userElliotHcancel
branchrust_reboot/main/artist_pack_dlccancel

70 Commits over 62 Days - 0.05cph!

59 Days Ago
Refactor Easel LOS checks
59 Days Ago
Shorten time to first LOS check
59 Days Ago
Update to Easel LOS, now checks deployable layer
59 Days Ago
compile fix
59 Days Ago
update easel LOS from shelf
59 Days Ago
Extra LOS checks for easels being blocked by deployables
59 Days Ago
Collider fix for paintable reactive target
59 Days Ago
Fix reactive target being lowered after network range re-enter
59 Days Ago
fix camera not resetting in painting menu
2 Months Ago
fix easel not deployable on rocks, breaking on boats
2 Months Ago
reactive target unstuck-ing force trigger collider
2 Months Ago
Easel code cleanup
2 Months Ago
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
2 Months Ago
fix large ornate frame easel socket again
2 Months Ago
Removed IO hover text for signage, which has no IO connections
2 Months Ago
shutter frame network range fix
2 Months Ago
Update frame IO subent source items
2 Months Ago
Syncvar fix for shutterframes
2 Months Ago
Reduced timer for LOS easel checks, added max distance
2 Months Ago
Add LOS check to sign painting when on an easel, WIP still
2 Months Ago
merge from main -> artist_pack_dlc
2 Months Ago
syncvar partial fix on shutterframes
2 Months Ago
Fix paintable reactive target colliders (ty aron)
2 Months Ago
Fix photoframes not censoring properly
2 Months Ago
Easel extends preventbuilding collider when painting is socketed, to prevent double placements
2 Months Ago
Add small arrow on guide of paintable window to indicate which face is paintable, also match durability reduction on pickup of normal reinforced window
2 Months Ago
Add ItemModChildIO to lightup frames, for power usage in inventory menu
2 Months Ago
fix ornate frame label placement
2 Months Ago
Painting menu now only remembers the exact painting source when loading cached rotations, instead of remembering by same name of prefab
2 Months Ago
Fix window not keeping damage when picked up
2 Months Ago
Fix easel deployOBB, move back camera position, cant place so close to walls
2 Months Ago
Fix all frame items missing ItemModSign and Panel set to SignPanel
2 Months Ago
fix paintable reactive target collider issue
2 Months Ago
Change painting menu rotation caching to only work on the same gameobjects, trying to paint a different type of painting will reset the rotation back to default
2 Months Ago
fix large lightup frame not having interact menu with hammer
2 Months Ago
Ornate frame character limit, fix large frame text behind mesh
2 Months Ago
Fixed Scrap frame IO placements, swapped positions of power in and passthrough for lightup frame, reduced power consumption of shutter frame to 0
2 Months Ago
paintable reactive target health and protection fix, now matches existing reactive target
2 Months Ago
Syncvar saving fixes for frames and easel, fixes to ornate frame configuration menu
2 Months Ago
fix interface compiler defines
2 Months Ago
merge from main
2 Months Ago
Debug mesh finder tool for painting
2 Months Ago
paintable window fixes
2 Months Ago
Easel placement setups for scrap and lightup frames
2 Months Ago
Remove sockets from XL and XXL for easel, comically large and unbalanced
3 Months Ago
painting reactive target IO handles, updated manifest
3 Months Ago
lightup frame correct IO placements
3 Months Ago
Add menu option to toggle shutter of shutter frames (IO takes priority)
3 Months Ago
added params for default tiling and offset for shutters
3 Months Ago
lightup frame scripts integration