branchrust_reboot/main/artist_pack_dlccancel

365 Commits over 123 Days - 0.12cph!

39 Minutes Ago
edited paintball gun backpack holstered position in the paintball gun entity
49 Minutes Ago
correct artist pack icon
56 Minutes Ago
XL and XXL frames set to unlootable to stop photoframe ui element
1 Hour Ago
tweaked names on some frames so they display correct size (large, extra extra large)
5 Hours Ago
easel deployment clean up, removed extra sockets, less restrictive volumes, removed comfort volume
5 Hours Ago
easel crafting pass
6 Hours Ago
paintball overall base craft pass (likely disable face overing later) No longer needs a WB level 4?! now craftable
6 Hours Ago
Update paintball ammo UI sounds and fix description localization key
6 Hours Ago
paintball gun craft pass
6 Hours Ago
paintball ammo craft pass
Today
merge from main
3 Days Ago
fix easel not deployable on rocks, breaking on boats
3 Days Ago
reactive target unstuck-ing force trigger collider
3 Days Ago
Easel code cleanup
3 Days Ago
Paintball projectile is its own thing instead of a glowing tracer. (Needs tinting in code)
3 Days Ago
Merge from main
3 Days Ago
- Paintball gun no longer applies paintball colours to the particle effects of entities which have custom impact effects setup - Fixed train bell dinging every time we just wanted to know what its impact effect is. Bell now dings when it's attacked
3 Days Ago
Add DecalOffset component to allow decals to be offset along their relative y-axis Added this to paintball decals to fix most issues of them not appearing on some building surface types. Still an issue for the hard side of shipping container walls, might need an additional option to set per surface type.
4 Days Ago
Fix paintball and pistol ammo english strings
4 Days Ago
Fix paintball impact decals sometimes using generic bullet impacts Other impact effects should now be set to global if the effect happens to land on an entity. Global impact effects have spawn distance behaviour disabled if the initiator player is the local player. Looks like a bug, as it was set to be global if we hit non entities.
4 Days Ago
Merge from main
5 Days Ago
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
5 Days Ago
fix large ornate frame easel socket again
5 Days Ago
Removed IO hover text for signage, which has no IO connections
5 Days Ago
Paintball Gun - removed refraction material from 3p models, now only in 1p
5 Days Ago
shutter frame network range fix
5 Days Ago
Added a blit texture specifically for transparent refraction on view model objects
5 Days Ago
disabled "lockable" on frames
5 Days Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
5 Days Ago
merge from main
5 Days Ago
Adding player skin component to overalls
5 Days Ago
Adding skeleton skin component to paintball overalls arm mesh
5 Days Ago
Fixed paintball overalls clipping camera when doing gestures
5 Days Ago
Updating paintball overall prefab with new arm mesh
5 Days Ago
Adding arm mesh back to paintball overalls
5 Days Ago
Paintball overalls colour lookup tweaks
5 Days Ago
Paintball Gun - missing viewmodel adjustments
5 Days Ago
Paintball Gun - swapped hopper shader and material adjustments to avoid exploits
5 Days Ago
Added wearable tag to overalls prefab Icon update
5 Days Ago
Brightened overalls so their multiplied colour better matches the paintball colour Other minor texture fixes
5 Days Ago
Deleting duplicate hopper mesh for paintball gun
6 Days Ago
Merge from main
6 Days Ago
Squash compiler warnings on server profiler test
6 Days Ago
- Fix null exception that could occur from putting paintball overalls on mannequins - Fix issues with paintball damage, now should only do a tiny amount of damage to players, animals and NPC's, 0 damage to everything else. Does more damage if you're wearing overalls and shooting another player with overalls - Add separate servervars for scaling standard paintball damage and damage when overalls are on - Fix paintball colour not updating correctly in local 3rd person camera - Fixes for when entering network range of another player who is holding a paintball gun, their colour and ammo amount should now be showing correctly
6 Days Ago
Update frame IO subent source items
6 Days Ago
set frame and canvas stacks to 5 to mirror picture frames
6 Days Ago
Syncvar fix for shutterframes
6 Days Ago
tweaked colours on paintball icon (i had saturated but its too much)
6 Days Ago
added updated paintball icon
6 Days Ago
Reduced timer for LOS easel checks, added max distance