branchrust_reboot/main/artist_pack_dlccancel

183 Commits over 92 Days - 0.08cph!

15 Minutes Ago
Debug mesh finder tool for painting
4 Hours Ago
removed slight finger clipping on vm paintball gun admire animation
4 Hours Ago
fixed crazy deploy size on paintable reactive target
5 Hours Ago
added correct collision for window paintable but still cant see paint
5 Hours Ago
latest paintable reactive target lods with power sockets skinned to rig and exported
Today
paintable window fixes
Today
Paintable Reactive Target - Updated IO ports positions, updated model and textures to support the new IO ports. Rigged model remains the same so it needs updating and setup
Today
Easel placement setups for scrap and lightup frames
Yesterday
Remove sockets from XL and XXL for easel, comically large and unbalanced
Yesterday
added viewmodelAspectOffset component to the viewmodel paintallgun.prefab, set -0.0057 in X and 0.055 in Z
Yesterday
Assign steam item to paintball ammo item definition Add error log before trying to access a potentially null steam item in UIBlueprints::UpdateBlueprints Remove impact effect log spam
Yesterday
exported a version of w paintball gun rig without wee little ballz
Yesterday
subtractive merge (sorry about that)
Yesterday
merge from paintball gun tests
4 Days Ago
Commit paintball gun code progress
4 Days Ago
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
4 Days Ago
disabled off repair on frames
4 Days Ago
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
4 Days Ago
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
4 Days Ago
frame Y values on shutter again
4 Days Ago
painting reactive target IO handles, updated manifest
4 Days Ago
lightup frame correct IO placements
4 Days Ago
scrapframe shutter V values
4 Days Ago
Add menu option to toggle shutter of shutter frames (IO takes priority)
4 Days Ago
added params for default tiling and offset for shutters
4 Days Ago
correct Y offset values for shutter frames
4 Days Ago
lightup frame scripts integration
4 Days Ago
fix inventory of scrap frames
4 Days Ago
set goldframe large slots back to 1
4 Days Ago
Initial script integration for shutter frames, without proper UV offset values, remove debug log from baseentity
4 Days Ago
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting
4 Days Ago
added alex's stretching fixes to ornate and lightup standing mirrors, fixed label text on ornate standing clipping
4 Days Ago
Picture frames - fixed text box clipping with mesh on medium ornate frame
4 Days Ago
Picture frames - fixed stretched textures in paintable area of standing frames, updated variants with photo capability
4 Days Ago
IOEnt fixes, fix lightup frame flag issue, add visibility var for simplelights to pass through parent entity
4 Days Ago
merge from main, shader fix
4 Days Ago
Picture frames - fixed shutter materials for scrap frames
5 Days Ago
set up steam item for artist pack, linked to all items, set up sprays
5 Days Ago
Picture frames - reverted light up frames to correct material
5 Days Ago
scrapframe shutter mat tweaks, deleted unused textures
5 Days Ago
scrapframe fixed blending on backs, fixed barbed wire uvs, added new shutters
5 Days Ago
cherrypicked and fixed shutter frames branch (scripts only, no prefab changes)
5 Days Ago
Picture Frame - updated scrap set icons
5 Days Ago
Picture frames - texture update, deploy volumes fix
5 Days Ago
scrapframe xxl gibs
5 Days Ago
Picture Frames - texture update
5 Days Ago
fixed paintable reference on XL lightup frame referencing the whole prefab not just the lod0
5 Days Ago
Easel fix, small and medium ornate frame fix
5 Days Ago
Merge from artist_pack_dlc_old/paintball_overalls
5 Days Ago
merge from fixed artist_pack_dlc_2 branch to newly constructed artist_pack_dlc