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branchrust_reboot/main/hair_capscancel

24 Commits over 59 Days - 0.02cph!

3 Years Ago
Merge from main
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3 Years Ago
Simplified cap mask setup on dye sets; no explicit uv1 or uv2, now automatic via hair collection type Optimized material property desc using shader property ID instead of name; adjusted material copy
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3 Years Ago
Merge from main
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3 Years Ago
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3 Years Ago
First working version of hair cap mask assignment Enabled hair caps on all relevant skin materials Added new PlayerModelHairCaps component to head, torso and legs Tweaked player model rebuild material property block handling
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3 Years Ago
Merge from main
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3 Years Ago
Merge from main
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3 Years Ago
Added core/skin hair-layer/cap base color for both masks Added skin hair-layer/cap mask and color replacement via dye sets Deprecated base color replacement used on older mesh-based caps
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3 Years Ago
3 Years Ago
Merge from main
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3 Years Ago
Merge from main
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3 Years Ago
Brute force fix for TB-related skin hair layer seams
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3 Years Ago
Simplified base color mask mixing
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3 Years Ago
Updated skin hair test scene Disabled compression on test mesh
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3 Years Ago
Replaced skin hair masks with multi-param packed map; added toggle for feature
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3 Years Ago
Merge from main
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3 Years Ago
Added optional dual masked hair layers to core/skin shader
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3 Years Ago
Removed unused skin shader variations
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3 Years Ago
Merge from main
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3 Years Ago
Fixed hair specular and roughness naming
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3 Years Ago
Added core/skin (haircap-layer) shader
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3 Years Ago
Updated hair shader inspector
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3 Years Ago
Updated hair spec and rough property names + values on existing materials
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3 Years Ago
Merge from main
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