branchrust_reboot/main/artist_pack_dlccancel
44 Commits over 61 Days - 0.03cph!
exported latest vm paintabll anims and linked up camera in prefab
Paintball Gun - Worldmodel, LODs and rebaked materials
exported latest vm paintabll gun rig and anims
merge from main (will need manifest rebuild)
Paintball gun - added tape to hopper to fix refraction artifact in viewmodel
Merge from hopper_transparency
Fixed paint texture res on Artist Canvas S
Last minute UV cleanup on canvases
Texture polish for frameless artist canvas atlas. Icon generation for all canvas sizes. Vert AO polish to some of the canvases.
Paintball Gun - Switch to metalness shader in transparent part
Paintball Gun - Texture update
merge from main - will need manifest rebuilding
Made chamfered edges on artist canvases paintable to improve seamless tiling across multiple canvases
Fixed alpha on gibs. Fixed orientation of XXL canvas in painting mode.
LODs and gibs for artist canvas L, XL, XXL + prefab setup
Artist Canvas M - LOD and gibs and setup
Gibs and LODs for Artist Canvas S
All sizes (S - XXL) of seamless artist canvas added and functional. No LODs, gibs, or icons yet
XXL seamless artist canvas paintable WIP and tests
moved easel to deployables folder, set up very wip deployable
Paintball Gun - Texture update
Paintball Gun - texture update
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
Paintball Gun - update model and bake with fixes
Paintball Gun - Viewmodel, ammo model, bake
initial setting up of viewmodel paintballgun prefabs/anims
Updating paintball block out rig
Paintball Gun - updated blockout mesh after animation feedback
sequential commit on paintball_gun rename
added underscores to spaces in paintball_gun work files
Paintball Gun - Blockout mesh and materials