userElliotHcancel
branchrust_reboot/main/overfishingcancel

15 Commits over 0 Days - ∞cph!

7 Days Ago
add !disabled check for overfishing toast message, saves an RPC
7 Days Ago
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh. Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
8 Days Ago
fix typo
8 Days Ago
reapply fishing tags after merge squash
8 Days Ago
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
8 Days Ago
merge from main
9 Days Ago
comment out ddraw for compiler issue
9 Days Ago
up default time to 30min
9 Days Ago
Add toast message is area is overfished
9 Days Ago
merge from main
13 Days Ago
fix manifest after merge squashed
13 Days Ago
merge from main
13 Days Ago
grid fixes, added prefab and hooked everything up, marked junk items as junk, convars are saved now added convar for debugging logs
13 Days Ago
add convars for: disabling completely, area radius, duration, # of successes until overfished
17 Days Ago
WIP on fishing changes - Add overfishing: catching too many fish in a given area will overfish it, making only junk items come up on subsequent casts (many convars to come, it will be highly configurable do not worry) - Deepsea fishing has better results, low tier fish removed from the fishing loot pool