243,825 Commits over 3,898 Days - 2.61cph!
Added readonly labels to corresponding properties.
Added readonly labels to corresponding properties.
Added readonly labels to corresponding properties.
Merge branch 'master' of arcade
Readonly properties are now automatically labeled as such in the docs.
Documented Sprite and Tilemap
Added vis.hud [true|false] - hide/show hud
Added vis.chat [true|false] - hide/show chat
Forgot to tick Add what a mong.
Turning water reflections off also disables edge blend and refraction
[SmashBloxJS] Fixed fadeout effect breaking after reset by switching all variables defined as local to the constructor of BaseStage to instance properties.
Output Coherent Host Dir (debugging osx launch failure)
Normalized wood per hit values on the different trees.
Changed how the player sleeper list is maintained - should fix/prevent the wakeup bug
PRE UNITY 5 -------------------------------------------------------------------------
Proper warnings are now emitted when documentation is missing, and fixed documentation generation for interface implementations.
Finished docs for GameAPI.BudgetBoy.Text and added docs for GameAPI.GameInfo and GameAPI.GraphicsInfo
Finished docs for GameAPI.BudgetBoy.Text and added docs for GameAPI.GameInfo and GameAPI.GraphicsInfo
Rearranged the tree prefabs to include standing & chopped variants.
Fixed emulator toolbar resizing in on itself, the pixel rect needed to be cached in awake instead of being used every update
Using correct Rect operator names
Very roughly scaled a tree's wood yield by its size again. Maintained the same average.
Added chopped/broken variants of all Speedtrees.
Less noticable dithering on tree LOD transitions.
Fixed the bad billboard render on E2 trees.
tweaked emulator gui colors
re-organized emulator gui
fixed the 3rd person pickaxe animations so the pickaxe doesnt clip into the player
Flicking sound assets around, hoping that it will make sounds work again
Fixed pickaxe attack distance
Tweaked sound compression method
Add console log when received respawn options (debug sleeping bag bug)
If this doesn't fix Google Analytics I'm gonna have give up
Backup committing chopped tree files.
tweaked the rotation of the pickaxe_wm
added hold & overlay shotgun layers (using rifle anims for now)
Removed all cmath calls from noise for testing purposes