branchrust_reboot/main/game_room_dlc/darts_gamecancel

22 Commits over 30 Days - 0.03cph!

4 Days Ago
clean up thrown darts after a timer
4 Days Ago
fix 3rd person dart throw
4 Days Ago
cleanup, compiler fix
4 Days Ago
rework checks for determining which player is at the board, now uses userids and cached BasePlayers
4 Days Ago
fix guard checks for when no player is mounted
5 Days Ago
restrict some client functions to only work for the mounted player
5 Days Ago
WIP on networked darts for 3rd person clients, manifest + codegen
7 Days Ago
merge from game_room_dlc -> darts_game
7 Days Ago
only show 5 leaderboard spots
8 Days Ago
first pass on leaderboard complete, added throw timings in UI
11 Days Ago
first pass on leaderboard, still WIP
12 Days Ago
fix ColorEx WithHDRIntensity, missing alpha copying
12 Days Ago
Add throw timer, if the timer runs out before you click to throw, it'll throw for you - reticle changes colour and flashes when low time - UI has timer text display
13 Days Ago
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
13 Days Ago
added more parameters to equations for getting score area on the board, to account for non-standard board shapes. added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
14 Days Ago
More darts improvements - fix reticle accuracy and use animation curve for smoothness - improve ui, add focus bar to be able to visual how much focus you have left - added zoom option for seeing board closer while still maintaining throw distance - fix scoring for ending turn on 1 point left, and small refactor for ending on bullseye counting as double - add more convars for playtest tweaking
15 Days Ago
scoring fixes, first pass on basic ui for seeing scores
15 Days Ago
first pass of dart projectile prefab, with lerping animation curve movement (clientside only rn) connected all parts together usin the board entity as the middle layer with RPCs (controller -> board -> reticle -> board -> dart -> board -> controller)
18 Days Ago
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
19 Days Ago
Darts viewmodel block out animation files
20 Days Ago
progress on darts game controller, initial structure and setup for starting/ending game and players joining/leaving
21 Days Ago
merge from darts_minigame -> game_room_dlc/darts_game (better parent branch for sharing code)