago
Automated Linux DS Build #25
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10 Years Ago
Automated Windows Build #26
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10 Years Ago
Automated Windows Build #27
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10 Years Ago
Automated Linux DS Build #27
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10 Years Ago
Automated Windows Build #28
10 Years Ago
freetype unlink
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10 Years Ago
Automated Windows Build #29
10 Years Ago
Undone
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10 Years Ago
Automated Windows Build #30
10 Years Ago
Deleting bootil
10 Years Ago
Bootil xlink
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10 Years Ago
Automated OSX Build #31
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10 Years Ago
Automated Windows Build #31
10 Years Ago
Lets spell define right
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10 Years Ago
Automated Windows Build #32
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10 Years Ago
Automated Linux DS Build #32
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10 Years Ago
Automated OSX Build #32
10 Years Ago
linux build test
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10 Years Ago
Automated Windows Build #33
10 Years Ago
Fuck Linux
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10 Years Ago
Automated Linux Build #34
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10 Years Ago
Automated Windows Build #34
10 Years Ago
* Fixed Combine Mine leaving looping sound behind if removed while the sound is playing * Fixed a bug with Bugbait and Grenade weapons where you can have both stuck in unusable state * Fixed SF_TRIG_TOUCH_DEBRIS not working in any tigger entity * Fixed Weapon.GetActivity() not returning any values * Added Weapon.GetWeaponViewModel() - returns string * Added Weapon.GetWeaponWorldModel() - returns string * Added Weapon.GetWeight() - returns int * Added Weapon.HasAmmo() - returns bool * Added Weapon.AllowsAutoSwitchTo() - returns bool * Added Weapon.AllowsAutoSwitchFrom() - returns bool
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10 Years Ago
Automated Linux Build #35
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10 Years Ago
Automated Linux DS Build #35
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10 Years Ago
Automated OSX Build #35