branchrust_reboot/main/artist_pack_dlccancel

384 Commits over 123 Days - 0.13cph!

3 Months Ago
Fix variable name typo
3 Months Ago
Merge from main
3 Months Ago
- Paintball overalls now have the applied colour saved as part of the item data. This enables being able to dress up mannequins with different coloured overalls. Also fixes corpses overalls colour if swapping out the corpses worn overalls - Mannequins now do the check for clothing occupying under/over clothing slots. This fixes overalls not updating to the correct hood up/down mesh when on mannequins - Paintball overalls item icon now updates to show whatever colour that overalls item last had applied - Removed an unnecessary allocation when saving mannequin protobuf data - Fixed a pool leak in PlayerModel when updating overalls colour
3 Months Ago
resized artist pack images for steam and added to steam item
3 Months Ago
Disabled Tug boat spawns - they were the test bed which led to player built boats. Will explore reintroducing in future
3 Months Ago
Refactor Easel LOS checks
3 Months Ago
Shorten time to first LOS check
3 Months Ago
Update to Easel LOS, now checks deployable layer
3 Months Ago
set paintable reactive target culling distance to 100 from 35
3 Months Ago
reduce paintball gun attack/impact volume a little bit
3 Months Ago
compile fix
3 Months Ago
update easel LOS from shelf
3 Months Ago
Extra LOS checks for easels being blocked by deployables
3 Months Ago
Collider fix for paintable reactive target
3 Months Ago
Fix reactive target being lowered after network range re-enter
3 Months Ago
Merge from main
3 Months Ago
Fix compile error
3 Months Ago
Fix issues with paintball overalls not always updating colour on the viewmodel arms
3 Months Ago
fix camera not resetting in painting menu
3 Months Ago
edited paintball gun backpack holstered position in the paintball gun entity
3 Months Ago
correct artist pack icon
3 Months Ago
XL and XXL frames set to unlootable to stop photoframe ui element
3 Months Ago
tweaked names on some frames so they display correct size (large, extra extra large)
3 Months Ago
easel deployment clean up, removed extra sockets, less restrictive volumes, removed comfort volume
3 Months Ago
easel crafting pass
3 Months Ago
paintball overall base craft pass (likely disable face overing later) No longer needs a WB level 4?! now craftable
3 Months Ago
Update paintball ammo UI sounds and fix description localization key
3 Months Ago
paintball gun craft pass
3 Months Ago
paintball ammo craft pass
3 Months Ago
merge from main
3 Months Ago
fix easel not deployable on rocks, breaking on boats
3 Months Ago
reactive target unstuck-ing force trigger collider
3 Months Ago
Easel code cleanup
3 Months Ago
Paintball projectile is its own thing instead of a glowing tracer. (Needs tinting in code)
3 Months Ago
Merge from main
3 Months Ago
- Paintball gun no longer applies paintball colours to the particle effects of entities which have custom impact effects setup - Fixed train bell dinging every time we just wanted to know what its impact effect is. Bell now dings when it's attacked
3 Months Ago
Add DecalOffset component to allow decals to be offset along their relative y-axis Added this to paintball decals to fix most issues of them not appearing on some building surface types. Still an issue for the hard side of shipping container walls, might need an additional option to set per surface type.
3 Months Ago
Fix paintball and pistol ammo english strings
3 Months Ago
Fix paintball impact decals sometimes using generic bullet impacts Other impact effects should now be set to global if the effect happens to land on an entity. Global impact effects have spawn distance behaviour disabled if the initiator player is the local player. Looks like a bug, as it was set to be global if we hit non entities.
3 Months Ago
Merge from main
3 Months Ago
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
3 Months Ago
fix large ornate frame easel socket again
3 Months Ago
Removed IO hover text for signage, which has no IO connections
3 Months Ago
Paintball Gun - removed refraction material from 3p models, now only in 1p
3 Months Ago
shutter frame network range fix
3 Months Ago
Added a blit texture specifically for transparent refraction on view model objects
3 Months Ago
disabled "lockable" on frames
3 Months Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
3 Months Ago
merge from main
3 Months Ago
Adding player skin component to overalls