243,029 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Added some simple cos and sin tweening methods to make highlighting work again
10 Years Ago
made some improvements to the 3rd person pistol animations.
10 Years Ago
Skin tweaks
10 Years Ago
Added Rebuild methods to RoomStructure and DoorStructure that will mark the room as needing building and builds it.
10 Years Ago
Added Interior accessor to BuildingTool so tools don't have to go through BuildingSettings to get the interior. Added logging when building a room before the interior has finished loading to make sure there's no repeated builds
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Interior now builds rooms and doors on creation if the interior has loaded, this allows the loader to build everything in a batch at the end of loading
10 Years Ago
Messages to the server are now immediately routed to the destination `Networkable` rather than routing through the associated `Group` first.
10 Years Ago
Renamed RoomStructure.SetDirty to RoomStructure.NeedsBuilding
10 Years Ago
Targeting tutorial added
10 Years Ago
Removed PickingRay and CanPick from BuildingSettings, instead passing pickingRay and rayBlocked through Tool and Selectable active updates
10 Years Ago
Moved some editor logic from RoomStructure to RoomSelectable
10 Years Ago
Moved some editor logic from DoorStructure to DoorSelectable
10 Years Ago
Merge branch 'interior' of arcade into net-lidgren
10 Years Ago
Committing small change before merge.
10 Years Ago
Added `[MessageHandler(Domain)]` attribute for `Networkable` classes to specify methods that handle messages from clients / the server of a specific type.
10 Years Ago
Experimental skin shader
10 Years Ago
Added room height saving and loading to protobuf
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Added editor toolbar back in
10 Years Ago
More script restructuring.
10 Years Ago
Started separating room geometry generation and editor logic
10 Years Ago
Moved arcade-specific cabinet code out of `GameAPI.Unity` and into `Unity/Arcade/Assets/Scripts`
10 Years Ago
Added server.npctickrate
10 Years Ago
Changed fog mode in procedural map
10 Years Ago
Merge
10 Years Ago
wip
10 Years Ago
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10 Years Ago
made some improvements to the torch fire f/x; tweaked the deploy on the salvaged axe
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Finished basic Networkable implementation.
10 Years Ago
Char05 WIP sculpt.
10 Years Ago
Atmospheric improvements, scene stuff and file cleanup.
10 Years Ago
Assigned Marmoset shaders to char04. Added char04 to Cloud City Marmoset scene. Scaled char04 to 1.3 in animviewer and Cloud City Marmoset scenes. Renamed materials. Deleted unused char04 materials.
10 Years Ago
Added floor and wall textures
10 Years Ago
Fixed `IdentifierSet` implementation.
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Removed phantom meta file, fixed premake script missing commands to copy `ICSharpCode.SharpZipLib.dll`.
10 Years Ago
Fixed iceberg spawns
10 Years Ago
Updated all TestLevel bakes
10 Years Ago
Refactored splat and biome maps to natively support bit masks in their getters Refactored the way terrain colors are sampled to support one color per splat per biome
10 Years Ago
Updated Igor.fbx ( will most likely break prefab due to some bone name changes) & source rig
10 Years Ago
Part way through assigning IDs to Networkables.
10 Years Ago
started base networkobject and add a little test for it.
10 Years Ago
Igor is in the anim viewer
10 Years Ago
Updated tutorial Switched score panels to main UI handler
10 Years Ago
Added textures & materials for Igor
10 Years Ago
Twig rooftop polish (with alpha masked hay textures) Closed meshes wall.corner stone, wood Added conditional models for wall.low corners Prefab material ID fixes, cleanup
10 Years Ago
Added Igor rig source
10 Years Ago
Added Igor.fbx to characters folder