userElliotHcancel
branchrust_reboot/main/game_room_dlc/darts_gamecancel

37 Commits over 61 Days - 0.03cph!

Today
move scoring to in-world screen to prepare for chalkboard, scoreboard working for 1p and 2p games, - refactored to keep track of scores per turn, for better easier handling on scoreboard and coming in/out of network range fixes to 2player games - no longer have to wait for both players to register to the game, only 1 is needed. - 1st player takes their turn, then the next player to mount registers as 2nd player and takes their turn afterwards - fixed nonregistered players being able to play/mount, and added convar for being able to play 2p against yourself (for debugging) - various other fixes
3 Days Ago
rebased darts_game branch
3 Days Ago
fix protobufs on game_room_dlc branch
4 Days Ago
merge from game_room_dlc -> darts_game
5 Days Ago
initial setup of 2 player darts - refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not. - added interact menu options for starting 1p/2p darts games, as well as options for ending games early - games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn. - first pass on 2p game controller
7 Days Ago
update protobufs for multiplayer support
7 Days Ago
preparing for multiplayer darts setup: convert darts game controller to interface, move + rename controller to singleplayer darts controller and implrement interface
7 Days Ago
Clean up completed todos
7 Days Ago
darts move ballistically when they dont hit the board
10 Days Ago
integrate animation subsystem with 3p animator controller and dartboard
10 Days Ago
start on darts animation subsystem
11 Days Ago
merge from game_room_dlc
12 Days Ago
start on 3p darts animation controller
12 Days Ago
functional darts 1p viewmodel
13 Days Ago
WIP Darts Viewmodels
13 Days Ago
merge from game_room_dlc
24 Days Ago
clean up thrown darts after a timer
24 Days Ago
fix 3rd person dart throw
24 Days Ago
cleanup, compiler fix
24 Days Ago
rework checks for determining which player is at the board, now uses userids and cached BasePlayers
25 Days Ago
fix guard checks for when no player is mounted
25 Days Ago
restrict some client functions to only work for the mounted player
25 Days Ago
WIP on networked darts for 3rd person clients, manifest + codegen
28 Days Ago
merge from game_room_dlc -> darts_game
28 Days Ago
only show 5 leaderboard spots
28 Days Ago
first pass on leaderboard complete, added throw timings in UI
31 Days Ago
first pass on leaderboard, still WIP
32 Days Ago
fix ColorEx WithHDRIntensity, missing alpha copying
32 Days Ago
Add throw timer, if the timer runs out before you click to throw, it'll throw for you - reticle changes colour and flashes when low time - UI has timer text display
33 Days Ago
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
33 Days Ago
added more parameters to equations for getting score area on the board, to account for non-standard board shapes. added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
34 Days Ago
More darts improvements - fix reticle accuracy and use animation curve for smoothness - improve ui, add focus bar to be able to visual how much focus you have left - added zoom option for seeing board closer while still maintaining throw distance - fix scoring for ending turn on 1 point left, and small refactor for ending on bullseye counting as double - add more convars for playtest tweaking
35 Days Ago
scoring fixes, first pass on basic ui for seeing scores
36 Days Ago
first pass of dart projectile prefab, with lerping animation curve movement (clientside only rn) connected all parts together usin the board entity as the middle layer with RPCs (controller -> board -> reticle -> board -> dart -> board -> controller)
38 Days Ago
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
40 Days Ago
progress on darts game controller, initial structure and setup for starting/ending game and players joining/leaving
41 Days Ago
merge from darts_minigame -> game_room_dlc/darts_game (better parent branch for sharing code)