branchrust_reboot/main/artist_pack_dlccancel
183 Commits over 92 Days - 0.08cph!
Debug mesh finder tool for painting
removed slight finger clipping on vm paintball gun admire animation
fixed crazy deploy size on paintable reactive target
added correct collision for window paintable but still cant see paint
latest paintable reactive target lods with power sockets skinned to rig and exported
Paintable Reactive Target - Updated IO ports positions, updated model and textures to support the new IO ports. Rigged model remains the same so it needs updating and setup
Easel placement setups for scrap and lightup frames
Remove sockets from XL and XXL for easel, comically large and unbalanced
added viewmodelAspectOffset component to the viewmodel paintallgun.prefab, set -0.0057 in X and 0.055 in Z
Assign steam item to paintball ammo item definition
Add error log before trying to access a potentially null steam item in UIBlueprints::UpdateBlueprints
Remove impact effect log spam
exported a version of w paintball gun rig without wee little ballz
subtractive merge (sorry about that)
merge from paintball gun tests
Commit paintball gun code progress
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
disabled off repair on frames
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
frame Y values on shutter again
painting reactive target IO handles, updated manifest
lightup frame correct IO placements
scrapframe shutter V values
Add menu option to toggle shutter of shutter frames (IO takes priority)
added params for default tiling and offset for shutters
correct Y offset values for shutter frames
lightup frame scripts integration
fix inventory of scrap frames
set goldframe large slots back to 1
Initial script integration for shutter frames, without proper UV offset values, remove debug log from baseentity
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting
added alex's stretching fixes to ornate and lightup standing mirrors, fixed label text on ornate standing clipping
Picture frames - fixed text box clipping with mesh on medium ornate frame
Picture frames - fixed stretched textures in paintable area of standing frames, updated variants with photo capability
IOEnt fixes, fix lightup frame flag issue, add visibility var for simplelights to pass through parent entity
merge from main, shader fix
Picture frames - fixed shutter materials for scrap frames
set up steam item for artist pack, linked to all items, set up sprays
Picture frames - reverted light up frames to correct material
scrapframe shutter mat tweaks, deleted unused textures
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
cherrypicked and fixed shutter frames branch (scripts only, no prefab changes)
Picture Frame - updated scrap set icons
Picture frames - texture update, deploy volumes fix
Picture Frames - texture update
fixed paintable reference on XL lightup frame referencing the whole prefab not just the lod0
Easel fix, small and medium ornate frame fix
Merge from artist_pack_dlc_old/paintball_overalls
merge from fixed artist_pack_dlc_2 branch to newly constructed artist_pack_dlc