branchrust_reboot/main/game_room_dlc/darts_gamecancel
83 Commits over 91 Days - 0.04cph!
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
remove a bunch of ? nullable wrappers
fix invokes from strings to actions
darts fixes
- zoom changed to hold right click, zoom factor decreased
- added debugging logs in case of build issues again
- increase viewport clamping so you cant look inside viewmodel
Darts QoL
- viewmodel rotates to aim at reticle position smoothly
- leaderboard menu is hidden in multiplayer (it's a singleplayer only feature)
- mountable headlook clamps to not look through viewmodel
darts polish
- darts stick into board at steeper angle and with slight random offsets
- darts have a more dramatic up-down flight path
- reticle doesnt cast shadows
- unthrown darts appear in offhand in 3p
- tweaked mountable positions
Scaled down the Darts Mat to fit inside a 1x1 foundation
fix proto after merge, codegen
looser "is this player playing" checking, was overkill & causing edge case bugs
possible fix for clients needing to remount once after joining to throw darts
fixes from 2p testing
- leaderboard crash error fix
- local player double dart throw fix again
- fix UI showing up on opponent's screen somehow
fix debug cam double dart throw
tune up prefab with better sockets
move mountable to accomodate new mat
return dartboard to normal size, increase zoom default to compensate
reduce size of reticle centerdot to accomodate smaller bullseye
Added Darts Mat Model, Textures and GIBS
Setup Darts Mat Prefab and LODS
Added Darts Mat as a placeholder in the Dart Board Prefab
blend 3p dart-throwing animation based on position of reticle
3p dart throw direction animations added with blend tree
Dart mini game animation and event updates
score rows show a max of 10 rows, with wrap around at max
move zoom input toggle from reticle to mountable
fix dart hovering in front of face in viewmodel
fix double throw in local debug cam
local 3p model also gets animation events for dart when viewmodel throws
dart model now sticks to 3p hand without held entity
Update view model animation blends
remove old model & textures, update icon and guide mesh
update to dartboard textures - got rid of the baked in chalk markings on blackboard.
fix for last thrown dart in 2p counting as next players first throw
fix scoreboard not updating for 2nd player
potential fix camera bug by removing viewmodel camera bone animation
integrated new dartboard model
added dartboard new model, lods and gibs
added icon
Rotated dart animations to be facing the correct direction
fixes and improved QoL
- starting and ending game happens in interact menu of the board, not the mountable mat
- updating score timer happens when you step on and off mat, so stepping off pauses the timer and doesnt ruin leaderboard run
- fixed scoring issue on winning turn
- added game over panel to score panel, otherwise there was no indication a game was done
- fixed UI to show loaderboard time instead of scoring (as scoring is now in world)
- mounting/dimounting sends network update to board, so it can display changes on clients
- added player name to score cards
- fix playerdata states not being set properly
debugging options for seeing thrown darts in debugcam, fixed logs, fixed prefabs of scoreboards, fix crashing in 2p postgame
fix 3p animations facing sideways oddly (turn off SpineIK on animation subsystem, apply extra rotation to anims)
move scoring to in-world screen to prepare for chalkboard,
scoreboard working for 1p and 2p games,
- refactored to keep track of scores per turn, for better easier handling on scoreboard and coming in/out of network range
fixes to 2player games
- no longer have to wait for both players to register to the game, only 1 is needed.
- 1st player takes their turn, then the next player to mount registers as 2nd player and takes their turn afterwards
- fixed nonregistered players being able to play/mount, and added convar for being able to play 2p against yourself (for debugging)
- various other fixes
rebased darts_game branch
fix protobufs on game_room_dlc branch
merge from game_room_dlc -> darts_game
initial setup of 2 player darts
- refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not.
- added interact menu options for starting 1p/2p darts games, as well as options for ending games early
- games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn.
- first pass on 2p game controller
update protobufs for multiplayer support