branchrust_reboot/main/hair_capscancel
54 Commits over 181 Days - 0.01cph!
tweaked dye materials to be slightly less shiny. more work on hairstyle 7, final and lods
added lower tricount and hat morphs for lod1 hairstyles. more work on hairstyle07
temp removed style 06 from hairsets, tweaked hair materials further to look less flat, added some more fuzz to hair_strands_diffuse texture to make hair look fuller
added wip hairstyle 06 and updated dyesets
light hair materials are now more blonde
made test heads area with test heads materials
prefabs and asset setup for facial hair 04
added hairstyle 5 lods and hat morphs, added for both genders and all races. tweaked materials a lot. Fixed broken alpha channel on strands diffuse. Set capmasks up to not be huge filesize, tweaked eyebrows to be a bit less shiny and body hair to be more colourful
hair style 5 lod0 and dye tests for it
Removed old hairstyle 3 materials. Added new shaved head and facial hairstyles 3 and dyesets, added capmask for hairstyle 5 and dyesets, added wip hairstyle 4 physics test
fixed up fuzz on hairstyle 1, added wip hairstyle 4
set beenie hat to not use baseball cap morph, material and dyeset tweaks
short material and fuzz updates
removed old facial hair texture and materials, reset skin material to default, added some thicker strands to facial hair 1, tweaked dark material values, set capmask compression
created morphs and lods for facial hair 2 and set up in scene
added facial hair style 2 (need to set up morphs and lods), tweaked dyesets to accommodate
added _dark pubic varients. removed old hair textures and cleaned up folders.
added dark materials and short dark materials. added hairtest prefabs. tweaked dyeset colours and settings. added lods and morph targets to facial hair style 1
temp added hair colour test heads to scene to check dye colours at runtime. tweaked dye colours to be more natural and set capmask colours. made style 2 shape more natural and added top layer of split strands to break up light. added new facial hair 01, balanced lighting on composite material
flagged torso clothing to remove armpit hair and legs clothing to remove pubic hair
removed capmasks from skin materials so they're all the same for the dyesets. adjusted new textures so they aren't gigantic and have decent compression, removed all old and wip textures and mats apart from styles that still depend on them currently
fixed uv1 issue on clothing items that have exposed skin. fixed skinning issue on wrists on collared shirt and mesh clipping on baseball cap
fixed armpit hair, material tweaks, fixed lod distances
temp fixed armpit hair, set up dyesets for all characters apart from capmask colour, temp removed hairstyle 3 until its reworked, removed old haircap mats and old \hair_dye\ folders as now referencing original mats
starting to remove old erroneous materials and textures. updated hairstyle 1 and 2 to new versions, added hat morphs and lods, working with new system ready to assign dyesets
created female pubic capmask and set up, unwrapped female torso and legs lods 0,1,2,3 for female pubic capmask implementation
vertex lighting on eyebrows, re-exported, set eyebrow material colours to be more natural, tweaked ginger short material
updated eyebrow prefabs for male and female and rebuilt morphs, thinned out facial hair cap style 1 and hairstyle 1 haircap mask alphas,
eyebrow mesh and material changes, fixed uv issues on playermodel
added prelim new facial and eyebrow strands to hair strands maps and updated materials, re-mapped existing styles to compensate for new maps
tweaked uv3 on heads for better facial hair capmask reexported playermodel
finalised uv 1 and 2 on heads, uv 1 on bodies across all lods and exported
uv 2 and 3 changes to playermodel
set composite materials to not use sRGB and tweaked composite textures accordingly, material tweaks, made alpha more solid at distance
uv tweaks on short strands
current progress on haircaps, exported playermodel with uv2 channels on head and bodies, hairstyle 2, hairstyle 1, composite maps, disabled more automatic dye presets
tweaked hair colours and thickened out style 2, tried out multiple normal map variations on skinhairtest and added latest
added skinhairtest unity scene with skinhair cap and test head
added uv2 channel to playermodel LOD0 heads for test (need to add to all lods and bodies) added hair mask to skin material, testing nontssaa with new comp and diffuse textures
temporarily turned off male asian hairdye switching. working on blondes and ginger colours with new system.
working on new strands and materials/textures
rebuilt haircap 2 with morphs and skinned and got working seamlessly with male head, works with non tssaa
rebaked out vertex lighting, reskinned and added skin-haircap to male pubic, made look better on non tssaa