243,834 Commits over 3,898 Days - 2.61cph!
Added AIObstacleMesh to handle mesh colliders in dynamic obstacle avoidance (unfinished, backup commit)
Made AI test level work again
Added initial salvaged weapon prefabs ( before they delete themselves again)
SmashBloxTS isn't quite working yet.
GameAPI constructors and static definitions are now within modules.
Added rule to ignore compiled js from a TypeScript project to .gitignore
Changed file reference annotation to TypeScript style.
[SmashBloxTS] Game now compiles successfully with tsc.
[SmashBloxTS] Translated HighscoreStage.ts
[SmashBloxTS] Translated EnterScoreStage.ts, experimenting with pseudo-coroutines.
[SmashBloxTS] Translated GameStage.ts
Added building skin transition experiment
Added BuildBlock editing toolbar
Updated building block prefabs with unified layout for editor
Added the ability to load and save a built city.
[SmashBloxTS] Translated BlockGrid.ts
[SmashBloxTS] Translated Paddle.ts
Minor correction to the docs.
Minor correction to the docs.
Minor correction to the docs.
Merge branch 'master' of arcade
[SmashBloxTS] Translated Ball.ts
Merge branch 'master' of github.com:Facepunch/arcade
emulator increases game screen size when graph is hidden
[ultimate_soldier] randomized gun throw strength a bit
[ultimate_soldier] hide aimer while player dead
[SmashBloxTS] Translated AttractStage.ts
Refactored prefab preprocessing system (is now an interface any component can implement)
Only allow prefab preprocessing of any sort if not inside the editor (better safe than sorry)
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] tweaked feedback when throwing gun
[SmashBloxTS] Translated Main.ts and BaseStage.ts
Discovered that TypeScript has a `static` modifier.
Member categories now just use an enum.
Member categories now just use an enum.
Fixed animals being able to attack targets they can't see
Fixed animal attack range check ignoring height
Fixed missing specular in TerrBumpMasked shader
Finished fixing static declaration generation.
Half way there to getting static member declarations generating properly.
Fixed potential NRE in planar reflection
Added PVT version of TerrBumpSpecMasked shader
Added back support for legacy terrains albeit changing new baseline to TerrBumpSpecMasked
Update TestLevel_PVT for testing
Added global declaration generation.
Don't log error messages about D3D device lost etc - to prevent console spam hurting framerate
some new 3rd person animations for bow (unaimed) and ... I farted.. /me runs away
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- Deleted snow rock variants.
- Added new cliff mesh
- Added VertexPainter plugin for testing
- Added test mountain piece mesh
- Scene updates
[ultimate_soldier] supports Reset
Merge branch 'master' of arcade
Fix for exception when no documentation output path is specified.
Got rid of super fat property being serialized on terrainBlendExt; tweaking is now quicker/smoother
Updating scenes to fix new ocean height
Fixed standard terrain splat stretching on some scenes
Hidden some members from terrainBlendExt
This should fix the sounds not playing.. for good!